public LevelManager( Settings settings, GameStateSignal.Trigger gameStateTrigger, GameStateMachine gameStateMachine, SpawnManager spawnManager, ChunkManager chunkManager, InputManager inputManager, PlayerManager playerManager, DeathManager deathManager, RankManager rankManager, MistManager mistManager, CameraView cameraView, CameraManager cameraManager, CameraAnchorManager cameraAnchorManager, AetherManager aetherManager) { this.settings = settings; this.gameStateTrigger = gameStateTrigger; this.gameStateMachine = gameStateMachine; this.spawnManager = spawnManager; this.chunkManager = chunkManager; this.inputManager = inputManager; this.playerManager = playerManager; this.deathManager = deathManager; this.rankManager = rankManager; this.mistManager = mistManager; this.cameraView = cameraView; this.cameraManager = cameraManager; this.cameraAnchorManager = cameraAnchorManager; this.aetherManager = aetherManager; }
public CameraRigManager( Settings settings, CameraView cameraView, CameraRigView cameraRigView) { this.settings = settings; this.cameraView = cameraView; this.cameraRigView = cameraRigView; }
public GameStartState( MenuSignal.Trigger menuSignalTrigger, InputManager inputManager, DisplayManager displayManager, CameraView cameraView, GameStateMachine stateMachine) : base(stateMachine) { this.menuSignalTrigger = menuSignalTrigger; this.inputManager = inputManager; this.displayManager = displayManager; this.cameraView = cameraView; stateType = GameStateType.Start; }
public CameraManager( Settings settings, Camera camera, CameraView cameraView, CameraRigView cameraRigView, CinematicManager cinematicManager, DisplayManager displayManager) { this.settings = settings; this.camera = camera; this.cameraView = cameraView; this.cameraRigView = cameraRigView; this.cinematicManager = cinematicManager; this.displayManager = displayManager; }
public CameraAnchorManager( Settings settings, Camera camera, CameraView cameraView, CameraAnchorView cameraAnchorView, CameraOriginView cameraOriginView, CinematicManager cinematicManager) { this.settings = settings; this.camera = camera; this.cameraView = cameraView; this.cameraAnchorView = cameraAnchorView; this.cameraOriginView = cameraOriginView; this.cinematicManager = cinematicManager; }
public PlaytestManager( SpawnView spawnView, SpawnManager spawnManager, InputManager inputManager, PlayerManager playerManager, DisplayManager displayManager, DeathManager deathManager, CameraView cameraView, GameStateSignal.Trigger gameStateTrigger) { this.spawnView = spawnView; this.spawnManager = spawnManager; this.inputManager = inputManager; this.playerManager = playerManager; this.displayManager = displayManager; this.deathManager = deathManager; this.cameraView = cameraView; this.gameStateTrigger = gameStateTrigger; }
public GameReadyState( Settings settings, SceneLoader sceneLoader, CameraView cameraView, InputManager inputManager, PlayerManager playerManager, DisplayManager displayManager, GameManager gameManager, GameStateMachine stateMachine) : base(stateMachine) { this.settings = settings; this.sceneLoader = sceneLoader; this.cameraView = cameraView; this.inputManager = inputManager; this.playerManager = playerManager; this.displayManager = displayManager; this.gameManager = gameManager; stateType = GameStateType.Ready; }