public BlockWorldPos ToBlockWorldPos(ChunkWorldPos chunkPos) { int blockX = X + chunkPos.X * 16; int blockY = Y; int blockZ = Z + chunkPos.Z * 16; return(new BlockWorldPos(blockX, blockY, blockZ)); }
public EntityWorldPos ToEntityWorldPos(ChunkWorldPos pos) { return(new EntityWorldPos(pos.X * 16 + X, Y, pos.Z * 16 + Z)); }
public EntityWorldPos ToEntityWorldPos(ChunkWorldPos pos) { return(new EntityWorldPos(X + pos.X, Y, Z + pos.Z)); }