public void OnDiscoveredServer(ServerResponse info) { // Note that you can check the versioning to decide if you can connect to the server or not using this method discoveredServers[info.serverId] = info; }
void Connect(ServerResponse info) { _ = networkManager.client.ConnectAsync(info.uri.First()); }
void Connect(ServerResponse info) { networkDiscovery.StopDiscovery(); NetworkManager.singleton.StartClient(info.uri); }