public static void UnloadContent() { UnloadContentOnAllScreens(); if (m_spriteBatch != null) { m_spriteBatch.Dispose(); m_spriteBatch = null; } if (m_fullscreenQuad != null) { m_fullscreenQuad.Dispose(); m_fullscreenQuad = null; } MyGuiObjectBuilderHelpers.UnloadContent(); MyGuiSmallShipHelpers.UnloadContent(); MyGuiAsteroidHelpers.UnloadContent(); MyGuiLargeShipHelpers.UnloadContent(); MyGuiSmallDebrisHelpers.UnloadContent(); MyGuiPrefabHelpers.UnloadContent(); MyGuiContextMenuHelpers.UnloadContent(); MyGuiInfluenceSphereHelpers.UnloadContent(); MyGuiEditorVoxelHandHelpers.UnloadContent(); MyGuiGameControlsHelpers.UnloadContent(); MyGuiEventHelpers.UnloadContent(); MyGuiInventoryTemplateTypeHelpers.UnloadContent(); //m_backgroundInterferenceSpriteVideoPlayer.UnloadContent(); //m_backgroundInterferenceSpriteVideoPlayer = null; if (m_dialoguePortraitNoiseVideoPlayer != null) { m_dialoguePortraitNoiseVideoPlayer.UnloadContent(); m_dialoguePortraitNoiseVideoPlayer = null; } BlendState.UnloadContent(); RasterizerState.UnloadContent(); SamplerState.UnloadContent(); DepthStencilState.UnloadContent(); MyVertexFormats.UnloadContent(); //m_spriteEffect.Dispose(); //m_spriteEffect = null; }
public static void LoadContent() { MyMwcLog.WriteLine("MyGuiManager.LoadContent() - START"); MyMwcLog.IncreaseIndent(); MyVertexFormats.LoadContent(MyMinerGame.Static.GraphicsDevice); BlendState.LoadContent(MyMinerGame.Static.GraphicsDevice); RasterizerState.LoadContent(MyMinerGame.Static.GraphicsDevice); SamplerState.LoadContent(MyMinerGame.Static.GraphicsDevice); DepthStencilState.LoadContent(MyMinerGame.Static.GraphicsDevice); m_blankTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\Blank", flags: TextureFlags.IgnoreQuality); //m_textboxSmallTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\TextboxSmall", flags: TextureFlags.IgnoreQuality); m_textboxMediumTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\TextboxMedium", flags: TextureFlags.IgnoreQuality); //m_textboxLargeTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\TextboxLarge", flags: TextureFlags.IgnoreQuality); m_buttonTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\Button", flags: TextureFlags.IgnoreQuality); m_buttonTextureBg = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\ButtonBg", flags: TextureFlags.IgnoreQuality); m_searchButtonTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\SearchButton", flags: TextureFlags.IgnoreQuality); m_smallButtonTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\SmallButton", flags: TextureFlags.IgnoreQuality); m_travelButtonTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\TravelButton", flags: TextureFlags.IgnoreQuality); m_comboboxMediumTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\ComboboxMedium", flags: TextureFlags.IgnoreQuality); m_comboboxMediumItemTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\ComboboxMediumItemTexture", flags: TextureFlags.IgnoreQuality); //m_comboboxMediumSelectedTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\ComboboxMediumSelectedTexture", flags: TextureFlags.IgnoreQuality); m_comboboxMediumTopTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\ComboboxMediumTopTexture", flags: TextureFlags.IgnoreQuality); m_comboboxMediumBottomTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\ComboboxMediumBottomTexture", flags: TextureFlags.IgnoreQuality); m_scrollbarSlider = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\ScrollbarSlider", flags: TextureFlags.IgnoreQuality); m_horizontalScrollbarSlider = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\HorizontalScrollbarSlider", flags: TextureFlags.IgnoreQuality); m_mouseCursorBitmap = System.Drawing.Bitmap.FromFile(Path.Combine(MyMinerGame.Static.RootDirectory, "Textures\\GUI\\MouseCursorHW.png")) as System.Drawing.Bitmap; SetHWCursorBitmap(m_mouseCursorBitmap); m_mouseCursorArrowTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\MouseCursor", flags: TextureFlags.IgnoreQuality); SetMouseCursorTexture(m_mouseCursorArrowTexture); m_mouseCursorHandTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\MouseCursorHand", flags: TextureFlags.IgnoreQuality); m_lockedButtonTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\LockedButton", flags: TextureFlags.IgnoreQuality); m_lockedInventoryItemTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\LockedInventoryButton", flags: TextureFlags.IgnoreQuality); m_sliderTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\Slider", flags: TextureFlags.IgnoreQuality); m_sliderControlTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\SliderControl", flags: TextureFlags.IgnoreQuality); //m_configWheelBackground = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\BackgroundScreen\\ConfigWheelBackground", flags: TextureFlags.IgnoreQuality); //m_configWheelHover = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\ConfigWheelHover", flags: TextureFlags.IgnoreQuality); //m_configWheelBackgroundSmall = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\ConfigWheelSmallBackground", flags: TextureFlags.IgnoreQuality); m_randomTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\RandomTexture", flags: TextureFlags.IgnoreQuality); m_checkBoxOnTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\CheckboxOn", flags: TextureFlags.IgnoreQuality); m_checkBoxOffTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\CheckboxOff", flags: TextureFlags.IgnoreQuality); m_comboboxSelectedTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\ComboboxSelected", flags: TextureFlags.IgnoreQuality); m_ammoToolTipTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\AmmoToolTip", flags: TextureFlags.IgnoreQuality); m_ammoSelectLowBackgroundTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\LowerBackground", flags: TextureFlags.IgnoreQuality); m_ammoSelectKeyConfirmBorderTexture = MyTextureManager.GetTexture<MyTexture2D>("textures\\GUI\\AmmoSelectionKeyConfirm", flags: TextureFlags.IgnoreQuality); m_fogTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\fog", flags: TextureFlags.IgnoreQuality); m_fogSmallTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\FogSmall", flags: TextureFlags.IgnoreQuality); m_fogSquareTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\fogSquare", flags: TextureFlags.IgnoreQuality); m_textureInterlanced = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\BackGroundScreen\\InterlaceTextureOverlap", flags: TextureFlags.IgnoreQuality); m_expandTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\Expand", flags: TextureFlags.IgnoreQuality); m_collapseTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\Collapse", flags: TextureFlags.IgnoreQuality); m_toolbarButton = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\Toolbar\\ToolbarButton", flags: TextureFlags.IgnoreQuality); m_toolbarButtonHover = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\Toolbar\\ToolbarButtonHover", flags: TextureFlags.IgnoreQuality); m_progressBarTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\ProgressBar", flags: TextureFlags.IgnoreQuality); m_journalFilterAll = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\Journal\\JournalFilterAll", flags: TextureFlags.IgnoreQuality); m_journalFilterGlobalEvents = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\Journal\\JournalFilterGlobalEvents", flags: TextureFlags.IgnoreQuality); m_journalFilterMissions = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\Journal\\JournalFilterMissions", flags: TextureFlags.IgnoreQuality); m_journalFilterStory = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\Journal\\JournalFilterStory", flags: TextureFlags.IgnoreQuality); m_journalLine = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\Journal\\line", flags: TextureFlags.IgnoreQuality); m_journalSelected = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\Journal\\select", flags: TextureFlags.IgnoreQuality); m_journalCloseButton = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\Journal\\CloseButton", flags: TextureFlags.IgnoreQuality); //m_inventoryScreenBackgroundTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\BackgroundScreen\\InventoryScreenBackground", flags: TextureFlags.IgnoreQuality); m_inventoryButton = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\InventoryScreen\\Button", flags: TextureFlags.IgnoreQuality); m_inventoryButtonBg = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\InventoryScreen\\ButtonBg", flags: TextureFlags.IgnoreQuality); m_inventoryButtonTakeAll = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\InventoryScreen\\ButtonTakeAll", flags: TextureFlags.IgnoreQuality); m_inventoryButtonTakeAllBg = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\InventoryScreen\\ButtonTakeAllBg", flags: TextureFlags.IgnoreQuality); m_inventoryFilterSortAllOff = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\InventoryScreen\\SortAllOff", flags: TextureFlags.IgnoreQuality); m_inventoryFilterSortAllOn = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\InventoryScreen\\SortAllOn", flags: TextureFlags.IgnoreQuality); m_inventoryFilterSortConsumablesOff = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\InventoryScreen\\SortConsumablesOff", flags: TextureFlags.IgnoreQuality); m_inventoryFilterSortConsumablesOn = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\InventoryScreen\\SortConsumablesOn", flags: TextureFlags.IgnoreQuality); m_inventoryFilterSortEquipmentOff = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\InventoryScreen\\SortEquipmentOff", flags: TextureFlags.IgnoreQuality); m_inventoryFilterSortEquipmentOn = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\InventoryScreen\\SortEquipmentOn", flags: TextureFlags.IgnoreQuality); m_inventoryFilterSortGodsOff = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\InventoryScreen\\SortGodsOff", flags: TextureFlags.IgnoreQuality); m_inventoryFilterSortGodsOn = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\InventoryScreen\\SortGodsOn", flags: TextureFlags.IgnoreQuality); m_inventoryFilterSortOresOff = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\InventoryScreen\\SortOresOff", flags: TextureFlags.IgnoreQuality); m_inventoryFilterSortOresOn = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\InventoryScreen\\SortOresOn", flags: TextureFlags.IgnoreQuality); m_inventoryFilterSortWeaponsOff = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\InventoryScreen\\SortWeaponsOff", flags: TextureFlags.IgnoreQuality); m_inventoryFilterSortWeaponsOn = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\InventoryScreen\\SortWeaponsOn", flags: TextureFlags.IgnoreQuality); m_inventoryPreviousShip = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\InventoryScreen\\PreviousShip", flags: TextureFlags.IgnoreQuality); m_inventoryNextShip = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\InventoryScreen\\NextShip", flags: TextureFlags.IgnoreQuality); //hub controls //m_hubBackground = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\BackgroundScreen\\HubBackground", flags: TextureFlags.IgnoreQuality); m_hubItemBackground = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\HubItemBackground", flags: TextureFlags.IgnoreQuality); m_hubButton = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\HubButton", flags: TextureFlags.IgnoreQuality); m_hubButtonBg = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\HubButtonBg", flags: TextureFlags.IgnoreQuality); m_MessageButton = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\MessageBoxButton", flags: TextureFlags.IgnoreQuality); //m_backgroundInterferenceSpriteVideoPlayer = new MySpriteListVideoPlayer("BackgroundInterferenceVid", MyMinerGame.GraphicsDeviceManager.GraphicsDevice, // 20, 0, 92); //m_backgroundInterferenceSpriteVideoPlayer.LoadContent(); m_toltipLeft = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\TooltipLeft", flags: TextureFlags.IgnoreQuality); m_toltipBody = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\TooltipBody", flags: TextureFlags.IgnoreQuality); m_toltipRight = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\TooltipRight", flags: TextureFlags.IgnoreQuality); m_dialoguePortraitNoiseVideoPlayer = new MySpriteListVideoPlayer("DialoguePortraitNoise", MyMinerGame.GraphicsDeviceManager.GraphicsDevice, 10, 0, 9); m_dialoguePortraitNoiseVideoPlayer.LoadContent(); m_backgroundScreenTextures = new List<MyGuiTextureScreen> { new MyGuiTextureScreen("Textures\\GUI\\BackgroundScreen\\Screen", 811, 811), new MyGuiTextureScreen("Textures\\GUI\\BackgroundScreen\\ScreenWide", 811, 410), new MyGuiTextureScreen("Textures\\GUI\\BackgroundScreen\\ScreenTall", 411, 810) }; m_dialogueFriendBackgroundTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\DialogueFriend", flags: TextureFlags.IgnoreQuality, loadingMode: LoadingMode.LazyBackground); m_dialogueEnemyBackgroundTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\DialogueEnemy", flags: TextureFlags.IgnoreQuality, loadingMode: LoadingMode.LazyBackground); m_dialogueNeutralBackgroundTexture = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\DialogueNeutral", flags: TextureFlags.IgnoreQuality, loadingMode: LoadingMode.LazyBackground); //m_SelectEditorbackground = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\BackgroundScreen\\SelectEditorBakground", flags: TextureFlags.IgnoreQuality); //m_SandboxBackground = MyTextureManager.GetTexture<MyTexture2D>("Textures\\GUI\\BackgroundScreen\\SandBoxbackground", flags: TextureFlags.IgnoreQuality); MyTextureManager.OverrideLoadingMode = LoadingMode.LazyBackground; MyGuiObjectBuilderHelpers.LoadContent(); MyGuiSmallShipHelpers.LoadContent(); MyGuiAsteroidHelpers.LoadContent(); MyGuiLargeShipHelpers.LoadContent(); MyGuiSmallDebrisHelpers.LoadContent(); MyGuiPrefabHelpers.LoadContent(); MyGuiContextMenuHelpers.LoadDefaultEditorContent(); MyGuiInfluenceSphereHelpers.LoadContent(); MyGuiEditorVoxelHandHelpers.LoadContent(); MyGuiGameControlsHelpers.LoadContent(); MyGuiEventHelpers.LoadContent(); MyGuiInventoryTemplateTypeHelpers.LoadContent(); MyTextureManager.OverrideLoadingMode = null; /*switch (MyConfig.Language) { case MyLanguagesEnum.Cesky: m_fontCaptions = new MyGuiFont((MyCustomContentManager)MyMinerGame.Static.Content, "Fonts\\Captions\\Captions-de.xml"); m_fontGuiImpactLarge = new MyGuiFont((MyCustomContentManager)MyMinerGame.Static.Content, "Fonts\\GuiImpactLarge\\GuiImpactLarge-uni.xml"); break; case MyLanguagesEnum.Deutsch: m_fontCaptions = new MyGuiFont((MyCustomContentManager)MyMinerGame.Static.Content, "Fonts\\Captions\\Captions-de.xml"); m_fontGuiImpactLarge = new MyGuiFont((MyCustomContentManager)MyMinerGame.Static.Content, "Fonts\\GuiImpactLarge\\GuiImpactLarge-uni.xml"); break; case MyLanguagesEnum.Slovensky: m_fontCaptions = new MyGuiFont((MyCustomContentManager)MyMinerGame.Static.Content, "Fonts\\Captions\\Captions-de.xml"); m_fontGuiImpactLarge = new MyGuiFont((MyCustomContentManager)MyMinerGame.Static.Content, "Fonts\\GuiImpactLarge\\GuiImpactLarge-uni.xml"); break; case MyLanguagesEnum.Espanol: m_fontCaptions = new MyGuiFont((MyCustomContentManager)MyMinerGame.Static.Content, "Fonts\\Captions\\Captions-de.xml"); m_fontGuiImpactLarge = new MyGuiFont((MyCustomContentManager)MyMinerGame.Static.Content, "Fonts\\GuiImpactLarge\\GuiImpactLarge-uni.xml"); break; case MyLanguagesEnum.France: m_fontCaptions = new MyGuiFont((MyCustomContentManager)MyMinerGame.Static.Content, "Fonts\\Captions\\Captions-de.xml"); m_fontGuiImpactLarge = new MyGuiFont((MyCustomContentManager)MyMinerGame.Static.Content, "Fonts\\GuiImpactLarge\\GuiImpactLarge-uni.xml"); break; case MyLanguagesEnum.Italian: m_fontCaptions = new MyGuiFont((MyCustomContentManager)MyMinerGame.Static.Content, "Fonts\\Captions\\Captions-de.xml"); m_fontGuiImpactLarge = new MyGuiFont((MyCustomContentManager)MyMinerGame.Static.Content, "Fonts\\GuiImpactLarge\\GuiImpactLarge-uni.xml"); break; case MyLanguagesEnum.English: default: m_fontCaptions = new MyGuiFont((MyCustomContentManager)MyMinerGame.Static.Content, "Fonts\\Captions\\Captions.xml"); m_fontGuiImpactLarge = new MyGuiFont((MyCustomContentManager)MyMinerGame.Static.Content, "Fonts\\GuiImpactLarge\\GuiImpactLarge.xml"); break; }*/ m_fontMinerWarsRed = new MyGuiFont("Fonts\\MinerWars-red\\MinerWars.xml"); m_fontMinerWarsRed.Spacing = 1; m_fontMinerWarsGreen = new MyGuiFont("Fonts\\MinerWars-green\\MinerWars.xml"); m_fontMinerWarsGreen.Spacing = 1; m_fontMinerWarsBlue = new MyGuiFont("Fonts\\MinerWars-blue\\MinerWars.xml"); m_fontMinerWarsBlue.Spacing = 1; m_fontMinerWarsWhite = new MyGuiFont("Fonts\\MinerWars-white\\MinerWars.xml"); m_fontMinerWarsWhite.Spacing = 1; if (m_input != null) { m_input.Dispose(); m_input = null; } if (m_input == null) m_input = new MyGuiInput(); MouseCursorPosition = new Vector2(0.5f, 0.5f);// new MyMwcVector2Int(MyMinerGame.ScreenSizeHalf.X, MyMinerGame.ScreenSizeHalf.Y); m_fullscreenQuad = new MyFullScreenQuad(); //m_spriteBatchOwn = new MyGuiSpriteBatchOwn(); m_spriteBatch = new SpriteBatch(MyMinerGame.Static.GraphicsDevice, "GuiManager"); m_spriteBatchUsageCount = 0; //m_spriteEffect = new MyEffectSpriteBatchOriginal(); //load/reload content of all screens in first call any screens should not exist foreach (MyGuiScreenBase screen in m_screens) { screen.LoadContent(); } MyMwcLog.DecreaseIndent(); MyMwcLog.WriteLine("MyGuiManager.LoadContent() - END"); }