private void NextCellHasBeenFoundHandler(object sender, GameSolver.CellLocationEventArgs e) { _gameInteractor.OpenCell(e.Row, e.Col); }
private void MineHasBeenFoundHandler(object sender, GameSolver.CellLocationEventArgs e) { _map.GetCellAt(e.Row, e.Col).UpdateState(CellState.Mine); _gameInteractor.TickMine(e.Row, e.Col); }