コード例 #1
0
ファイル: GameEndState.cs プロジェクト: thexdesk/mist-ridge
        public GameEndState(
            Settings settings,
            Generator generator,
            SceneLoadSignal sceneLoadSignal,
            SceneLoader sceneLoader,
            InputManager inputManager,
            AetherManager aetherManager,
            PlayerManager playerManager,
            DialogueManager dialogueManager,
            DeathManager deathManager,
            CameraManager cameraManager,
            CameraAnchorManager cameraAnchorManager,
            CameraRigManager cameraRigManager,
            CinematicManager cinematicManager,
            DisplayManager displayManager,
            MistManager mistManager,
            RankManager rankManager,
            SpawnManager spawnManager,
            PoolManager poolManager,
            GameStateMachine stateMachine)
            : base(stateMachine)
        {
            this.settings            = settings;
            this.generator           = generator;
            this.sceneLoadSignal     = sceneLoadSignal;
            this.sceneLoader         = sceneLoader;
            this.inputManager        = inputManager;
            this.aetherManager       = aetherManager;
            this.playerManager       = playerManager;
            this.dialogueManager     = dialogueManager;
            this.deathManager        = deathManager;
            this.cameraManager       = cameraManager;
            this.cameraAnchorManager = cameraAnchorManager;
            this.cameraRigManager    = cameraRigManager;
            this.cinematicManager    = cinematicManager;
            this.displayManager      = displayManager;
            this.mistManager         = mistManager;
            this.rankManager         = rankManager;
            this.spawnManager        = spawnManager;
            this.poolManager         = poolManager;

            stateType = GameStateType.End;
        }
コード例 #2
0
 public TutorialManager(
     Settings settings,
     TutorialSignal tutorialSignal,
     DisplayManager displayManager,
     DeathManager deathManager,
     CameraManager cameraManager,
     CameraRigManager cameraRigManager,
     CinematicManager cinematicManager,
     ReadySetGoManager readySetGoManager,
     InputManager inputManager,
     PlayerManager playerManager)
 {
     this.settings          = settings;
     this.tutorialSignal    = tutorialSignal;
     this.displayManager    = displayManager;
     this.deathManager      = deathManager;
     this.cameraManager     = cameraManager;
     this.cameraRigManager  = cameraRigManager;
     this.cinematicManager  = cinematicManager;
     this.readySetGoManager = readySetGoManager;
     this.inputManager      = inputManager;
     this.playerManager     = playerManager;
 }