public void GetNewObservers() { // add components RebuildObserversNetworkBehaviour comp = gameObject.AddComponent <RebuildObserversNetworkBehaviour>(); comp.observer = new NetworkConnection(tconn42); // get new observers var observers = new HashSet <INetworkConnection>(); bool result = identity.GetNewObservers(observers, true); Assert.That(result, Is.True); Assert.That(observers.Count, Is.EqualTo(1)); Assert.That(observers.Contains(comp.observer), Is.True); }