public void open_all_blocks_test() { MinesweeperGrid gameGrid = new MinesweeperGrid(10, 10); gameGrid.openAllCells(); foreach (MinesweeperItem item in gameGrid.items) { Assert.True(item.type!= MinesweeperItemType.MinesweeperItemType_None); } }
public void find_item_test() { int rows = 10; int cols = 10; MinesweeperGrid gameGrid = new MinesweeperGrid(rows, cols); gameGrid.makeGrid(); for (int r = 0; r < rows; r++) { for (int c = 0; c < cols; c++) { Assert.True(gameGrid.findItemAt(new MinesweeperItemCellDefinition(r,c))!=null); } } }
private void StartGame(object sender, RoutedEventArgs e) { try { if (!gameParamsAreOk()) { return; } //creates an intance of MinesweeperGrid by using a GameParams instance (see gameParamsAreOk) gameGrid = new MinesweeperGrid( gameParams.rows, gameParams.cols, gameParams.mines ); //sets MinesweeperGrid event hanlder gameGrid.itemAdded += gameGrid_itemAdded; gameGrid.itemMineAdded += gameGrid_itemMineAdded; gameGrid.loadingCompleted += gameGrid_loadingCompleted; gameGrid.errorOccurred += gameGrid_errorOccurred; gameGrid.cellOpeningCompleted += gameGrid_cellOpeningCompleted; gameGrid.gameOver +=gameGrid_gameOver; //makes game grid: it will raise a gameGrid_loadingCompleted() event gameGrid.makeGrid(); } catch (Exception ex) { handleException(ex); } }
public void grid_make_items_test() { MinesweeperGrid gameGrid = new MinesweeperGrid(10, 10); gameGrid.makeGrid(); Assert.True(gameGrid.items.Count == 100); }