public GameManager(Difficulty difficulty, ScreenManager screenManager) : this() { this.difficulty = difficulty; this.screenManager = screenManager; //int tileCount = 50; //camera.Zoom = screenManager.Settings.Resolution.Y / tileCount / GameMap.TileShift.Y * 2; content = screenManager.Game.Content; Level1(); GameInterface = new GameInterface(); GameInterface.Load(content); Fighters = new List <Fighter>(); Enemies = new List <Enemy>(); Bonuses = new List <Bonus>(); Missiles = new List <Missile>(); weaponsArsenal = new Dictionary <Weapon, int>(); //FileManager fileManager = new FileManager(); //fileManager.Serialize<GameManager>(@"mission1", this); Fighter a = new Fighter(true, new Vector2(700f, 700f), camera); a.Load(content); a.moveStrategy = new GotoPoint(GameMap, Fighters, Enemies, a); Fighter b = new Fighter(false, new Vector2(730f, 730f), camera); b.Load(content); b.moveStrategy = new Follow(GameMap, Fighters, Enemies, b, a); Fighter c = new Fighter(false, new Vector2(760f, 760f), camera); c.Load(content); c.moveStrategy = new Follow(GameMap, Fighters, Enemies, c, b); Fighter d = new Fighter(false, new Vector2(790f, 790f), camera); d.Load(content); d.moveStrategy = new Follow(GameMap, Fighters, Enemies, d, c); Fighter e = new Fighter(false, new Vector2(820f, 820f), camera); e.Load(content); e.moveStrategy = new Follow(GameMap, Fighters, Enemies, e, d); Fighters.Add(a); Fighters.Add(b); Fighters.Add(c); Fighters.Add(d); Fighters.Add(e); camera.Pos = a.position; Enemy A = new Enemy(new Vector2(30f, 43f), camera); A.Load(content); A.moveStrategy = new Patrol(GameMap, Fighters, Enemies, A, new Vector2(100f, 50f), new Vector2(170f, 80f), 1.4f); Enemies.Add(A); A = new Enemy(new Vector2(40f, 23f), camera); A.Load(content); A.moveStrategy = new Patrol(GameMap, Fighters, Enemies, A, new Vector2(30f, 120f), new Vector2(170f, 80f), 1.7f); Enemies.Add(A); A = new Enemy(new Vector2(40f, 55f), camera); A.Load(content); A.moveStrategy = new Patrol(GameMap, Fighters, Enemies, A, new Vector2(40f, 20f), new Vector2(100f, 10f), 2.3f); Enemies.Add(A); Vector2 v; GameMap.CreateAdvancedGraph(Fighters, Enemies, new Vector2(100, 140), new Vector2(120, 130), out v); }
public GameManager(Difficulty difficulty,ScreenManager screenManager) : this() { this.difficulty = difficulty; this.screenManager = screenManager; //int tileCount = 50; //camera.Zoom = screenManager.Settings.Resolution.Y / tileCount / GameMap.TileShift.Y * 2; content = screenManager.Game.Content; Level1(); GameInterface = new GameInterface(); GameInterface.Load(content); Fighters = new List<Fighter>(); Enemies = new List<Enemy>(); Bonuses = new List<Bonus>(); Missiles = new List<Missile>(); weaponsArsenal = new Dictionary<Weapon,int>(); //FileManager fileManager = new FileManager(); //fileManager.Serialize<GameManager>(@"mission1", this); Fighter a = new Fighter(true, new Vector2(700f,700f), camera); a.Load(content); a.moveStrategy = new GotoPoint(GameMap, Fighters, Enemies, a); Fighter b = new Fighter(false, new Vector2(730f, 730f), camera); b.Load(content); b.moveStrategy = new Follow(GameMap, Fighters, Enemies, b, a); Fighter c = new Fighter(false, new Vector2(760f, 760f), camera); c.Load(content); c.moveStrategy = new Follow(GameMap, Fighters, Enemies, c, b); Fighter d = new Fighter(false, new Vector2(790f, 790f), camera); d.Load(content); d.moveStrategy = new Follow(GameMap, Fighters, Enemies, d, c); Fighter e = new Fighter(false, new Vector2(820f, 820f), camera); e.Load(content); e.moveStrategy = new Follow(GameMap, Fighters, Enemies, e, d); Fighters.Add(a); Fighters.Add(b); Fighters.Add(c); Fighters.Add(d); Fighters.Add(e); camera.Pos = a.position; Enemy A = new Enemy(new Vector2(30f, 43f), camera); A.Load(content); A.moveStrategy = new Patrol(GameMap, Fighters, Enemies, A, new Vector2(100f, 50f), new Vector2(170f, 80f), 1.4f); Enemies.Add(A); A = new Enemy(new Vector2(40f, 23f), camera); A.Load(content); A.moveStrategy = new Patrol(GameMap, Fighters, Enemies, A, new Vector2(30f, 120f), new Vector2(170f, 80f), 1.7f); Enemies.Add(A); A = new Enemy(new Vector2(40f, 55f), camera); A.Load(content); A.moveStrategy = new Patrol(GameMap, Fighters, Enemies, A, new Vector2(40f, 20f), new Vector2(100f, 10f), 2.3f); Enemies.Add(A); }