public void EditorUI() { tileOfChoice = new Tile("Floor", new Point(2, 0), new Vector2(0, 0)); tileArsenal = new TileArsenal(new Vector2(0, 0), tileSheet, tileSize); texts.Add(new Text("SegoeUIMono", "Layer ", Color.White, new Vector2(10, 370))); InputText = new Text("SegoeUIMono", "|", Color.White, new Vector2(200, 10)); saveButton = new Button("Save", new Vector2(200, 40), "SAVE"); loadButton = new Button("Save", new Vector2(200 + saveButton.Width, 40), "LOAD"); }
public Menu(bool _visible) : base(_visible) { game = new Text("AndyRegular", "Press 1 to play game", Color.White, new Vector2(100, 100)); edit = new Text("AndyRegular", "Press 2 to start editor", Color.White, new Vector2(100, 150)); quit = new Text("AndyRegular", "Press 3 to quit game", Color.White, new Vector2(100, 200)); choice.Add(game); choice.Add(edit); choice.Add(quit); }
public Button(string textureName, Vector2 position, string text) : base(textureName, position) { name = new Text("SegoeUIMono", text, Color.White, new Vector2(Pos.X/* + Width / 4*/, Pos.Y/* + Height / 4*/)); }