コード例 #1
0
ファイル: MyPlayer.cs プロジェクト: Bunni/Miner-Wars-2081
        private static void UnpackMothership()
        {
            MyTrace.Send(TraceWindow.Saving, "Player unpacking mothership");
            MyInventoryItem item = MySession.Static.Inventory.GetInventoryItem(MyMwcObjectBuilderTypeEnum.PrefabContainer, null);
            if (item != null)
            {
                //place largeship
                //MyMwcObjectBuilder_LargeShip largeShipObjectBuilder = (MyMwcObjectBuilder_LargeShip)inventoryItems[0].GetObjectBuilder(true);
                MyMwcObjectBuilder_PrefabContainer containerObjectBuilder =
                    (MyMwcObjectBuilder_PrefabContainer)item.GetInventoryItemObjectBuilder(true);

                // We need to remove id's because mothership container could have same entity id in different sector
                containerObjectBuilder.RemapEntityIds(new MyEntityIdRemapContext());

                MyPrefabContainer container = new MyPrefabContainer();
                container.Init(null, containerObjectBuilder, FindMothershipPosition());

                MyEntities.Add(container);

                //CreateFromObjectBuilderAndAdd(null, largeShipObjectBuilder, Matrix.CreateTranslation(MySession.PlayerShip.GetPosition() + new Vector3(100,100,0)));
                MySession.Static.Inventory.RemoveInventoryItem(item);

                container.Link();

                MyTrace.Send(TraceWindow.Saving, "Player mothership found and unpacked");
            }
        }
コード例 #2
0
        /// <summary>
        /// Creates new foundation factory from player's inventory. When player has no foundation factory in inventory, then returns result false.
        /// </summary>        
        /// <param name="result">Result of foundation factory creation</param>
        /// <returns>Instance of new foundation factory</returns>
        public static MyPrefabFoundationFactory TryCreateFoundationFactory(MyPlayer player, out bool result)
        {
            MyPrefabFoundationFactory foundationFactory = null;            
            MyInventoryItem foundationFactoryItem = player.Ship.Inventory.GetInventoryItem(MyMwcObjectBuilderTypeEnum.PrefabFoundationFactory, (int)MyMwcObjectBuilder_PrefabFoundationFactory_TypesEnum.DEFAULT);
            if (foundationFactoryItem == null) 
            {
                foundationFactoryItem = player.Ship.Inventory.GetInventoryItem(MyMwcObjectBuilderTypeEnum.FoundationFactory, null);
            }
            if (foundationFactoryItem == null)
            {
                result = false;                
            }
            else
            {
                MyMwcObjectBuilder_PrefabFoundationFactory foundationFactoryBuilder =
                    MyMwcObjectBuilder_Base.CreateNewObject(MyMwcObjectBuilderTypeEnum.PrefabFoundationFactory, (int)MyMwcObjectBuilder_PrefabFoundationFactory_TypesEnum.DEFAULT) as MyMwcObjectBuilder_PrefabFoundationFactory;
                MyMwcObjectBuilder_PrefabContainer prefabContainerBuilder = new MyMwcObjectBuilder_PrefabContainer(
                    null, MyMwcObjectBuilder_PrefabContainer_TypesEnum.INSTANCE, new List<MyMwcObjectBuilder_PrefabBase>(), MyClientServer.LoggedPlayer.GetUserId(),
                    player.Faction, new MyMwcObjectBuilder_Inventory(new List<MyMwcObjectBuilder_InventoryItem>(), 1000));

                Matrix ffWorld = Matrix.Identity;
                ffWorld.Translation = player.Ship.WorldMatrix.Translation + player.Ship.WorldMatrix.Forward * 20;

                MyPrefabContainer prefabContainer = new MyPrefabContainer();
                prefabContainer.Init(null, prefabContainerBuilder, ffWorld);
                MyEntities.Add(prefabContainer);

                MyPrefabConfiguration ffConfiguration = MyPrefabConstants.GetPrefabConfiguration(MyMwcObjectBuilderTypeEnum.PrefabFoundationFactory, (int)MyMwcObjectBuilder_PrefabFoundationFactory_TypesEnum.DEFAULT);
                
                foundationFactory = new MyPrefabFoundationFactory(prefabContainer);
                foundationFactory.Init(null, new Vector3(0f, 0f, 0f), Matrix.Identity, foundationFactoryBuilder, ffConfiguration);                
                prefabContainer.AddPrefab(foundationFactory);
                
                player.Ship.Inventory.RemoveInventoryItemAmount(ref foundationFactoryItem, 1f);
                                
                result = true;
            }
            return foundationFactory;
        }