コード例 #1
0
ファイル: GameLogic.cs プロジェクト: Jonnyf16/Framework
        private void CreateEnemySource(float absoluteTime)
        {
            var containerEnemySource = registry.CreateComponentContainer();
            var periodicUpdate       = new ComponentPeriodicUpdate(absoluteTime, 0.5f);

            periodicUpdate.PeriodElapsed += (s, time) => { CreateEnemy(time); };
            registry.RegisterComponentTo(containerEnemySource, periodicUpdate);
        }
コード例 #2
0
ファイル: GameLogic.cs プロジェクト: Jonnyf16/Framework
        private void CreateEnemy(float absoluteTime)
        {
            var container = registry.CreateComponentContainer();
            var frame     = new Box2D(0.5f, 1.0f, 0.06f, 0.1f);
            var compFrame = new Component <Box2D>(frame);

            registry.RegisterComponentTo(container, compFrame);
            var enemy = new Enemy(compFrame, absoluteTime, -0.3f);

            registry.RegisterComponentTo(container, enemy);
            var periodicEnemyBullet = new ComponentPeriodicUpdate(absoluteTime, 1.5f);

            periodicEnemyBullet.PeriodElapsed += (s, time) =>
            {
                CreateEnemyBullet(time, frame.X, frame.Y);
                CreateEnemyBullet(time, frame.MaxX, frame.Y);
            };
            registry.RegisterComponentTo(container, periodicEnemyBullet);
            registry.RegisterComponentTo(container, new ComponentClipper(visibleFrame, frame, () => Remove(container)));
            registry.RegisterComponentTo(container, new Collidable(frame));
            registry.RegisterComponentTo(container, new Component <IDrawable>(renderer.CreateDrawable("enemy", frame)));
        }
コード例 #3
0
ファイル: GameLogic.cs プロジェクト: danielscherzer/Framework
 private void CreateEnemy(float absoluteTime)
 {
     var container = registry.CreateComponentContainer();
     var frame = new Box2D(0.5f, 1.0f, 0.06f, 0.1f);
     var compFrame = new Component<Box2D>(frame);
     registry.RegisterComponentTo(container, compFrame);
     var enemy = new Enemy(compFrame, absoluteTime, - 0.3f);
     registry.RegisterComponentTo(container, enemy);
     var periodicEnemyBullet = new ComponentPeriodicUpdate(absoluteTime, 1.5f);
     periodicEnemyBullet.OnPeriodElapsed += (s, time) =>
     {
         CreateEnemyBullet(time, frame.X, frame.Y);
         CreateEnemyBullet(time, frame.MaxX, frame.Y);
     };
     registry.RegisterComponentTo(container, periodicEnemyBullet);
     registry.RegisterComponentTo(container, new ComponentClipper(visibleFrame, frame, () => Remove(container)));
     registry.RegisterComponentTo(container, new Collidable(frame));
     registry.RegisterComponentTo(container, new Component<IDrawable>(renderer.CreateDrawable("enemy", frame)));
 }
コード例 #4
0
ファイル: GameLogic.cs プロジェクト: danielscherzer/Framework
 private void CreateEnemySource(float absoluteTime)
 {
     var containerEnemySource = registry.CreateComponentContainer();
     var periodicUpdate = new ComponentPeriodicUpdate(absoluteTime, 0.5f);
     periodicUpdate.OnPeriodElapsed += (s, time) => { CreateEnemy(time); };
     registry.RegisterComponentTo(containerEnemySource, periodicUpdate);
 }