// 支援攻击力: 若棋子正在支援友军攻击, // 则本数值==增强友军攻击力的加成数值==眼睛中彩色点数量-被敌方吸收掉的攻击 // 若为空格,返回-1 public int GetAssistingATAt(Hex coord) { CellObjCtrl cctrl = _GridCtrl.GetCellCtrlAt(coord); if (cctrl == null) { return(-1); } bool bAssisting = CellObjCtrlUtils.ShouldAssistingAttacking(cctrl); if (bAssisting) { MiroModelV1 model = CellObjCtrlUtils.GetMiroModelFromCell(cctrl); int assistingAT = model.GetAssistingAT(); return(assistingAT); } else { return(0); } }