コード例 #1
0
        static Game()
        {
            window = new Window(1280, 720, "Missile Command", PixelFormat.RGB);
            window.CursorVisible = false;
            Utils.window         = window;

            cloud          = new Cloud();
            cannon1        = new Cannon(50, 670);
            cannon2        = new Cannon(window.width * 0.5f, 670);
            cannon3        = new Cannon(window.width - 50, 670);
            crosshair      = new Crosshair();
            background     = new Sprite("Assets/Background.png");
            GameOverScreen = new Sprite("Assets/GameOver.png");
            Cloud          = new Sprite("Assets/Cloud.png");
            SpawnTime      = 5f;
            isPresses1     = false;
            isPresses2     = false;
            isPresses3     = false;
        }
コード例 #2
0
        //Questo metodo prende un missile libero, lo attiva e gli da una traiettoria
        //This method graba a free missile , actived and give a path to it
        public bool Charge(Crosshair crosshair)
        {
            Missile m = MissileManager.GetFreeMissile();

            if (m != null)
            {
                m.Position.x      = position.x;
                m.Position.y      = position.y;
                m.FinalPosition.x = crosshair.position.x;
                m.FinalPosition.y = crosshair.position.y;
                m.Direction       = new Vector2(m.FinalPosition.x - m.Position.x, m.FinalPosition.y - m.Position.y);
                m.MaxMagnitude    = m.Direction.magnitude();
                m.Direction.Normalize();
                m.ExplosionSize = 0;
                m.isActive      = true;
                m.status        = Missile.MissileStatus.FLYING;
                return(true);
            }
            return(false);
        }