public static bool RemovePlayer(short playerControllerId) { if (LogFilter.logDebug) { Debug.Log("ClientScene::RemovePlayer() for ID " + playerControllerId + " called with connection [" + s_ReadyConnection + "]"); } PlayerController playerController; if (s_ReadyConnection.GetPlayerController(playerControllerId, out playerController)) { var msg = new RemovePlayerMessage(); msg.playerControllerId = playerControllerId; s_ReadyConnection.Send((short)MsgType.RemovePlayer, msg); s_ReadyConnection.RemovePlayerController(playerControllerId); s_LocalPlayers[playerControllerId] = new PlayerController(); Object.Destroy(playerController.gameObject); return(true); } if (LogFilter.logError) { Debug.LogError("Failed to find player ID " + playerControllerId); } return(false); }
internal void OnServerRemovePlayerMessageInternal(NetworkConnection conn, RemovePlayerMessage msg) { if (LogFilter.Debug) Debug.Log("NetworkManager.OnServerRemovePlayerMessageInternal"); if (conn.playerController != null) { OnServerRemovePlayer(conn, conn.playerController); conn.playerController = null; } }
// default remove player handler static void OnRemovePlayerMessage(NetworkConnection conn, RemovePlayerMessage msg) { if (conn.playerController != null) { Destroy(conn.playerController.gameObject); conn.playerController = null; } else { Debug.LogError("Received remove player message but connection has no player"); } }
// default remove player handler void OnRemovePlayerMessage(INetworkConnection conn, RemovePlayerMessage msg) { if (conn.Identity != null) { Destroy(conn.Identity.gameObject); conn.Identity = null; } else { throw new InvalidOperationException("Received remove player message but connection has no player"); } }
// default remove player handler void OnRemovePlayerMessage(NetworkConnection conn, RemovePlayerMessage msg) { if (conn.Identity != null) { Destroy(conn.Identity.gameObject); conn.Identity = null; } else { Debug.LogError("Received remove player message but connection has no player"); } }
void OnServerRemovePlayerMessageInternal(NetworkConnection conn, RemovePlayerMessage msg) { if (LogFilter.Debug) { Debug.Log("NetworkManager.OnServerRemovePlayerMessageInternal"); } if (conn.Identity != null) { OnServerRemovePlayer(conn, conn.Identity); conn.Identity = null; } }
// default remove player handler static void OnRemovePlayerMessage(NetworkMessage netMsg) { RemovePlayerMessage msg = new RemovePlayerMessage(); netMsg.ReadMessage(msg); if (netMsg.conn.playerController != null) { netMsg.conn.RemovePlayerController(); Destroy(netMsg.conn.playerController.gameObject); } else { Debug.LogError("Received remove player message but connection has no player"); } }
internal void OnServerRemovePlayerMessageInternal(NetworkMessage netMsg) { if (LogFilter.logDebug) { Debug.Log("NetworkManager:OnServerRemovePlayerMessageInternal"); } RemovePlayerMessage msg = new RemovePlayerMessage(); netMsg.ReadMessage(msg); PlayerController player; netMsg.conn.GetPlayerController(msg.playerControllerId, out player); OnServerRemovePlayer(netMsg.conn, player); netMsg.conn.RemovePlayerController(msg.playerControllerId); }
internal void OnServerRemovePlayerMessageInternal(NetworkMessage netMsg) { if (LogFilter.logDebug) { Debug.Log("NetworkManager:OnServerRemovePlayerMessageInternal"); } RemovePlayerMessage msg = new RemovePlayerMessage(); netMsg.ReadMessage(msg); if (netMsg.conn.playerController != null) { OnServerRemovePlayer(netMsg.conn, netMsg.conn.playerController); netMsg.conn.RemovePlayerController(); } }
public static bool RemovePlayer() { if (LogFilter.Debug) { Debug.Log("ClientScene::RemovePlayer() called with connection [" + readyConnection + "]"); } if (readyConnection.playerController != null) { RemovePlayerMessage msg = new RemovePlayerMessage(); readyConnection.Send((short)MsgType.RemovePlayer, msg); Object.Destroy(readyConnection.playerController.gameObject); readyConnection.RemovePlayerController(); localPlayer = null; return true; } return false; }