public bool playerLost() //if the player swept a tile with a mine, game over { foreach (MineFieldTile_Model[] mftm_arr in game.getAllTiles_Model()) { foreach (MineFieldTile_Model mftm in mftm_arr) { if (mftm.tileHasBeenSwept() && mftm.tileHasMine()) { this.status = GameStatus.LOSS; return(true); } } } return(false); }