public void loadBall(ContentManager pContent) { Texture2D ballTex = pContent.Load<Texture2D>("FPO/ball"); for (int i = 0; i < MAX_BALLS; i++) { mCannonBalls[i] = new CannonShot(); mCannonBalls[i].init(ballTex); } }
public void init(List<Player> players, ref CannonShot[] balls, ref ParticleManager pPManager) { ref_Balls = balls; ref_Players = players; ref_ParticleManager = pPManager; //Walls mLeftWall = new Rectangle(0, 177, 25, 474); mRightWall = new Rectangle(1255, 177, 25, 474); //Floors mRightFloor = new Rectangle(749, 643, 531, 87); mLeftFloor = new Rectangle(0, 643, 531, 87); //Net mNet = new Rectangle(614, 476, 52, 244); }