public static void SkillToMobs(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events) { var map = client.Metadata["map"] as IMap; var mapmobs = (client.Metadata["map"] as IMap).GetSurroundingMobs(client, 3); var mobdata = map.GetMobsData; var skillid = packet.ReadUShort(); var unk = packet.ReadInt(); var unk1 = packet.ReadByte(); var unk2 = packet.ReadUShort(); var unk3 = packet.ReadShort(); var unk4 = packet.ReadByte(); var dmg = packet.ReadUInt(); var unk5 = packet.ReadByte(); var unk6 = packet.ReadShort(); var unk7 = packet.ReadShort(); var unk8 = packet.ReadShort(); var unk9 = packet.ReadShort(); var mobid = packet.ReadShort(); var unk11 = packet.ReadByte(); var unk12 = packet.ReadShort(); var unk13 = packet.ReadShort(); #if DEBUG Log.Notice("SkillID:" + skillid + " SkillSlot:" + unk + " unk1:" + unk1 + " unk2:" + unk2 + " unk3:" + unk3 + " unk4:" + unk4 + " dmg:" + dmg + " unk5:" + unk5 + " unk6:" + unk6 + " unk7:" + unk7 + " unk8:" + unk8 + " unk9:" + unk9 + " MobID:" + mobid + " unk11:" + unk11 + " unk12:" + unk12 + " unk13:" + unk13 + ""); #endif //packet.Skip(6); var attack = packet.ReadUShort(); Character character = client.Metadata["fullchar"] as Character; uint hp = character.stats.curhp; uint mp = character.stats.curmp; SkillLoader s = new SkillLoader(); var skilllist = s.LoadSkillData(skillid); var sid = skilllist.Find(x => x.ID == skillid); var char_atk = (int)client.Metadata["patk"]; if (sid.Type == 1) { char_atk = (int)client.Metadata["patk"]; } if (sid.Type == 2) { char_atk = (int)client.Metadata["matk"]; } var mi = mapmobs.Find(x => x.Id == mobid); var md = mobdata[mi.SId]; uint attack_rate = Convert.ToUInt32(new Random().Next(1, 10)); var normal_atk = char_atk + (sid.Attack + ((sid.Amp / 100) * sid.Attack)); var mobdef = new Random().Next(md.Defense, md.DefRate); var normal_damage = normal_atk - mobdef; var crit_damage = normal_damage + (normal_damage * sid.Critical); var damage = 0; var atack_result = 0; if (attack_rate <= 5) { atack_result = 2; damage = normal_damage; character.stats.exp = character.stats.exp + (ulong)damage * 2; } if (attack_rate == 6) { atack_result = 1; damage = crit_damage; character.stats.exp = character.stats.exp + (ulong)damage * 2; } if (attack_rate == 7) { atack_result = 27; } if (attack_rate >= 8) { atack_result = 21; } //Damage Maked if (damage < md.Defense && damage > 0) { damage = new Random().Next(1, 5); } if (damage >= mi.CurrentHP && damage > 0) { damage = mi.CurrentHP; mi.CurrentHP = 0; //map.DropItem(mi.CurrentPosX, mi.CurrentPosX, 13, 1,1); } else { mi.CurrentHP = mi.CurrentHP - damage; } var exp = character.stats.exp; var skillexp = character.stats.swordrank + sid.Attack; builder.New(0x00AE); { builder += (ushort)skillid; //skillid builder += hp; //Hp builder += mp; //Mp builder += (ushort)0; //SP builder += (ulong)exp; //Exp builder += (ulong)0; //OXP builder += (ulong)skillexp; //SkillEXP builder += new byte[26]; builder += (uint)0xFFFFFFFF; builder += (byte)0; builder += hp; builder += (uint)0; builder += (byte)1; builder += (byte)mobid; builder += (byte)0; builder += (byte)map.ID; builder += (byte)2; builder += (byte)2; builder += (byte)atack_result; builder += (int)damage; builder += (int)mi.CurrentHP; builder += new byte[12]; builder += (byte)1; } client.Send(builder, "SkillToMobs"); if (mi.CurrentHP == 0) { mi.Spawn = Environment.TickCount + md.Respawn * 10; mapmobs.Remove(mi); } }
public static void SkillToUser(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events) { var clients = (client.Metadata["map"] as IMap).GetSurroundingClients(client, 2); Character character = client.Metadata["fullchar"] as Character; var id = character.id; var skill = packet.ReadShort(); if (skill == 0x014C) { var unk2 = packet.ReadByte(); var unk3 = packet.ReadShort(); var unk4 = packet.ReadInt(); builder.New(0xAF); { builder += skill; builder += (short)0x08; builder += unk3; builder += unk4; } client.Send(builder, "SkillToUser"); builder.New(0xDD); { builder += skill; builder += id; builder += 0x0D; builder += (short)0x0200; builder += unk3; builder += unk4; } foreach (var c in clients) { c.Send(builder, "NFY_SkillToUser"); } } if (skill == 0x00D1) { var unk2 = packet.ReadByte(); var x = packet.ReadShort(); var y = packet.ReadShort(); builder.New(0xAF); { builder += skill; builder += 0; builder += (short)0x039C; } client.Send(builder, "SkillToUser"); builder.New(0xDD); { builder += skill; builder += id; builder += 1; builder += x; builder += y; } foreach (var c in clients) { c.Send(builder, "NFY_SkillToUser"); } } if (skill == 0x00D0) { var unk2 = packet.ReadByte(); var x = packet.ReadShort(); var y = packet.ReadShort(); builder.New(0xAF); { builder += skill; builder += 0; builder += (short)0x0395; } client.Send(builder, "SkillToUser"); builder.New(0xDD); { builder += skill; builder += id; builder += 1; builder += x; builder += y; } foreach (var c in clients) { c.Send(builder, "NFY_SkillToUser"); } } }
public static void EnterWorld(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events) { if (packet.Size < 14) { return; } var id = packet.ReadInt(); var server = (int)client.Metadata["server"]; var syncServer = client.Metadata["syncServer"] as SyncReceiver; ServerData[] servers = GetChannels(syncServer); ChannelData channelData = null; foreach (var svr in servers) { if (svr.id == server) { foreach (var chn in svr.channels) { if (chn.id == (int)client.Metadata["channel"]) { channelData = chn; } } } } if (channelData == null) { return; } var charslot = id % 8; var ip = BitConverter.ToUInt32(Configuration.channelIp.GetAddressBytes(), 0); var chport = Configuration.channelPort; if (client.AccountID <= 0) { client.AccountID = Authentication.GetUser(syncServer, (ulong)client.Metadata["magic"]); } Character character = CharacterManagement.GetFullCharacter(syncServer, server, client.AccountID, charslot); client.Metadata["fullchar"] = character; client.Metadata["id"] = (int)id; client.Metadata["map"] = null; var equipment = character.equipment.GetEquipment(); var level = character.level; var map = character.map; var x = (ushort)character.x; var y = (ushort)character.y; var matk = (int)(character.stats.matk + (character.stats.int_stat * 1.2)); var patk = (int)(character.stats.patk + (character.stats.str_stat * 1.2)); var def = (int)(character.stats.def + (character.stats.dex_stat * 1.2)); client.Metadata["dest_x"] = x; client.Metadata["dest_y"] = y; client.Metadata["matk"] = matk; client.Metadata["patk"] = patk; client.Metadata["def"] = def; var style = (int)character._class; style += (int)character.stats.rank << 3; style += (character.face << 8); style += (character.colour << 13); style += (character.hair << 17); style += (!character.gender) ? 0 : (1 << 26); client.Metadata["style"] = style; client.Metadata["equipment"] = equipment; var ditems = new List <byte[]>(); var citems = new List <byte[]>(); foreach (var i in character.inv) { var di = (DItem)(i.item.ToStructure <DItem>()); var slot = i.slot; var ci = (CItem)(di.ToClient(slot)); var item = ci.ToByteArray(); if (i.amount != 0) { BitConverter.GetBytes(i.amount).CopyTo(item, 12); } ditems.Add(di.ToByteArray()); citems.Add(item); } client.Metadata["inventory"] = ditems; builder.New(0x8E, true); { builder += new byte[58]; builder += (byte)0x14; builder += (byte)server; builder += (short)channelData.id; builder += new byte[22]; builder += (byte)255; builder += (short)channelData.maxPlayers; builder += ip; // channel ip builder += (ushort)chport; // channel port builder += (long)1; builder += 0x01002607; builder += (int)map; // map builder += 0; builder += x; // x builder += y; // y builder += character.stats.exp; // exp builder += character.stats.alz; // alz builder += character.stats.wexp; // wexp builder += level; // level builder += 0; builder += character.stats.str_stat; // str builder += character.stats.dex_stat; // dex builder += character.stats.int_stat; // int builder += character.stats.pnt_stat; // points builder += character.stats.swordrank; // sword rank builder += (byte)0; // magic rank **UNUSED** builder += new byte[6]; builder += (uint)character.stats.maxhp; // max hp builder += (uint)character.stats.curhp; // curr hp builder += (uint)character.stats.maxmp; // max mp builder += (uint)character.stats.curmp; // curr mp builder += character.stats.maxsp; // max sp builder += character.stats.cursp; // curr sp builder += 8; // max rage builder += (uint)0; // DP builder += (ushort)0x2A30; builder += (ushort)0; builder += (uint)0; builder += (uint)character.stats.magicrank; //SkillExpBars builder += (uint)character.stats.swordxp; //SkillExp builder += (uint)character.stats.swordpts; //SkillPoints builder += (ushort)0; //Unk 0x33 builder += (uint)0; //Honor Points builder += (uint)0; builder += (uint)0; builder += (uint)0; builder += (uint)0; builder += (uint)0; builder += (ushort)0; builder += (ushort)0; builder += (uint)0; builder += ip; // unk server ip builder += (ushort)chport; // unk server port builder += ip; // unk server ip Possible AuctionServer builder += (ushort)chport; // unk server port Possible AuctionServer builder += ip; // unk server ip builder += (ushort)chport; // unk server port builder += (ushort)0xBBEE; builder += new byte[5]; builder += 0x3FFFFF; // warp codes? builder += 0x3FFFFF; // map codes? builder += style; // style builder += new byte[244]; builder += (ushort)equipment.Count; // equip count builder += (ushort)citems.Count; // items count builder += (ushort)0; builder += (ushort)character.skills.Length; // skills count builder += (ushort)character.qslots.Length; // quickslots count builder += new byte[1304]; builder += 1; builder += 0; builder += 0; builder += 0; builder += 0; builder += 0; builder += 1; builder += new byte[79]; builder += 1; builder += new byte[131]; builder += 0x03E8; // help window..? builder += 0; builder += new byte[2065]; /* * builder += new byte[1975]; * builder += (int)1; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; // 2 -> Unlimited Warp Active until 2000-00:00:00? * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; // 1 or 0 * builder += (int)0; * builder += (int)0; // 0 or 1 * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (int)0; * builder += (byte)0; * builder += (byte)0; * builder += (int)0; // My Merit Points (See UI for more accurate perception) * builder += (int)0; // Merit Point (See UI for more accurate perception) * builder += (int)0; // if 15 and the value bellow Force Gems is >2000 then Unlimited Warp Active until 2000-00:00:00? * builder += (int)0; // Force Gems * builder += (int)0; // Unknown Value Max (9999)? */ /*builder += new byte[2103]; * /*builder += (uint)0xFFFFFFFE; * builder += new byte[2059]; * builder += (uint)0; // Raise Spirit (millisecs) * builder += new byte[16]; * builder += (int)0; // My Merit Points (See UI for more accurate perception) * builder += (int)0; // Merit Point (See UI for more accurate perception) * builder += (int)0; // Unknown * builder += (int)0; // Force Gems * builder += (int)0; // Unknown*/ builder += (byte)0; // Raise Spirit (millisecs) builder += (byte)0; builder += (byte)0; builder += (int)0; builder += (int)0; builder += (int)0; builder += (int)0; builder += (int)0; /* * builder += (byte)0; * builder += (byte)0; * builder += (byte)0; * builder += (byte)0; // Unknown MertisSlots*/ builder += (int)0; // Merit Points Max 50 (See UI for more accurate perception) builder += (int)0; // My Merit Points (See UI for more accurate perception) builder += (ushort)0; // Unknown builder += (ushort)0; // Unknown builder += (int)0; // Force Gems builder += (int)0; //Unknown Value Max(9999) ? builder += (int)0; // OverlordLevel builder += (ulong)0; // OverlordEXP builder += (byte)0; // Unknown builder += (byte)(character.name.Length + 1); // name length + 1 builder += character.name; // name foreach (var e in equipment) { builder += e.ToByteArray(); } foreach (var i in citems) { builder += i; } foreach (var s in character.skills) { builder += (short)s.skill; // Skill ID builder += s.level; // Skill Level builder += s.slot; // Skill Slot builder += (byte)0; } foreach (var q in character.qslots) { builder += (short)q.skill; // Skill ID (referenced by Skill Slot) builder += (short)q.slot; // Slot (in quickslot bars) } } client.Send(builder, "Initialized"); events.Warped("world.Initialized", client, map, x, y); Authentication.UpdateOnline(syncServer, client.AccountID, true); //NewUserList(packet, builder, client, events); NewMobsList(packet, builder, client, events); }
public static void MessageEvent(PacketReader packet, PacketBuilder builder, ClientHandler client, EventHandler events) { Character character = client.Metadata["fullchar"] as Character; var name = character.name; var x = (ushort)character.x; var y = (ushort)character.y; var id = character.id; var map = client.Metadata["map"] as IMap; var clients = map.GetSurroundingClients(client, 1); int unk = packet.ReadInt(); packet.Skip(4); int size = packet.ReadShort() - 3; packet.Skip(2); var type = packet.ReadByte(); var msg = packet.ReadString(size); var smsg = msg.Split(' '); if (msg == "/quit") { CharacterManagement.UpdatePosition(client.Metadata["syncServer"] as SyncReceiver, (int)client.Metadata["server"], client.AccountID, character.slot, character.map, character.x, character.y); client.Disconnect(); return; } #region DebugCommands #if DEBUG if (smsg.Length > 1 && string.IsNullOrEmpty(smsg[0]) == false) { switch (smsg[0]) { case "_drop": int itemid = 0; if (int.TryParse(smsg[1], out itemid)) { map.DropItem(x, y, itemid, (uint)id, (uint)id); } break; case "_slm": Unknown_86C(packet, builder, client, events); break; case "_warp": ushort mapid = 0; ushort curx = 0; ushort cury = 0; if (!ushort.TryParse(smsg[1], out mapid)) { return; } if (!ushort.TryParse(smsg[2], out curx)) { return; } if (!ushort.TryParse(smsg[3], out cury)) { return; } var p = client.CreatePacket("PC_WarpCommand", mapid, curx, cury, client); events.Warped("world.Initialized", client, mapid, curx, cury); client.Send(p, "PC_WarpCommand"); break; case "_levelup": ushort level = 0; var exp = character.stats.exp; if (!ushort.TryParse(smsg[1], out level)) { return; } character.stats.exp = 0; /* * builder.New(0x011F); // 3: Increase Hp, 4: Increase Mp, 5: SP, 8: Party Exp Bonus, 9: * { * builder += (byte)9; * builder += (uint)0x5; * }*/ //client.Send(builder, "LevelUp1"); builder.New(0x0120); { builder += (byte)level; builder += character.id; } character.level += 1; client.Send(builder, "LevelUp"); NFY_ChargeInfo(packet, builder, client, events); Unknown9D6(packet, builder, client, events); Unknown9E0(packet, builder, client, events); builder.New(0x03F0); { builder += (byte)4; builder += (uint)1428; builder += (uint)1431; builder += (uint)1430; builder += (uint)1429; } client.Send(builder, "Unk3F0"); break; case "_spawn": ushort mobid = 0; ushort specid = 0; if (!ushort.TryParse(smsg[1], out mobid)) { return; } if (!ushort.TryParse(smsg[2], out specid)) { return; } var p1 = client.CreatePacket("MobSpawned", mobid, specid); client.Send(p1, "MobSpawned"); break; case "/Partytime": uint pid = 1337; foreach (var c in clients) { builder.New(0xC9); { builder += (int)pid; builder += (byte)12; //b = builder.Data; } var timestamp = (uint)c.Metadata["timestamp"]; var style = (uint)c.Metadata["style"]; c.Send(builder, "NFY_DelUserList"); builder.New(0xC8); { builder += (short)0x3101; builder += (int)pid++; builder += (short)0x000D; builder += (short)0x0100; builder += 1; builder += Environment.TickCount - (int)timestamp; builder += (short)(x + 1); builder += (short)y; builder += (short)(x + 1); builder += (short)y; builder += (byte)0; builder += 0; builder += (short)0; builder += (int)style; builder += (byte)1; builder += (byte)0; builder += 0; builder += 0; builder += (byte)0; var equipment = (List <CItem>)c.Metadata["equipment"]; builder += (byte)(equipment.Count); builder += (short)0; builder += (byte)0; builder += 0; name = "PARTY TIME!!"; builder += (byte)(name.Length + 1); builder += name; builder += (byte)0; foreach (var e in equipment) { builder += (short)e.ID; builder += e.Slot; } } c.Send(builder, "NFY_NewUserList"); } return; } } #endif #endregion builder.New(0xD9); { builder += id; builder += (byte)0; builder += (byte)unk; builder += (byte)0; builder += (byte)(msg.Length + 3); builder += (byte)0; builder += (byte)254; builder += (byte)254; builder += type; builder += msg; builder += new byte[3]; } foreach (var c in clients) { c.Send(builder, "NFY_MessageEvnt"); } events.SaidLocal("world.MessageEvnt", id, name, msg); }