コード例 #1
0
    /// <summary>
    /// Initializes a new instance of the <see cref="ParticleSystemManager"/> class.
    /// </summary>
    public ParticleSystemManager()
    {
      _updateParticleSystem = UpdateParticleSystem;


      // Cannot access Environment.ProcessorCount in phone app. (Security issue.)
      EnableMultithreading = false;
#else
      // Enable multithreading by default if the current system has multiple processors.
      EnableMultithreading = Environment.ProcessorCount > 1;

      // Multithreading works but Parallel.For of Xamarin.Android/iOS is very inefficient.
      if (GlobalSettings.PlatformID == PlatformID.Android || GlobalSettings.PlatformID == PlatformID.iOS)
        EnableMultithreading = false;


      ParticleSystems = new ParticleSystemCollection();
      ParticleSystems.CollectionChanged += OnParticleSystemsChanged;
    }
コード例 #2
0
        protected virtual void CloneCore(ParticleSystem source)
        {
            Name    = source.Name;
            Enabled = source.Enabled;
            MaxNumberOfParticles = source.MaxNumberOfParticles;
            InitialDelay         = source.InitialDelay;
            PreloadDuration      = source.PreloadDuration;
            PreloadDeltaTime     = source.PreloadDeltaTime;
            TimeScaling          = source.TimeScaling;
            EnableMultithreading = source.EnableMultithreading;
            ReferenceFrame       = source.ReferenceFrame;

            // Cloning the particle parameter collection is tricky because the parameters are generics.
            // We use an internal method of the parameter to do the job.
            foreach (var parameter in source.Parameters)
            {
                ((IParticleParameterInternal)parameter).AddCopyToCollection(Parameters);
            }

            foreach (var effector in source.Effectors)
            {
                Effectors.Add(effector.Clone());
            }

            if (source.Children != null)
            {
                Children = new ParticleSystemCollection();
                foreach (var particleSystem in source.Children)
                {
                    Children.Add(particleSystem.Clone());
                }
            }

            Pose  = source.Pose;
            Shape = source.Shape.Clone();
        }