private void ScannerOnOnEntityScanned(MyPrefabScanner sender, MyEntity scannedEntity) { if (scannedEntity == MySession.PlayerShip && m_scanners.Contains(sender)) { scannedEntity.DoDamage(0, 1000000, 0, MyDamageType.Unknown, MyAmmoType.Unknown, null); ((MyPrefabContainer) sender.Parent).AlarmOn = true; } }
void m_transporter_OnContactEvent(MyEntity obj) { //Damage all bot which touched our mothership (we have to prevent sticking bots to ms because of physics) if (obj is MySmallShipBot) { obj.DoDamage(0, 5, 0, MyDamageType.Unknown, MyAmmoType.Unknown, m_transporter); } }