protected override void LoadContent() { BarkTexture = Content.Load <Texture2D>("Bark Texture"); CrossHairTexture = Content.Load <Texture2D>("Cross-hair"); spriteBatch = new SpriteBatch(GraphicsDevice); Font = Content.Load <SpriteFont>("myFont"); // Draws Bark Blocks Bark = new DrawTextruredBlock(); BarkBlockLocations = new Vector3[1]; BarkBlockLocations[0] = new Vector3(0, 0, 0); Bark.Begin(BarkTexture, Content, GraphicsDevice, BarkBlockLocations); // MotionLogic Motion = new MotionLogic(); viewMatrix = Matrix.CreateLookAt(new Vector3(0, 0, 0), new Vector3(0, 0, 50), new Vector3(0, 1, 0)); projectionMatrix = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, GraphicsDevice.Viewport.AspectRatio, 1.0f, 300.0f); Intersection = new IntersectionAlgorithm(); }
protected override void LoadContent() { BarkTexture = Content.Load<Texture2D>("Bark Texture"); CrossHairTexture = Content.Load<Texture2D>("Cross-hair"); spriteBatch = new SpriteBatch(GraphicsDevice); Font = Content.Load<SpriteFont>("myFont"); // Draws Bark Blocks Bark = new DrawTextruredBlock(); BarkBlockLocations = new Vector3[1]; BarkBlockLocations[0] = new Vector3(0, 0, 0); Bark.Begin(BarkTexture, Content, GraphicsDevice, BarkBlockLocations); // MotionLogic Motion = new MotionLogic(); viewMatrix = Matrix.CreateLookAt(new Vector3(0, 0, 0), new Vector3(0, 0, 50), new Vector3(0, 1, 0)); projectionMatrix = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, GraphicsDevice.Viewport.AspectRatio, 1.0f, 300.0f); Intersection = new IntersectionAlgorithm(); }