public void Reset() { Init(); _mouseDown = false; transform.position = _startPosition; if (_currentCell != null) _currentCell.currentPlate = null; _currentCell = null; }
void OnTriggerExit(Collider other) { if (!_mouseDown) return; PlateCell cell = other.GetComponent<PlateCell>(); if (cell != null && cell == _currentCell) { _currentCell = null; } }
private void Init() { if (_isInit) return; _collider = GetComponent<BoxCollider>(); _sprite = GetComponent<UISprite>(); _startPosition = transform.position; _currentCell = null; _isInit = true; }
void Update() { if (!MiniGame26_Manager.instance.isPlay || _collider == null || !_collider.enabled) return; if (UICamera.hoveredObject == this.gameObject) { if (Input.GetMouseButtonDown(0)) { _mouseDown = true; if (_sprite != null) _sprite.depth++; if (_currentCell != null) _currentCell.currentPlate = null; } else if (Input.GetMouseButtonUp(0)) { _mouseDown = false; if (_sprite != null) _sprite.depth--; if (_currentCell != null) { if (_currentCell.currentPlate == null) _currentCell.currentPlate = this; else _currentCell = null; } } } if (_mouseDown) { if (UICamera.hoveredObject != null) { transform.position = new Vector3(UICamera.lastHit.point.x, UICamera.lastHit.point.y, transform.position.z); transform.localPosition = new Vector3(Mathf.Clamp(transform.localPosition.x, xLocalMin, xLocalMax), Mathf.Clamp(transform.localPosition.y, yLocalMin, yLocalMax), transform.localPosition.z); } } else if (_currentCell != null && _currentCell.currentPlate == this) transform.position = _currentCell.transform.position; else if (transform.position != _startPosition) { // Расчет перемещения transform.position = Vector3.Lerp(transform.position, _startPosition, 0.1f); if (Vector3.Distance(_startPosition, transform.position) < 0.01f) transform.position = _startPosition; } }