public NewGameMenuScreen() : base("Wybór trudności") { MenuEntry easyMenuEntry; MenuEntry mediumMenuEntry; MenuEntry hardMenuEntry; MenuEntry back = new MenuEntry("Powrót"); // Generowanie pozycji menu easyMenuEntry = new MenuEntry("Łatwy"); mediumMenuEntry = new MenuEntry("Średni"); hardMenuEntry = new MenuEntry("Trudny"); // Eventy easyMenuEntry.Selected += EasyMenuEntrySelected; mediumMenuEntry.Selected += MediumMenuEntrySelected; hardMenuEntry.Selected += HardMenuEntrySelected; back.Selected += OnCancel; // Dodawanie pozycji do menu MenuEntries.Add(easyMenuEntry); MenuEntries.Add(mediumMenuEntry); MenuEntries.Add(hardMenuEntry); MenuEntries.Add(back); }
/// <summary> /// Konstruktor /// </summary> public MainMenuScreen() : base("Menu Główne") { MenuEntry NewGameMenuEntry = new MenuEntry("Nowa Gra"); MenuEntry Top5MenuEntry = new MenuEntry("TOP 5"); MenuEntry OptionsMenuEntry = new MenuEntry("Opcje"); MenuEntry ExitMenuEntry = new MenuEntry("Wyjście"); NewGameMenuEntry.Selected += NewGameMenuEntrySelected; Top5MenuEntry.Selected += Top5MenuEntrySelected; OptionsMenuEntry.Selected += OptionsMenuEntrySelected; ExitMenuEntry.Selected += OnCancel; MenuEntries.Add(NewGameMenuEntry); MenuEntries.Add(Top5MenuEntry); MenuEntries.Add(OptionsMenuEntry); MenuEntries.Add(ExitMenuEntry); }