public Form1() { InitializeComponent(); minion = new Minion(350, 427); //startna pozicija scoreImage = new ScoreImage(520, 10); // pozicija na slikickite score = new Score(590, 30, 0); //pozicija na skorot bananas = new Bananas(); metals = new Metals(); BananaDrop = new Timer(); BananaDrop.Tick += BananaDrop_Tick; BananaDrop.Interval = 1500; BananaDrop.Start(); invalidate = new Timer(); invalidate.Tick += Invalidate_Tick; invalidate.Interval = 1; invalidate.Start(); MetalDrop = new Timer(); MetalDrop.Tick += MetalDrop_Tick; MetalDrop.Interval = 3500; this.DoubleBuffered = true; }
//zapocnuvanje na nova igra //se pravat novi instanci od banani i metal vo slucaj da ne e prv pat na igranje //se vraka skorot na nula i slicno private void buttonNewGame_Click(object sender, EventArgs e) { this.BackgroundImage = MinionWorld.Properties.Resources.Level1; score = new Score(590, 30, 0); bananas = new Bananas(); metals = new Metals(); bananas.NewGame(); NewGame = true; GameOver = false; HideButtons(); }