LogError() private method

private LogError ( object message ) : void
message object
return void
コード例 #1
0
ファイル: NetSocket.cs プロジェクト: ztxyzu/MiniUDP
 /// <summary>
 /// Attempts to send data to endpoint via OS socket.
 /// Returns false if the send failed.
 /// </summary>
 internal SocketError TrySend(
     IPEndPoint destination,
     byte[] buffer,
     int length)
 {
     try
     {
         int bytesSent =
             this.rawSocket.SendTo(
                 buffer,
                 length,
                 SocketFlags.None,
                 destination);
         if (bytesSent == length)
         {
             return(SocketError.Success);
         }
         return(SocketError.MessageSize);
     }
     catch (SocketException exception)
     {
         NetDebug.LogError("Send failed: " + exception.Message);
         NetDebug.LogError(exception.StackTrace);
         return(exception.SocketErrorCode);
     }
 }
コード例 #2
0
ファイル: NetController.cs プロジェクト: slango0513/Papagei
        private void HandlePong(
            NetPeer peer,
            byte[] buffer,
            int length)
        {
            if (peer.IsConnected == false)
            {
                return;
            }

            bool success =
                NetEncoding.ReadProtocol(
                    buffer,
                    length,
                    out byte pongSeq,
                    out byte drop);

            // Validate
            if (success == false)
            {
                NetDebug.LogError("Error reading pong");
                return;
            }

            peer.OnReceivePong(Time, pongSeq, drop);
        }
コード例 #3
0
        /// <summary>
        /// Validates that a given kick reason is acceptable for a remote kick.
        /// </summary>
        internal static NetCloseReason ValidateKickReason(NetCloseReason reason)
        {
            switch (reason)
            {
            case NetCloseReason.RejectNotHost:
                return(reason);

            case NetCloseReason.RejectFull:
                return(reason);

            case NetCloseReason.RejectVersion:
                return(reason);

            case NetCloseReason.KickTimeout:
                return(reason);

            case NetCloseReason.KickShutdown:
                return(reason);

            case NetCloseReason.KickError:
                return(reason);

            case NetCloseReason.KickUserReason:
                return(reason);
            }

            NetDebug.LogError("Bad kick reason: " + reason);
            return(NetCloseReason.INVALID);
        }
コード例 #4
0
ファイル: NetController.cs プロジェクト: slango0513/Papagei
        private void HandlePayload(
            NetPeer peer,
            byte[] buffer,
            int length)
        {
            if (peer.IsConnected == false)
            {
                return;
            }

            // Read the payload
            bool success =
                NetEncoding.ReadPayload(
                    CreateEvent,
                    peer,
                    buffer,
                    length,
                    out ushort payloadSeq,
                    out NetEvent evnt);

            // Validate
            if (success == false)
            {
                NetDebug.LogError("Error reading payload");
                return;
            }

            // Enqueue the event for processing if the peer can receive it
            if (peer.OnReceivePayload(Time, payloadSeq))
            {
                eventOut.Enqueue(evnt);
            }
        }
コード例 #5
0
ファイル: NetController.cs プロジェクト: slango0513/Papagei
        /// <summary>
        /// Handles an incoming connection request from a remote peer.
        /// </summary>
        private void HandleConnectRequest(
            IPEndPoint source,
            byte[] buffer,
            int length)
        {
            bool success =
                NetEncoding.ReadConnectRequest(
                    buffer,
                    out string version,
                    out string token);

            // Validate
            if (success == false)
            {
                NetDebug.LogError("Error reading connect request");
                return;
            }

            if (ShouldCreatePeer(source, version))
            {
                long curTime = Time;
                // Create and add the new peer as a client
                NetPeer peer = new NetPeer(source, token, true, curTime);
                peers.Add(source, peer);
                peer.OnReceiveOther(curTime);

                // Accept the connection over the network
                sender.SendAccept(peer);

                // Queue the event out to the main thread to receive the connection
                eventOut.Enqueue(
                    CreateEvent(NetEventType.PeerConnected, peer));
            }
        }
コード例 #6
0
ファイル: NetController.cs プロジェクト: slango0513/Papagei
        private void HandlePing(
            NetPeer peer,
            byte[] buffer,
            int length)
        {
            if (peer.IsConnected == false)
            {
                return;
            }

            bool success =
                NetEncoding.ReadProtocol(
                    buffer,
                    length,
                    out byte pingSeq,
                    out byte loss);

            // Validate
            if (success == false)
            {
                NetDebug.LogError("Error reading ping");
                return;
            }

            peer.OnReceivePing(Time, loss);
            sender.SendPong(peer, pingSeq, peer.GenerateDrop());
        }
コード例 #7
0
ファイル: NetSocket.cs プロジェクト: slango0513/Papagei
        /// <summary>
        /// Attempts to read from OS socket. Returns false if the read fails
        /// or if there is nothing to read.
        /// </summary>
        internal SocketError TryReceive(out IPEndPoint source, byte[] destBuffer, out int length)
        {
            source = null;
            length = 0;

            lock (readLock)
            {
                if (rawSocket.Poll(0, SelectMode.SelectRead) == false)
                {
                    return(SocketError.NoData);
                }

                try
                {
                    EndPoint endPoint = new IPEndPoint(IPAddress.Any, 0);

                    length = rawSocket.ReceiveFrom(destBuffer, destBuffer.Length, SocketFlags.None, ref endPoint);

                    if (length > 0)
                    {
                        source = endPoint as IPEndPoint;
                        return(SocketError.Success);
                    }

                    return(SocketError.NoData);
                }
                catch (SocketException exception)
                {
                    NetDebug.LogError("Receive failed: " + exception.Message);
                    NetDebug.LogError(exception.StackTrace);
                    return(exception.SocketErrorCode);
                }
            }
        }
コード例 #8
0
ファイル: NetDebug.cs プロジェクト: ztxyzu/MiniUDP
 public static void Assert(bool condition)
 {
     if (condition == false)
     {
         NetDebug.LogError("Assert Failed!");
     }
 }
コード例 #9
0
ファイル: NetDebug.cs プロジェクト: ztxyzu/MiniUDP
 public static void Assert(bool condition, object message)
 {
     if (condition == false)
     {
         NetDebug.LogError("Assert Failed: " + message);
     }
 }
コード例 #10
0
ファイル: NetPeer.cs プロジェクト: slango0513/Papagei
        /// <summary>
        /// Queues a new notification to be send out reliably during ticks.
        /// </summary>
        internal bool QueueNotification(NetEvent data)
        {
            var notificationCount = outgoing.Count;

            if (notificationCount >= NetConfig.MaxPendingNotifications)
            {
                NetDebug.LogError("Notification queue full");
                return(false);
            }

            data.Sequence = notificationSeq++;
            outgoing.Enqueue(data);
            return(true);
        }
コード例 #11
0
ファイル: NetController.cs プロジェクト: ztxyzu/MiniUDP
        private void HandleCarrier(
            NetPeer peer,
            byte[] buffer,
            int length)
        {
            if (peer.IsConnected == false)
            {
                return;
            }

            // Read the carrier and notifications
            ushort notificationAck;
            ushort notificationSeq;

            this.reusableQueue.Clear();
            bool success =
                NetEncoding.ReadCarrier(
                    this.CreateEvent,
                    peer,
                    buffer,
                    length,
                    out notificationAck,
                    out notificationSeq,
                    this.reusableQueue);

            // Validate
            if (success == false)
            {
                NetDebug.LogError("Error reading carrier");
                return;
            }

            long curTime = this.Time;

            peer.OnReceiveCarrier(curTime, notificationAck, this.RecycleEvent);

            // The packet contains the first sequence number. All subsequent
            // notifications have sequence numbers in order, so we just increment.
            foreach (NetEvent notification in this.reusableQueue)
            {
                if (peer.OnReceiveNotification(curTime, notificationSeq++))
                {
                    this.eventOut.Enqueue(notification);
                }
            }
        }
コード例 #12
0
        internal bool ReadData(byte[] sourceBuffer, int position, ushort length)
        {
            if (length > NetConfig.DATA_MAXIMUM)
            {
                NetDebug.LogError("Data too long for NetEvent");
                return(false);
            }

            // Resize if necessary
            int paddedLength = length + NetConfig.DATA_PADDING;

            if (this.buffer.Length < paddedLength)
            {
                this.buffer = new byte[paddedLength];
            }

            // Copy the contents
            Array.Copy(sourceBuffer, position, this.buffer, 0, length);
            this.length = length;
            return(true);
        }
コード例 #13
0
ファイル: NetController.cs プロジェクト: ztxyzu/MiniUDP
        private void HandleKick(
            NetPeer peer,
            byte[] buffer,
            int length)
        {
            if (peer.IsClosed)
            {
                return;
            }

            byte rawReason;
            byte userReason;
            bool success =
                NetEncoding.ReadProtocol(
                    buffer,
                    length,
                    out rawReason,
                    out userReason);

            // Validate
            if (success == false)
            {
                NetDebug.LogError("Error reading kick");
                return;
            }

            NetCloseReason closeReason = (NetCloseReason)rawReason;

            // Skip the packet if it's a bad reason (this will cause error output)
            if (NetUtil.ValidateKickReason(closeReason) == NetCloseReason.INVALID)
            {
                return;
            }

            peer.OnReceiveOther(this.Time);
            this.ClosePeerSilent(peer);
            this.eventOut.Enqueue(
                this.CreateClosedEvent(peer, closeReason, userReason));
        }