コード例 #1
0
        public static void WriteGameObject(this NetworkWriter writer, GameObject value)
        {
            if (value == null)
            {
                writer.WriteUInt(0);
                return;
            }

            // warn if the GameObject doesn't have a NetworkIdentity,
            NetworkIdentity identity = value.GetComponent <NetworkIdentity>();

            if (identity == null)
            {
                Debug.LogWarning($"NetworkWriter {value} has no NetworkIdentity");
            }

            // serialize the correct amount of data in any case to make sure
            // that the other end can read the expected amount of data too.
            writer.WriteNetworkIdentity(identity);
        }