public PlayerInventory(Player player) : base(player, 36) { this.PlayerCursorInventory = new PlayerCursorInventory(player); this.PlayerEnderChestInventory = new PlayerEnderChestInventory(player); this.CraftingGridInventory = new CraftingGridInventory(player); }
public PlayerInventory(Player player) : base(player, 36) { if (!player.NamedTag.Exist("Inventory")) { ListTag initItems = new ListTag("Inventory", NBTTagType.COMPOUND); for (int i = 0; i < this.Size; ++i) { initItems.Add(NBTIO.WriteItem(Item.Get(0, 0, 0), i)); } player.NamedTag.PutList(initItems); } ListTag items = player.NamedTag.GetList("Inventory"); for (int i = 0; i < this.Size; ++i) { Item item = NBTIO.ReadItem((CompoundTag)items[i]); this.SetItem(i, item, false); } this.PlayerCursorInventory = new PlayerCursorInventory(player); this.PlayerEnderChestInventory = new PlayerEnderChestInventory(player); this.CraftingGridInventory = new CraftingGridInventory(player); }