public override MyVoxelHandShape CreateCopy() { MyVoxelHandCuboid newCuboid = new MyVoxelHandCuboid(); newCuboid.Init((MyMwcObjectBuilder_VoxelHand_Cuboid)GetObjectBuilderInternal(false), null); newCuboid.SetWorldMatrix(this.WorldMatrix); return(newCuboid); }
public override MyVoxelHandShape CreateCopy() { MyVoxelHandCuboid newCuboid = new MyVoxelHandCuboid(); newCuboid.Init((MyMwcObjectBuilder_VoxelHand_Cuboid)GetObjectBuilderInternal(false), null); newCuboid.SetWorldMatrix(this.WorldMatrix); return newCuboid; }