/// <summary> /// Inits weapon and mount to this slot /// </summary> /// <param name="weapon">Weapon</param> /// <param name="objectBuilder">Weapon's objectbuilder</param> /// <param name="parentShip">Parent ship</param> public void InitAndMount(MySmallShipGunBase weapon, MyMwcObjectBuilder_SmallShip_Weapon objectBuilder, MySmallShip parentShip) { Debug.Assert(WeaponSubObject != null); weapon.Init(null, parentShip, GetPosition(), GetForwardVector(), GetUpVector(), objectBuilder); float?yOffset = GetOffsetFromWeaponSubObject(SUB_OBJECT_Y_OFFSET_KEY); if (yOffset != null) { weapon.YOffset = yOffset.Value; } float?zOffset = GetOffsetFromWeaponSubObject(SUB_OBJECT_Z_OFFSET_KEY); if (zOffset != null) { weapon.ZOffset = zOffset.Value; } Mount(weapon); }
/// <summary> /// Inits weapon and mount to this slot /// </summary> /// <param name="weapon">Weapon</param> /// <param name="objectBuilder">Weapon's objectbuilder</param> /// <param name="parentShip">Parent ship</param> public void InitAndMount(MySmallShipGunBase weapon, MyMwcObjectBuilder_SmallShip_Weapon objectBuilder, MySmallShip parentShip) { Debug.Assert(WeaponSubObject != null); weapon.Init(null, parentShip, GetPosition(), GetForwardVector(), GetUpVector(), objectBuilder); float? yOffset = GetOffsetFromWeaponSubObject(SUB_OBJECT_Y_OFFSET_KEY); if (yOffset != null) { weapon.YOffset = yOffset.Value; } float? zOffset = GetOffsetFromWeaponSubObject(SUB_OBJECT_Z_OFFSET_KEY); if (zOffset != null) { weapon.ZOffset = zOffset.Value; } Mount(weapon); }