コード例 #1
0
        /// <summary>
        /// Returns whether this converter can convert the object to the specified type, using the
        /// specified context.
        /// </summary>
        /// <param name="context">
        /// An <see cref="ITypeDescriptorContext"/> that provides a format context.
        /// </param>
        /// <param name="destinationType">
        /// A <see cref="Type"/> that represents the type you want to convert to.
        /// </param>
        /// <returns>
        /// <see langword="true"/> if this converter can perform the conversion; otherwise,
        /// <see langword="false"/>.
        /// </returns>
        public override bool CanConvertTo(ITypeDescriptorContext context, Type destinationType)
        {
            if (destinationType == typeof(string))
            {
                if (context != null && context.Instance != null)
                {
                    MultiKeyGesture instance = context.Instance as MultiKeyGesture;
                    if (instance != null)
                    {
                        if (!ModifierKeysConverter.IsDefinedModifierKeys(instance.Modifiers))
                        {
                            return(false);
                        }

                        foreach (Key key in instance.Keys)
                        {
                            if (!IsDefinedKey(key))
                            {
                                return(false);
                            }
                        }

                        return(true);
                    }
                }
                else
                {
                    return(true);
                }
            }

            return(false);
        }
コード例 #2
0
 /// <summary>
 /// Initializes a new instance of the <see cref="MultiKeyBinding"/> class.
 /// </summary>
 /// <param name="command">The command.</param>
 /// <param name="gesture">The multi-key gesture.</param>
 public MultiKeyBinding(ICommand command, MultiKeyGesture gesture)
     : base(command, gesture)
 {
 }