コード例 #1
0
 /// <summary>
 /// Called on the server when a client disconnects.
 /// <para>This is called on the Server when a Client disconnects from the Server. Use an override to decide what should happen when a disconnection is detected.</para>
 /// </summary>
 /// <param name="conn">Connection from client.</param>
 public override void OnServerDisconnect(NetworkConnection conn)
 {
     base.OnServerDisconnect(conn);
     Player.ResetPlayerNumbers();
 }
コード例 #2
0
ファイル: BasicNetManager.cs プロジェクト: zabszk/Mirror
 /// <summary>
 /// Called on the server when a client adds a new player with NetworkClient.AddPlayer.
 /// <para>The default implementation for this function creates a new player object from the playerPrefab.</para>
 /// </summary>
 /// <param name="conn">Connection from client.</param>
 public override void OnServerAddPlayer(NetworkConnectionToClient conn)
 {
     base.OnServerAddPlayer(conn);
     Player.ResetPlayerNumbers();
 }