public BattleTurn(ServerBattle battle, int turn) { this.battle = battle; this.turnID = turn; this.timeStamp = Utils.GetTickCount(); }
public void ClearBattles() { if (this.battle!=null) { //Self.Battle.Cancel(Self, BattleHashFailure); this.battle = null; } if (this.party != null) { this.party.Battle = null; } }