void BuildDefenses_Loaded(MyMissionBase sender) { m_buildingStopped = false; m_turretsBuilt = 0; m_buildDefenses.MissionEntityIDs.Add(GetTurretFromContainer((uint)EntityID.TURRET_CONTAINER_ID_1).EntityId.Value.NumericValue); m_buildDefenses.MissionEntityIDs.Add(GetTurretFromContainer((uint)EntityID.TURRET_CONTAINER_ID_2).EntityId.Value.NumericValue); m_buildDefenses.MissionEntityIDs.Add(GetTurretFromContainer((uint)EntityID.TURRET_CONTAINER_ID_3).EntityId.Value.NumericValue); m_buildDefenses.MissionEntityIDs.Add(GetTurretFromContainer((uint)EntityID.TURRET_CONTAINER_ID_4).EntityId.Value.NumericValue); m_buildDefenses.MissionEntityIDs.Add(GetTurretFromContainer((uint)EntityID.TURRET_CONTAINER_ID_5).EntityId.Value.NumericValue); m_buildDefenses.MissionEntityIDs.Add(GetTurretFromContainer((uint)EntityID.TURRET_CONTAINER_ID_6).EntityId.Value.NumericValue); m_buildDefenses.MissionEntityIDs.Add(GetTurretFromContainer((uint)EntityID.TURRET_CONTAINER_ID_7).EntityId.Value.NumericValue); foreach (var detectorTurretContainerPair in m_detectorToTurretContainerMapping) { MyScriptWrapper.Highlight(detectorTurretContainerPair.Value, true, this); MyScriptWrapper.EnablePhysics(detectorTurretContainerPair.Value, false); MyScriptWrapper.UnhideEntity(MyScriptWrapper.GetEntity(detectorTurretContainerPair.Value)); ShowContainer(MyScriptWrapper.GetEntity(detectorTurretContainerPair.Value) as MyPrefabContainer); var turret = GetTurretFromContainer(detectorTurretContainerPair.Value); Debug.Assert(turret != null); if (turret != null) { turret.Enabled = false; MyScriptWrapper.MarkEntity(turret, MyTexts.BuildTurret, MyHudIndicatorFlagsEnum.SHOW_TEXT | MyHudIndicatorFlagsEnum.SHOW_DISTANCE | MyHudIndicatorFlagsEnum.SHOW_BORDER_INDICATORS | MyHudIndicatorFlagsEnum.SHOW_MISSION_MARKER, MyGuitargetMode.Objective); } } foreach (var dummyId in m_detectorToTurretContainerMapping) { var detector = MyScriptWrapper.GetEntity(dummyId.Key) as MyEntityDetector; //MyScriptWrapper.GetEntity(dummyId.Key); Debug.Assert(detector != null); if (detector != null) { // register for player ship enter detector.OnEntityEnter += TurretDummyEnter; detector.OnEntityLeave += TurretDummyLeave; detector.On(); } } m_canBuildNotification = MyScriptWrapper.CreateNotification(Localization.MyTextsWrapperEnum.PressToBuildTurret, MyGuiManager.GetFontMinerWarsBlue()); m_canBuildNotification.SetTextFormatArguments(m_actionKeyString); m_remainingTurretsNotification = MyScriptWrapper.CreateNotification(Localization.MyTextsWrapperEnum.RemainingTurrets, MyGuiManager.GetFontMinerWarsBlue()); m_remainingTurretsNotification.IsImportant = true; //m_canSkipNotification = MyScriptWrapper.CreateNotification(Localization.MyTextsWrapperEnum.PressToSkipTimer, MyGuiManager.GetFontMinerWarsBlue()); //m_canSkipNotification.SetTextFormatArguments(m_actionKeyString); //m_canSkipNotification.Disappear(); MyScriptWrapper.AddNotification(m_remainingTurretsNotification); MyScriptWrapper.OnUseKeyPress += Build_UseKeyPress; }
private void ProtectBarth_Loaded(MyMissionBase sender) { m_canRepairNotification = MyScriptWrapper.CreateNotification( Localization.MyTextsWrapperEnum.PressToRepairTurret, MyGuiManager.GetFontMinerWarsBlue()); m_canRepairNotification.SetTextFormatArguments(m_actionKeyString); m_repairing = false; ShowContainer(EntityID._05PirateBigShip); ShowContainer(EntityID._05PirateShip); MyScriptWrapper.SetEntityDestructible(MyScriptWrapper.GetEntity("MadelynsBridge"), true); MyScriptWrapper.PrepareMotherShipForMove(m_05PirateShip); MyScriptWrapper.PrepareMotherShipForMove(m_05PirateBigShip); MyScriptWrapper.SetEntityEnabled(MyScriptWrapper.GetEntity("FrontTurretM"), true); MyScriptWrapper.SetEntityEnabled(MyScriptWrapper.GetEntity("BackTurretM"), true); MyScriptWrapper.SetEntityEnabled(MyScriptWrapper.GetEntity("BottomTurretM"), true); ActivateSpawnpoints(m_05SpawnPoints); }
public MyGuiScreenGamePlay(MyGuiScreenGamePlayType type, MyGuiScreenGamePlayType? previousType, MyMwcSectorIdentifier sectorIdentifier, int sectorVersion, MyMwcStartSessionRequestTypeEnum? sessionType) : base(Vector2.Zero, null, null) { MySystemTimer.SetByType(type); m_sessionType = sessionType; m_sectorIdentifier = sectorIdentifier; SectorVersion = sectorVersion; m_directionToSunNormalized = -MyMwcUtils.Normalize(GetPositionInMillionsOfKm()); DrawMouseCursor = false; m_closeOnEsc = false; m_type = type; m_previousType = previousType; m_firstUpdateCall = true; m_firstDrawCall = FIRST_TOTAL_DELAY; m_drawEvenWithoutFocus = true; m_enableBackgroundFade = true; m_canShareInput = false; m_screenCanHide = false; m_isPreparedTextureForSectorLoadingScreen = false; m_prepareTextureForSectorLoadingScreen = false; MinerWars.AppCode.Networking.SectorService.MySectorServerCallback.ClearEvents(); MinerWars.AppCode.Networking.SectorService.MySectorServerCallback.ShutdownNotification += new MinerWars.AppCode.Networking.SectorService.MySectorServerCallback.ShutdownHandler(MySectorServerCallback_ShutdownNotification); m_secondarySetup = new MyRender.MyRenderSetup(); m_secondarySetup.EnabledModules = new HashSet<MyRenderModuleEnum>(); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.Cockpit); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.CockpitGlass); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.SunGlareAndLensFlare); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.UpdateOcclusions); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.AnimatedParticlesPrepare); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.TransparentGeometry); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.ParticlesDustField); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.VoxelHand); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.DistantImpostors); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.Decals); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.CockpitWeapons); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.SunGlow); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.SectorBorder); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.DrawSectorBBox); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.DrawCoordSystem); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.Explosions); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.BackgroundCube); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.GPS); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.TestField); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.AnimatedParticles); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.Lights); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.TransparentGeometryForward); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.Projectiles); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.DebrisField); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.ThirdPerson); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.Editor); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.SolarObjects); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.SolarMapGrid); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.PrunningStructure); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.SunWind); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.IceStormWind); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.PrefabContainerManager); m_secondarySetup.EnabledModules.Add(MyRenderModuleEnum.PhysicsPrunningStructure); m_showGPSNotification = new MyHudNotification.MyNotification(MyTextsWrapperEnum.GPSReminder, MyHudConstants.MISSION_FONT, MyHudNotification.DONT_DISAPEAR, null, null); m_showGPSNotification.SetTextFormatArguments(new object[] { MyGuiManager.GetInput().GetGameControlTextEnum(MyGameControlEnums.GPS) }); }
private void ShowOrHideNotification(bool show, ref MyHudNotification.MyNotification notification, MyTextsWrapperEnum text, MyGameControlEnums? gameControl) { if (show) { if (notification == null) { notification = new MyHudNotification.MyNotification(text, MyHudConstants.MISSION_FONT, MyHudNotification.DONT_DISAPEAR, null, null); if (gameControl.HasValue) { notification.SetTextFormatArguments(new object[] { MyGuiManager.GetInput().GetGameControlTextEnum(gameControl.Value) }); } notification.Disappear(); } if (notification.IsDisappeared()) { notification.Appear(); MyHudNotification.AddNotification(notification); } } else { if (notification != null && !notification.IsDisappeared()) notification.Disappear(); } }
void OnCountdown(ref MyEventCountdown msg) { ClearCountdownNotification(); if (msg.Timespan.Ticks > 0) { m_countdownNotification = new MyHudNotification.MyNotification(MyTextsWrapperEnum.Countdown, MyGuiManager.GetFontMinerWarsBlue()); m_countdownNotification.SetTextFormatArguments(new object[] { String.Format("{0:00}", msg.Timespan.Minutes) + ":" + String.Format("{0:00}", msg.Timespan.Seconds) }); MyHudNotification.AddNotification(m_countdownNotification); } }
public override void Load() { MyScriptWrapper.OnBotReachedWaypoint += BotReachedWaypoint; MyScriptWrapper.OnSpawnpointBotSpawned += OnSpawnpointBotSpawned; MyScriptWrapper.EntityDeath += OnEntityDeath; m_actionKeyString[0] = MyGuiManager.GetInput().GetGameControlTextEnum(MyGameControlEnums.USE); m_canBuildNotification = MyScriptWrapper.CreateNotification( Localization.MyTextsWrapperEnum.PressToBuildTurret, MyGuiManager.GetFontMinerWarsBlue()); m_canBuildNotification.SetTextFormatArguments(m_actionKeyString); m_remainingTurretsNotification = MyScriptWrapper.CreateNotification( Localization.MyTextsWrapperEnum.RemainingTurrets, MyGuiManager.GetFontMinerWarsBlue()); //m_canSkipNotification = MyScriptWrapper.CreateNotification( // Localization.MyTextsWrapperEnum.PressToSkipTimer, // MyGuiManager.GetFontMinerWarsBlue()); //m_canSkipNotification.SetTextFormatArguments(m_actionKeyString); //m_canSkipNotification.Disappear(); m_generatorUnderAttackNotification = MyScriptWrapper.CreateNotification( Localization.MyTextsWrapperEnum.GeneratorUnderAttack, MyGuiManager.GetFontMinerWarsRed(), 3000); m_generatorUnderAttackNotification.Disappear(); m_useProgress = new MyGuiScreenUseProgressBar(MyTextsWrapperEnum.Turrets, MyTextsWrapperEnum.BuildingInProgress,0f, MySoundCuesEnum.SfxProgressBuild, MySoundCuesEnum.SfxCancelBuild, MyGameControlEnums.USE, 0, 3000, 0); m_useProgress.OnCanceled += OnCanceledHandler; m_useProgress.OnSuccess += OnSuccessHandler; SetupMotherships(); SetUpTurrets(); base.Load(); }