コード例 #1
0
        public MainPage()
        {
            InitializeComponent();

            DrawingSurface.SetBackgroundContentProvider(_sdInterop.CreateContentProvider());
            DrawingSurface.SetBackgroundManipulationHandler(_sdInterop);
        }
コード例 #2
0
        private void DrawingSurface_Loaded(object sender, System.Windows.RoutedEventArgs e)
        {
            if (_sdInterop == null)
            {
                _sdInterop = new SharpDXInterop();

                // Set window bounds in dips
                _sdInterop.WindowBounds = new Windows.Foundation.Size(
                    (float)DrawingSurface.ActualWidth,
                    (float)DrawingSurface.ActualHeight
                    );

                // Set native resolution in pixels
                _sdInterop.NativeResolution = new Windows.Foundation.Size(
                    (float)Math.Floor(DrawingSurface.ActualWidth * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f),
                    (float)Math.Floor(DrawingSurface.ActualHeight * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f)
                    );

                // Set render resolution to the full native resolution
                _sdInterop.RenderResolution = _sdInterop.NativeResolution;

                // Hook-up native component to DrawingSurface
                DrawingSurface.SetContentProvider(_sdInterop.CreateContentProvider());
                DrawingSurface.SetManipulationHandler(_sdInterop);
            }
        }
コード例 #3
0
ファイル: MainPage.xaml.cs プロジェクト: numo16/SharpDX
        private void DrawingSurface_Loaded(object sender, System.Windows.RoutedEventArgs e)
        {
            if (_sdInterop == null)
            {
                _sdInterop = new SharpDXInterop();

                // Set window bounds in dips
                _sdInterop.WindowBounds = new Windows.Foundation.Size(
                    (float)DrawingSurface.ActualWidth,
                    (float)DrawingSurface.ActualHeight
                    );

                // Set native resolution in pixels
                _sdInterop.NativeResolution = new Windows.Foundation.Size(
                    (float)Math.Floor(DrawingSurface.ActualWidth * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f),
                    (float)Math.Floor(DrawingSurface.ActualHeight * Application.Current.Host.Content.ScaleFactor / 100.0f + 0.5f)
                    );

                // Set render resolution to the full native resolution
                _sdInterop.RenderResolution = _sdInterop.NativeResolution;

                // Hook-up native component to DrawingSurface
                DrawingSurface.SetContentProvider(_sdInterop.CreateContentProvider());
                DrawingSurface.SetManipulationHandler(_sdInterop);
            }

        }