public void StopClient() { if (LogFilter.Debug) { Debug.Log("NetworkManager StopClient"); } isNetworkActive = false; if (client != null) { // only shutdown this client, not ALL clients. client.Disconnect(); client.Shutdown(); client = null; } ClientScene.DestroyAllClientObjects(); if (!string.IsNullOrEmpty(offlineScene)) { ClientChangeScene(offlineScene, false); } CleanupNetworkIdentities(); OnStopClient(); }