private void ReqestExitRoom() { MessageHandler.SendToServer(CustomProtocolManager.MakeRoomEnterPacket("")); }
private void GameStart() { MessageHandler.SendToServer( CustomProtocolManager.MakeRoomStateChangePacket(CustomProtocolManager.RoomStateChangeOption.Start, "") ); }
private void RoomChatSend() { MessageHandler.SendToServer(CustomProtocolManager.MakeGeneralChatting(txt_RoomChatBox.Text, CustomProtocolManager.NormalChatType.Room)); txt_RoomChatBox.Clear(); }