コード例 #1
0
        private void updatePropAttachment(Attachment att, InteractionState ist)
        {
            if (!(mainObj is Node))
            {
                return;
            }

            Node       mainNode = mainObj as Node;
            RectangleF rc       = followMasterRotation ?
                                  mainNode.getRotatedBounds() : mainNode.getBoundingRect();
            float w = rc.Right - rc.Left;
            float h = rc.Bottom - rc.Top;

            RectangleF perc  = att.percents;
            RectangleF rcNew = RectangleF.FromLTRB(
                rc.Left + w * perc.Left / 100,
                rc.Top + h * perc.Top / 100,
                rc.Left + w * perc.Right / 100,
                rc.Top + h * perc.Bottom / 100);

            if (!flowChart.DisabledGroups)
            {
                att.node.setRect(rcNew);
            }
        }
コード例 #2
0
ファイル: Selection.cs プロジェクト: ChrisMoreton/Test3
		internal override void updateModify(PointF current, InteractionState ist)
		{
			base.updateModify(current, ist);

			PointF pt1 = flowChart.InteractionStartPoint;
			PointF pt2 = current;
			PointF ptTLA = new PointF(rcSaved.Left, rcSaved.Top);
			ptTLA.X += pt2.X - pt1.X;
			ptTLA.Y += pt2.Y - pt1.Y;
			ptTLA = flowChart.AlignPointToGrid(ptTLA);
	
			base.modifyDX = ptTLA.X - ptLastTopLeft.X;
			base.modifyDY = ptTLA.Y - ptLastTopLeft.Y;
			ptLastTopLeft = ptTLA;

			if (base.modifyHandle == 8)
			{
				// translate all points of arrows having both their ends selected
				foreach (Arrow arrow in arrowsToMove)
					arrow.translatePoints(base.modifyDX, base.modifyDY);

				// modify selected objects
				foreach (ChartObject obj in selectedItems)
					if (!ignoreItem(obj, ist) && obj.canModify(base.modifyHandle) &&
						!(obj is Arrow && arrowsToMove.Contains(obj)))
							obj.modifyTranslate(base.modifyDX, base.modifyDY, true);
				rect.Offset(base.modifyDX, base.modifyDY);
			}
		}
コード例 #3
0
ファイル: ChartObject.cs プロジェクト: 15831944/Test3-1
        internal virtual void completeModify(PointF end, InteractionState ist)
        {
            modifyDX  = end.X - ptMdfLast.X;
            modifyDY  = end.Y - ptMdfLast.Y;
            ptMdfLast = end;

            modifying = false;
        }
コード例 #4
0
ファイル: ChartObject.cs プロジェクト: 15831944/Test3-1
        internal virtual void cancelModify(InteractionState ist)
        {
            rect  = rcSaved;
            ptOrg = ptSavedOrg;
            ptEnd = ptSavedEnd;

            modifyDX  = modifyDY = 0;
            modifying = false;
        }
コード例 #5
0
ファイル: ChartObject.cs プロジェクト: 15831944/Test3-1
        // ************ modification ************

        internal virtual void startModify(PointF org, int handle, InteractionState ist)
        {
            flowChart.UndoManager.onModifyItem(this);

            modifyHandle = handle;
            ptMdfLast    = org;
            modifyDX     = modifyDY = 0;

            ptSavedOrg = ptOrg;
            ptSavedEnd = ptEnd;
            rcSaved    = rect;

            modifying = true;
        }
コード例 #6
0
        internal override void cancelModify(InteractionState ist)
        {
            base.cancelModify(ist);
            relatedInteraction = null;

            // call CancelModify method of all selected objects
            foreach (ChartObject obj in selectedItems)
            {
                if (obj.getModifying())
                {
                    obj.cancelModify(ist);
                }
            }
        }
コード例 #7
0
        internal void beginModification(InteractionState ist)
        {
            if (cycleProtect)
            {
                return;
            }
            cycleProtect = true;

            Point pt = new Point(0, 0);

            for (int i = 0; i < attachments.Count; ++i)
            {
                ((Attachment)attachments[i]).node.startModify(pt, 0, ist);
            }

            getArrowsToMove(ist);

            cycleProtect = false;
        }
コード例 #8
0
        private bool updateToSegmentAttachment(Attachment att, InteractionState ist)
        {
            int segment = att.attData;
            int n1 = 0, n2 = 0;

            if (((Arrow)mainObj).SegmentCount <= segment)
            {
                cycleProtect = false;
                new RemoveGroupCmd(MainObject, this).Execute();
                return(false);
            }

            switch (((Arrow)mainObj).Style)
            {
            case ArrowStyle.Bezier:
                n1 = segment * 3 + 1;
                n2 = n1 + 1;
                break;

            case ArrowStyle.Polyline:
            case ArrowStyle.Cascading:
                n1 = segment;
                n2 = segment + 1;
                break;
            }

            PointF ptPrev = Utilities.midPoint(
                prevPoints[n1], prevPoints[n2]);
            PointF ptCurr = Utilities.midPoint(
                ((Arrow)mainObj).Points[n1],
                ((Arrow)mainObj).Points[n2]);

            if (flowChart.DisabledGroups)
            {
                ptCurr = ptPrev;
            }
            att.node.modifyTranslate(
                ptCurr.X - ptPrev.X, ptCurr.Y - ptPrev.Y, true);

            return(true);
        }
コード例 #9
0
        internal override void completeModify(PointF end, InteractionState ist)
        {
            base.completeModify(end, ist);
            relatedInteraction = null;
            RectangleF rcBounding = new RectangleF(0, 0, 0, 0);

            if (modifyHandle == 8)
            {
                MethodCallVisitor visitor = new MethodCallVisitor(
                    new VisitOperation(updateNSARect));
                visitHierarchy(visitor);

                foreach (ChartObject obj in selectedItems)
                {
                    RectangleF rcObj = obj.getRotatedBounds();
                    rcBounding = Utilities.unionNonEmptyRects(rcBounding, rcObj);
                }
                rect = rcBounding;

                // beware of arrow routing; obj.completeModify invokations
                // might route many arrows repetitively
                flowChart.DontRouteForAwhile = true;

                // call EndModify method of all selected objects
                foreach (ChartObject obj in selectedItems)
                {
                    if (obj.getModifying() && obj.canModify(modifyHandle))
                    {
                        obj.completeModify();
                    }
                }

                // now that would route an arrow only once
                flowChart.DontRouteForAwhile = false;
                flowChart.routeAllArrows(this);

                // fire SelectionMoved event, for that was exactly what happened
                flowChart.fireSelectionMoved();
            }
        }
コード例 #10
0
ファイル: Selection.cs プロジェクト: ChrisMoreton/Test3
		// ************ modification ************

		internal override void startModify(PointF org, int handle, InteractionState ist)
		{
			base.startModify(org, handle, ist);
			relatedInteraction = ist;

			ptLastTopLeft.X = rect.Left;
			ptLastTopLeft.Y = rect.Top;
			ptLastTopLeft = flowChart.AlignPointToGrid(ptLastTopLeft);

			if (handle == 8 && selectedItems.Count > 0)
			{
				foreach (ChartObject obj in selectedItems)
					if (!obj.getModifying() && obj.canModify(handle))
						obj.startModify(org, 0, ist);
			}

			// find arrows whose both ends are selected
			arrowsToMove.Clear();
			MethodCallVisitor visitor = new MethodCallVisitor(
				new VisitOperation(HV_TranslateArrow));
			visitHierarchy(visitor);
		}
コード例 #11
0
        private bool updateToPointAttachment(Attachment att, InteractionState ist)
        {
            int point = att.attData;

            if (((Arrow)mainObj).Points.Count <= point)
            {
                cycleProtect = false;
                new RemoveGroupCmd(MainObject, this).Execute();
                return(false);
            }

            PointF ptPrev = prevPoints[point];
            PointF ptCurr = ((Arrow)mainObj).Points[point];

            if (flowChart.DisabledGroups)
            {
                ptCurr = ptPrev;
            }
            att.node.modifyTranslate(
                ptCurr.X - ptPrev.X, ptCurr.Y - ptPrev.Y, true);

            return(true);
        }
コード例 #12
0
        internal override void updateModify(PointF current, InteractionState ist)
        {
            base.updateModify(current, ist);

            PointF pt1   = flowChart.InteractionStartPoint;
            PointF pt2   = current;
            PointF ptTLA = new PointF(rcSaved.Left, rcSaved.Top);

            ptTLA.X += pt2.X - pt1.X;
            ptTLA.Y += pt2.Y - pt1.Y;
            ptTLA    = flowChart.AlignPointToGrid(ptTLA);

            base.modifyDX = ptTLA.X - ptLastTopLeft.X;
            base.modifyDY = ptTLA.Y - ptLastTopLeft.Y;
            ptLastTopLeft = ptTLA;

            if (base.modifyHandle == 8)
            {
                // translate all points of arrows having both their ends selected
                foreach (Arrow arrow in arrowsToMove)
                {
                    arrow.translatePoints(base.modifyDX, base.modifyDY);
                }

                // modify selected objects
                foreach (ChartObject obj in selectedItems)
                {
                    if (!ignoreItem(obj, ist) && obj.canModify(base.modifyHandle) &&
                        !(obj is Arrow && arrowsToMove.Contains(obj)))
                    {
                        obj.modifyTranslate(base.modifyDX, base.modifyDY, true);
                    }
                }
                rect.Offset(base.modifyDX, base.modifyDY);
            }
        }
コード例 #13
0
ファイル: Group.cs プロジェクト: ChrisMoreton/Test3
		private void getArrowsToMove(InteractionState ist)
		{
			arrowsToMove.Clear();

			// translate arrows if attachment type is 'to corner'
			if (mainObj is Node)
			{
				// get arrows of nodes attached 'to corner'
				ArrowCollection arrowsToCheck = new ArrowCollection();
				foreach (Attachment att in Attachments)
				{
					if (att.type == AttachTo.FixedCorner ||
						att.type == AttachTo.SideMiddle)
					{
						Node node = att.node;
						node.getAllIncomingArrows(arrowsToCheck);
						node.getAllOutgoingArrows(arrowsToCheck);
					}
				}

				// check if arrow points must be translated by this group
				foreach (Arrow a in arrowsToCheck)
				{
					if (mustTranslateArrow(a) && !arrowsToMove.Contains(a) &&
						!ist.affectedArrows.Contains(a))
					{
						arrowsToMove.Add(a);
						ist.affectedArrows.Add(a);
					}
				}
			}
		}
コード例 #14
0
ファイル: Arrow.cs プロジェクト: ChrisMoreton/Test3
		internal override void startModify(PointF org, int handle, InteractionState ist)
		{
			if (cycleProtect) { cycleDetected = true; return; } 
			else cycleDetected = false;
			cycleProtect = true;

			base.startModify(org, handle, ist);

			// save the state of segments so it can be restored from cancelModify
			savedSegments = saveSegments();

			if (subordinateGroup != null)
				subordinateGroup.beginModification(ist);

			cycleProtect = false;
		}
コード例 #15
0
ファイル: Selection.cs プロジェクト: ChrisMoreton/Test3
		/// <summary>
		/// checks whether an item shouldn't be moved by the Selection object itself, either because
		/// its group master moves it, or if it's an arrow whose origin or dest. nodes aren't modified;
		/// this method is intended to be called only from updateModify
		/// </summary>
		private bool ignoreItem(ChartObject item, InteractionState ist)
		{
			if (item is Node && item.MasterGroup != null)
			{
				// ignore the item if its group master is already moving
				if (item.MasterGroup.MainObject.getModifying() &&
					!ist.cycleRoots.Contains(item))
					return true;
			}

			// ignore arrows whose source and destination aren't modified
			Arrow arrow = item as Arrow;
			if (arrow != null)
			{
				if (!arrow.Origin.getModifying() && !arrow.Destination.getModifying())
					return true;
			}

			return parentSelected(item, false);
		}
コード例 #16
0
        internal void updateObjects(InteractionState ist)
        {
            if (cycleProtect)
            {
                return;
            }
            cycleProtect = true;

            if (!flowChart.DisabledGroups)
            {
                foreach (Arrow arrow in arrowsToMove)
                {
                    arrow.translatePoints(
                        mainObj.getBoundingRect().X - prevRect.X,
                        mainObj.getBoundingRect().Y - prevRect.Y);
                }
            }

            for (int i = 0; i < attachments.Count; i++)
            {
                Attachment att = (Attachment)attachments[i];
                switch (att.type)
                {
                case AttachTo.FixedCorner:
                    updateToCornerAttachment(att, ist);
                    break;

                case AttachTo.SideMiddle:
                    updateSideMiddleAttachment(att, ist);
                    break;

                case AttachTo.Proportional:
                    updatePropAttachment(att, ist);
                    break;

                case AttachTo.ArrowPoint:
                    if (!updateToPointAttachment(att, ist))
                    {
                        return;
                    }
                    break;

                case AttachTo.ArrowSegment:
                    if (!updateToSegmentAttachment(att, ist))
                    {
                        return;
                    }
                    break;

                case AttachTo.LongestHSegment:
                    updateLongestSegmAttachment(att, ist);
                    break;
                }
            }

            if (mainObj.getType() == ItemType.Arrow)
            {
                prevPoints = ((Arrow)mainObj).Points.Clone();
            }
            else
            {
                prevRect     = mainObj.getBoundingRect();
                prevRotation = (mainObj as Node).rotation();
            }

            cycleProtect = false;
        }
コード例 #17
0
ファイル: Node.cs プロジェクト: ChrisMoreton/Test3
		protected void AV_Cancel(ChartObject obj, InteractionState ist)
		{
			Arrow arrow = (Arrow)obj;
			arrow.cancelModify(ist);
		}
コード例 #18
0
ファイル: Selection.cs プロジェクト: ChrisMoreton/Test3
		internal override void cancelModify(InteractionState ist)
		{
			base.cancelModify(ist);
			relatedInteraction = null;

			// call CancelModify method of all selected objects
			foreach (ChartObject obj in selectedItems)
				if (obj.getModifying())
					obj.cancelModify(ist);
		}
コード例 #19
0
ファイル: Node.cs プロジェクト: ChrisMoreton/Test3
		internal override void completeModify(PointF end, InteractionState ist)
		{
			if (cycleProtect) return;
			cycleProtect = true;

			base.completeModify(end, ist);
			if (modifyHandle != 9)
				rect = updateRect(rect, end, modifyHandle);
			rect = Utilities.normalizeRect(rect);
			onRectUpdate();

			modifying = true;
			visitArrows(
				new MethodCallVisitor(new VisitOperation(AV_EndModOutgoing)),
				new MethodCallVisitor(new VisitOperation(AV_EndModIncoming)));
			if (subordinateGroup != null)
			{
				subordinateGroup.updateObjects(ist);
				subordinateGroup.endModification();
			}
			modifying = false;

			flowChart.routeAllArrows(this);

			flowChart.fireObjModified(this, end, modifyHandle);
			cycleProtect = false;
		}
コード例 #20
0
ファイル: ChartObject.cs プロジェクト: ChrisMoreton/Test3
		// ************ modification ************

		internal virtual void startModify(PointF org, int handle, InteractionState ist)
		{
			flowChart.UndoManager.onModifyItem(this);

			modifyHandle = handle;
			ptMdfLast = org;
			modifyDX = modifyDY = 0;

			ptSavedOrg = ptOrg;
			ptSavedEnd = ptEnd;
			rcSaved = rect;

			modifying = true;
		}
コード例 #21
0
ファイル: FlowChart.cs プロジェクト: ChrisMoreton/Test3
		protected override void OnMouseDown(MouseEventArgs e)
		{
			if (Enabled)
				try { this.Focus(); } 
				catch (SecurityException) {};
			focusLost = false;

			endInplaceEdit(true);
			base.OnMouseDown(e);

			if (!Enabled) return;
			if (focusLost) return;
			if (panMode) return;

			// get mouse position in document coordinates
			Graphics g = this.CreateGraphics();
			setTransforms(g);
			PointF ptMousePos = Utilities.deviceToDoc(g, e.X, e.Y);
			g.Dispose();

			if (manipulatorEnacted(ptMousePos)) return;

			if (e.Clicks > 1)
			{
				ChartObject objUnderMouse = GetObjectAt(ptMousePos, false);
				if (objUnderMouse != null)
				{
					fireDblClickedEvent(objUnderMouse, ptMousePos, e.Button);
				}
				else
				{
					if (DocDblClicked != null)
					{
						DocDblClicked(this, new MousePosArgs(
							e.Button, ptMousePos.X, ptMousePos.Y));
					}
				}

				if (this.Capture)
				{
					this.Capture = false;
					if (docBuffer != null)
					{
						docBuffer.Dispose();
						docBuffer = null;
					}

					interaction = null;
				}

				return;
			}

			int btn = btnNum(e.Button);
			buttonDown[btn] = true;
			downPos[btn] = new Point(e.X, e.Y);
			ptStartDragDev = new Point(e.X, e.Y);

			if (interaction == null)
			{
				// enter pan mode if a modifier key is pressed or a mouse button is mapped to panning
				panMode = ((middleButtonAction == MouseButtonAction.Pan && e.Button == MouseButtons.Middle) ||
					((_modifierKeyActions.GetKeys(ModifierKeyAction.Pan) & ModifierKeys) != 0 && e.Button == MouseButtons.Left));
				if (panMode)
				{
					try { Capture = true; } 
					catch (SecurityException) {};
					panPoint = new PointF(ScrollX, ScrollY);
					Cursor = panCursor;
					return;
				}
			}
			
			// or start drawing - we care only for left-button clicks
			if (e.Button == MouseButtons.Left && Behavior != BehaviorType.DoNothing)
			{
				userAction = true;

				// get mouse position in document coordinates
				g = this.CreateGraphics();
				setTransforms(g);
				ptStartDrag = Utilities.deviceToDoc(g, e.X, e.Y);

				// start dragging
				try {this.Capture = true; } 
				catch (SecurityException) {};
				mouseMoved = false;

				// create or modify an item
				interaction = currentBehavior.startDraw(ptStartDrag, g);
				interaction.start(ptStartDrag, this);

				// save the control background
				docBuffer = createBackBuffer(ClientRectangle, g);
				drawFlowChart(docBuffer, ClientRectangle, true);

				// cleanup
				g.Dispose();
				userAction = false;
			}
		}
コード例 #22
0
ファイル: Node.cs プロジェクト: ChrisMoreton/Test3
		internal override void startModify(PointF org, int handle, InteractionState ist)
		{
			if (cycleProtect)
			{
				cycleDetected = true;
				ist.cycleRoots.Add(this);
				return;
			}
			else
				cycleDetected = false;

			cycleProtect = true;

			base.startModify(org, handle, ist);

			visitArrows(
				new MethodCallVisitor(new VisitOperationIntr(AV_StartModOutgoing), ist),
				new MethodCallVisitor(new VisitOperationIntr(AV_StartModIncoming), ist));

			if (subordinateGroup != null)
				subordinateGroup.beginModification(ist);

			cycleProtect = false;
		}
コード例 #23
0
ファイル: ChartObject.cs プロジェクト: ChrisMoreton/Test3
		internal virtual void cancelModify(InteractionState ist)
		{
			rect = rcSaved;
			ptOrg = ptSavedOrg;
			ptEnd = ptSavedEnd;

			modifyDX = modifyDY = 0;
			modifying = false;
		}
コード例 #24
0
ファイル: ChartObject.cs プロジェクト: ChrisMoreton/Test3
		internal virtual void completeModify(PointF end, InteractionState ist)
		{
			modifyDX = end.X - ptMdfLast.X;
			modifyDY = end.Y - ptMdfLast.Y;
			ptMdfLast = end;

			modifying = false;
		}
コード例 #25
0
ファイル: ChartObject.cs プロジェクト: ChrisMoreton/Test3
		internal virtual void updateModify(PointF current, InteractionState ist)
		{
			modifyDX = current.X - ptMdfLast.X;
			modifyDY = current.Y - ptMdfLast.Y;
			ptMdfLast = current;
		}
コード例 #26
0
ファイル: Arrow.cs プロジェクト: ChrisMoreton/Test3
		internal void startModifyEnd(InteractionState ist)
		{
			if (cycleProtect) return;
			cycleProtect = true;

			base.startModify(points[points.Count-1], points.Count-1, ist);

			// save the state of segments so it can be restored from cancelModify
			savedSegments = saveSegments();

			if (subordinateGroup != null)
				subordinateGroup.beginModification(ist);

			cycleProtect = false;
		}
コード例 #27
0
ファイル: Node.cs プロジェクト: ChrisMoreton/Test3
		protected void AV_StartModOutgoing(ChartObject obj, InteractionState ist)
		{
			Arrow arrow = (Arrow)obj;
			arrow.startModifyOrg(ist);
		}
コード例 #28
0
ファイル: Group.cs プロジェクト: ChrisMoreton/Test3
		internal void updateObjects(InteractionState ist)
		{
			if(cycleProtect) return;
			cycleProtect = true;

			if (!flowChart.DisabledGroups)
			{
				foreach (Arrow arrow in arrowsToMove)
					arrow.translatePoints(
						mainObj.getBoundingRect().X - prevRect.X,
						mainObj.getBoundingRect().Y - prevRect.Y);
			}

			for (int i = 0; i < attachments.Count; i++)
			{
				Attachment att = (Attachment)attachments[i];
				switch(att.type)
				{
					case AttachTo.FixedCorner:
						updateToCornerAttachment(att, ist);
						break;
					case AttachTo.SideMiddle:
						updateSideMiddleAttachment(att, ist);
						break;
					case AttachTo.Proportional:
						updatePropAttachment(att, ist);
						break;
					case AttachTo.ArrowPoint:
						if (!updateToPointAttachment(att, ist))
							return;
						break;
					case AttachTo.ArrowSegment:
						if (!updateToSegmentAttachment(att, ist))
							return;
						break;
					case AttachTo.LongestHSegment:
						updateLongestSegmAttachment(att, ist);
						break;
				}
			}

			if (mainObj.getType() == ItemType.Arrow)
			{
				prevPoints = ((Arrow)mainObj).Points.Clone();
			}
			else
			{
				prevRect = mainObj.getBoundingRect();
				prevRotation = (mainObj as Node).rotation();
			}

			cycleProtect = false;
		}
コード例 #29
0
ファイル: Arrow.cs プロジェクト: ChrisMoreton/Test3
		private void updateRelatedPoints(PointF current, InteractionState ist)
		{
			// when the arrow style is asBezier it has two kinds of control points
			// 1. the points through which the curve go, when they are moved the adjacent
			// points of the second type are moved with the same translation vector
			// 2. the points controlling the bend of the curve, the line that goes through 
			// them and the point of type 1 between them is tangent in this type 1 point.
			// when any of the points in type 2 pair is modified, its corresponding
			// point is moved so they maintain there symmetry in relation to the type 1 point
			if (style == ArrowStyle.Bezier)
			{
				if ((modifyHandle+1) % 3 == 0 && modifyHandle < points.Count-3)
				{
					points[modifyHandle+2] =
						Utilities.symmetricPt(points[modifyHandle], points[modifyHandle+1]);
				}

				if ((modifyHandle-1) % 3 == 0 && modifyHandle > 3)
				{
					points[modifyHandle-2] =
						Utilities.symmetricPt(points[modifyHandle], points[modifyHandle-1]);
				}

				if ((modifyHandle%3 == 0) && modifyHandle > 0 && modifyHandle < points.Count-1)
				{
					points[modifyHandle-1] = new PointF(
						points[modifyHandle-1].X + modifyDX, points[modifyHandle-1].Y + modifyDY);
					points[modifyHandle+1] = new PointF(
						points[modifyHandle+1].X + modifyDX, points[modifyHandle+1].Y + modifyDY);
				}
			}

			// in case of a cascading arrow, when a point is moved the two
			// points adjacent to it are moved too, so the lines connecting them
			// maintain their horizontal / vertical orientation
			if (style == ArrowStyle.Cascading)
			{
				int h = modifyHandle;
				int ip = modifyHandle - 1;
				int ix = modifyHandle + 1;

				float dX = points[points.Count - 1].X - points[0].X;
				float dY = points[points.Count - 1].Y - points[0].Y;

				// when dragging an end point, change the start segment orientation
				// if the dx/dy ratio does not correspond to the current orientation
				if (cascadeOrientation == Orientation.Auto && (h == 0 || h == points.Count - 1) &&
					((cascadeStartHorizontal && Math.Abs(dX) < Math.Abs(dY)) ||
					(!cascadeStartHorizontal && Math.Abs(dX) > Math.Abs(dY))))
				{
					cascadeStartHorizontal = Math.Abs(dX) > Math.Abs(dY);
					arrangePrpSegments(dX, dY);
				}
				else
				{
					// let users change the segment orientation using a mouse gesture
					// while dragging a point next to the first or last one
					float mouseDX = current.X - ist.StartPoint.X;
					float mouseDY = current.Y - ist.StartPoint.Y;

					if (cascadeOrientation == Orientation.Auto)
					{
						bool transpose = false;

						if (h == 1)
						{
							float segmentDX = points[2].X - points[1].X;
							float segmentDY = points[2].Y - points[1].Y;
							float pointDX = current.X - points[0].X;
							float pointDY = current.Y - points[0].Y;

							transpose = CascadeStartHorizontal ?
								Math.Abs(pointDY) > Math.Abs(pointDX) && mouseDY * segmentDY > 0 :
								Math.Abs(pointDX) > Math.Abs(pointDY) && mouseDX * segmentDX > 0;
						}
						else

						if (h == points.Count - 2)
						{
							float segmentDX = points[points.Count - 2].X - points[points.Count - 1].X;
							float segmentDY = points[points.Count - 2].Y - points[points.Count - 1].Y;
							float pointDX = current.X - points[points.Count - 1].X;
							float pointDY = current.Y - points[points.Count - 1].Y;

							transpose = CascadeEndHorizontal ?
								Math.Abs(pointDY) > Math.Abs(pointDX) && mouseDY * segmentDY > 0 :
								Math.Abs(pointDX) > Math.Abs(pointDY) && mouseDX * segmentDX > 0;
						}

						if (transpose)
						{
							if (flowChart.AllowSplitArrows)
							{
								if (ist.splitToChangeOrient)
								{
									// insert a new segment and change only the orientation of the one at the end
									segmentCount++;
									if (h == 1)
									{
										cascadeStartHorizontal = !cascadeStartHorizontal;
										points[1] = points[2];
										points.Insert(1, current);
									}
									else
									if (h == points.Count - 2)
									{
										points[points.Count - 2] = points[points.Count - 3];
										points.Insert(points.Count - 1, current);
										h++; ip++; ix++;
										modifyHandle++;
										ist.setHandleIndex(ist.SelectionHandle + 1);
									}
								}
								else
								{
									// remove the segment that was added for the previous change of orientation
									segmentCount--;
									if (h == 1)
									{
										cascadeStartHorizontal = !cascadeStartHorizontal;
										points.RemoveAt(1);
									}
									else
									if (h == points.Count - 2)
									{
										points.RemoveAt(points.Count - 2);
										h--; ip--; ix--;
										modifyHandle--;
										ist.setHandleIndex(ist.SelectionHandle - 1);
									}
								}

								ist.splitToChangeOrient = !ist.splitToChangeOrient;
							}
							else
							{
								cascadeStartHorizontal = !cascadeStartHorizontal;

								// change the orientation of all segments
								PointF start = points[0];
								for (int i = 1; i < points.Count - 1; ++i)
								{
									PointF point = points[i];
									point.X = (point.X - start.X) / dX * 100;
									point.Y = (point.Y - start.Y) / dY * 100;
									points[i] = new PointF(
										start.X + point.Y * dX / 100, start.Y + point.X * dY / 100);
								}
								points[h] = current;
							}
						}
					}

					alignCascadingSegments(h);
				}
			}
		}
コード例 #30
0
ファイル: FlowChart.cs プロジェクト: ChrisMoreton/Test3
		protected override void OnMouseUp(MouseEventArgs e)
		{
#if VERTIGO
			if (!DesignMode && !loadedFromVertigoAssembly())
				throw new Exception("This FlowChart.NET version can be used only " +
					"with the CodePlex Vertigo project.");
#endif

			base.OnMouseUp(e);

			// stop autoscrolling
			if (scrollTimer != null)
			{
				scrollTimer.Enabled = false;
				scrollTimer = null;
			}

			// stop pan mode if it's active now
			if (panMode)
			{
				panMode = mouseMoved = false;
				buttonDown[btnNum(e.Button)] = false;
				if (Capture)
					Capture = false;
				Cursor = curPointer;
				return;
			}

			if (!Enabled) return;
			userAction = true;

			Graphics g = this.CreateGraphics();
			setTransforms(g);

			// get mouse position in document coordinates
			PointF ptCurr = Utilities.deviceToDoc(g, e.X, e.Y);
			PointF ptMousePos = ptCurr;

			if (interaction != null && Behavior != BehaviorType.DoNothing &&
				this.Capture && buttonDown[0])
			{
				ChartObject currObject = interaction.CurrentObject;
				RectangleF rcInv = interaction.InvalidRect;

				// should the operation be performed?
				if (e.Button != MouseButtons.Left || !mouseMoved || !interaction.isAllowed(ptCurr))
				{
					// cancel the operation
					interaction.cancel(this);

					// if the mouse wasn't moved, select the object under cursor
					if (!mouseMoved && (interaction.Action == Action.Create || interaction.Action == Action.Split))
					{
						ChartObject obj = GetObjectAt(ptCurr, true);
						if (obj == null || confirmSelect(obj))
						{
							RectangleF rcOld = calcSelectionRect(activeObject, ptCurr);
							rcInv = Utilities.unionRects(rcInv, rcOld);
							rcInv = Utilities.unionNonEmptyRects(
								rcInv, selection.getRepaintRect(false));

							int oldSelCount = selection.GetSize();

							// change selection
							if ((_modifierKeyActions.GetKeys(ModifierKeyAction.Select) & ModifierKeys) != 0)
								selection.Toggle(obj);
							else
								selection.Change(obj);

							int newSelCount = selection.GetSize();

							rcInv = Utilities.unionRects(rcInv,
								selection.getRepaintRect(false));
							rcInv = Utilities.unionRects(rcInv,
								calcSelectionRect(activeObject, ptCurr));
							rcInv.Inflate(selHandleSize, selHandleSize);

							if (!(oldSelCount == 0 && newSelCount == 0))
								dirty = true;

						}	// if confirmSelect()

					}	// if !mouseMoved

				}	// if (e.Button != MouseButtons.Left)

				else
				{
					// complete operation
					interaction.complete(ptCurr, this);
					rcInv = interaction.InvalidRect;

					// update document size if needed
					if (autoSizeDoc != MindFusion.FlowChartX.AutoSize.None)
						sizeDocForItem(currObject);
				}

				Rectangle rcInvDev = Utilities.docToDevice(g, rcInv);
				rcInvDev.Inflate(2, 2);
				this.Invalidate(rcInvDev, false);

				this.Capture = false;
				docBuffer.Dispose();
				docBuffer = null;

				interaction = null;
			}

			g.Dispose();

			int btn = btnNum(e.Button);
			if (buttonDown[btn] &&
				Math.Abs(downPos[btn].X - e.X) <= 2 &&
				Math.Abs(downPos[btn].Y - e.Y) <= 2)
			{
				ChartObject objUnderMouse = GetObjectAt(ptMousePos, false);
				if (objUnderMouse != null)
				{
					fireClickedEvent(objUnderMouse, ptMousePos, e.Button);
				}
				else
				{
					if (DocClicked != null)
					{
						DocClicked(this, new MousePosArgs(
							e.Button, ptMousePos.X, ptMousePos.Y));
					}
				}
			}
			buttonDown[btn] = false;
			userAction = false;
		}
コード例 #31
0
ファイル: Group.cs プロジェクト: ChrisMoreton/Test3
		private void updateSideMiddleAttachment(Attachment att, InteractionState ist)
		{
			int side;
			PointF ptPrev = new PointF(0, 0);
			PointF ptCurr = new PointF(0, 0);
			RectangleF rc;

			side = att.attData;
			switch(side)
			{
				case 0:
					ptPrev.X = prevRect.Left + prevRect.Width / 2;
					ptPrev.Y = prevRect.Top;
					rc = mainObj.getBoundingRect();
					ptCurr.X = rc.Left + rc.Width / 2;
					ptCurr.Y = rc.Top;
					break;
				case 1:
					ptPrev.X = prevRect.Right;
					ptPrev.Y = prevRect.Top + prevRect.Height / 2;
					rc = mainObj.getBoundingRect();
					ptCurr.X = rc.Right;
					ptCurr.Y = rc.Top + rc.Height / 2;
					break;
				case 2:
					ptPrev.X = prevRect.Left + prevRect.Width / 2;
					ptPrev.Y = prevRect.Bottom;
					rc = mainObj.getBoundingRect();
					ptCurr.X = rc.Left + rc.Width / 2;
					ptCurr.Y = rc.Bottom;
					break;
				case 3:
					ptPrev.X = prevRect.Left;
					ptPrev.Y = prevRect.Top + prevRect.Height / 2;
					rc = mainObj.getBoundingRect();
					ptCurr.X = rc.Left;
					ptCurr.Y = rc.Top + rc.Height / 2;
					break;
			}

			if (followMasterRotation && ist.SelectionHandle == 9 && mainObj is Node)
			{
				Node mainNode = mainObj as Node;
				float newAngle = mainNode.rotation();
				if (newAngle != prevRotation)
				{
					PointF pivot = mainNode.getCenter();
					PointF center = att.node.getCenter();
					float a = 0, r = 0;
					Geometry.Geometry2D.Convert.DekartToPolar(
						pivot, center, ref a, ref r);
					a -= newAngle - prevRotation;

					ptPrev = ptCurr = center;
					Geometry.Geometry2D.Convert.PolarToDekart(
						pivot, a,r, ref ptCurr);
				}
			}

			if (flowChart.DisabledGroups)
				ptCurr = ptPrev;
			att.node.modifyTranslate(
				ptCurr.X - ptPrev.X, ptCurr.Y - ptPrev.Y, true);
		}
コード例 #32
0
ファイル: Node.cs プロジェクト: ChrisMoreton/Test3
		internal override void updateModify(PointF current, InteractionState ist)
		{
			if (cycleProtect) return;
			cycleProtect = true;

			base.updateModify(current, ist);
			if (modifyHandle != 9)
				rect = updateRect(rect, current, modifyHandle);

			onRectUpdate();

			visitArrows(
				new MethodCallVisitor(new VisitOperation(AV_UpdateOutgoing)),
				new MethodCallVisitor(new VisitOperation(AV_UpdateIncoming)),
				getExcludedArrows());

			if (subordinateGroup != null)
				subordinateGroup.updateObjects(ist);

			cycleProtect = false;
		}
コード例 #33
0
ファイル: Group.cs プロジェクト: ChrisMoreton/Test3
		private void updatePropAttachment(Attachment att, InteractionState ist)
		{
			if (!(mainObj is Node))
				return;

			Node mainNode = mainObj as Node;
			RectangleF rc = followMasterRotation ?
				mainNode.getRotatedBounds() : mainNode.getBoundingRect();
			float w = rc.Right - rc.Left;
			float h = rc.Bottom - rc.Top;

			RectangleF perc = att.percents;
			RectangleF rcNew = RectangleF.FromLTRB(
				rc.Left + w * perc.Left / 100,
				rc.Top + h * perc.Top / 100,
				rc.Left + w * perc.Right / 100,
				rc.Top + h * perc.Bottom / 100);

			if (!flowChart.DisabledGroups)
				att.node.setRect(rcNew);
		}
コード例 #34
0
ファイル: Node.cs プロジェクト: ChrisMoreton/Test3
		internal override void cancelModify(InteractionState ist)
		{
			if (cycleProtect) return;
			cycleProtect = true;

			base.cancelModify(ist);

			visitArrows(
				new MethodCallVisitor(new VisitOperationIntr(AV_Cancel), ist));

			onRectUpdate();

			if (subordinateGroup != null)
				subordinateGroup.cancelModification(ist);

			cycleProtect = false;
		}
コード例 #35
0
ファイル: Group.cs プロジェクト: ChrisMoreton/Test3
		private bool updateToPointAttachment(Attachment att, InteractionState ist)
		{
			int point = att.attData;
			if (((Arrow)mainObj).Points.Count <= point)
			{
				cycleProtect = false;
				new RemoveGroupCmd(MainObject, this).Execute();
				return false;
			}

			PointF ptPrev = prevPoints[point];
			PointF ptCurr = ((Arrow)mainObj).Points[point];

			if(flowChart.DisabledGroups)
				ptCurr = ptPrev;
			att.node.modifyTranslate(
				ptCurr.X - ptPrev.X, ptCurr.Y - ptPrev.Y, true);

			return true;
		}
コード例 #36
0
ファイル: Node.cs プロジェクト: ChrisMoreton/Test3
		protected void AV_StartModIncoming(ChartObject obj, InteractionState ist)
		{
			Arrow arrow = (Arrow)obj;
			arrow.startModifyEnd(ist);
		}
コード例 #37
0
ファイル: ChartObject.cs プロジェクト: 15831944/Test3-1
 internal virtual void updateModify(PointF current, InteractionState ist)
 {
     modifyDX  = current.X - ptMdfLast.X;
     modifyDY  = current.Y - ptMdfLast.Y;
     ptMdfLast = current;
 }
コード例 #38
0
ファイル: Selection.cs プロジェクト: ChrisMoreton/Test3
		internal override void completeModify(PointF end, InteractionState ist)
		{
			base.completeModify(end, ist);
			relatedInteraction = null;
			RectangleF rcBounding = new RectangleF(0, 0, 0, 0);

			if (modifyHandle == 8)
			{
				MethodCallVisitor visitor = new MethodCallVisitor(
					new VisitOperation(updateNSARect));
				visitHierarchy(visitor);

				foreach (ChartObject obj in selectedItems)
				{
					RectangleF rcObj = obj.getRotatedBounds();
					rcBounding = Utilities.unionNonEmptyRects(rcBounding, rcObj);
				}
				rect = rcBounding;

				// beware of arrow routing; obj.completeModify invokations
				// might route many arrows repetitively
				flowChart.DontRouteForAwhile = true;

				// call EndModify method of all selected objects
				foreach (ChartObject obj in selectedItems)
					if (obj.getModifying() && obj.canModify(modifyHandle))
						obj.completeModify();

				// now that would route an arrow only once
				flowChart.DontRouteForAwhile = false;
				flowChart.routeAllArrows(this);

				// fire SelectionMoved event, for that was exactly what happened
				flowChart.fireSelectionMoved();
			}
		}
コード例 #39
0
ファイル: Group.cs プロジェクト: ChrisMoreton/Test3
		private void updateLongestSegmAttachment(Attachment att, InteractionState ist)
		{
			int segment = ((Arrow)mainObj).getLongestHorzSegment();
			int n1 = 0, n2 = 0;

			switch (((Arrow)mainObj).Style)
			{
				case ArrowStyle.Bezier:
					n1 = segment * 3 + 1;
					n2 = n1 + 1;
					break;
				case ArrowStyle.Polyline:
				case ArrowStyle.Cascading:
					n1 = segment;
					n2 = segment + 1;
					break;
			}

			PointF ptCurr = Utilities.midPoint(
				((Arrow)mainObj).Points[n1],
				((Arrow)mainObj).Points[n2]);
			if (!flowChart.DisabledGroups)
			{
				float dx = ptCurr.X - att.node.getCenter().X;
				float dy = ptCurr.Y - att.node.getCenter().Y;
				att.node.modifyTranslate(dx, dy, true);
			}
		}
コード例 #40
0
ファイル: Group.cs プロジェクト: ChrisMoreton/Test3
		internal void beginModification(InteractionState ist)
		{
			if (cycleProtect) return;
			cycleProtect = true;

			Point pt = new Point(0, 0);
			for (int i = 0; i < attachments.Count; ++i)
				((Attachment)attachments[i]).node.startModify(pt, 0, ist);

			getArrowsToMove(ist);

			cycleProtect = false;
		}
コード例 #41
0
ファイル: Group.cs プロジェクト: ChrisMoreton/Test3
		internal void cancelModification(InteractionState ist)
		{
			if (cycleProtect) return;
			cycleProtect = true;

			for (int i = 0; i < attachments.Count; ++i)
				((Attachment)attachments[i]).node.cancelModify(ist);

			if (mainObj.getType() == ItemType.Arrow)
			{
				prevPoints = ((Arrow)mainObj).Points.Clone();
			}
			else
			{
				prevRect = mainObj.getBoundingRect();
				prevRotation = (mainObj as Node).rotation();
			}

			cycleProtect = false;
		}
コード例 #42
0
ファイル: Group.cs プロジェクト: ChrisMoreton/Test3
		private bool updateToSegmentAttachment(Attachment att, InteractionState ist)
		{
			int segment = att.attData;
			int n1 = 0, n2 = 0;
			if (((Arrow)mainObj).SegmentCount <= segment)
			{
				cycleProtect = false;
				new RemoveGroupCmd(MainObject, this).Execute();
				return false;
			}

			switch (((Arrow)mainObj).Style)
			{
				case ArrowStyle.Bezier:
					n1 = segment * 3 + 1;
					n2 = n1 + 1;
					break;
				case ArrowStyle.Polyline:
				case ArrowStyle.Cascading:
					n1 = segment;
					n2 = segment + 1;
					break;
			}

			PointF ptPrev = Utilities.midPoint(
				prevPoints[n1], prevPoints[n2]);
			PointF ptCurr = Utilities.midPoint(
				((Arrow)mainObj).Points[n1],
				((Arrow)mainObj).Points[n2]);

			if (flowChart.DisabledGroups)
				ptCurr = ptPrev;
			att.node.modifyTranslate(
				ptCurr.X - ptPrev.X, ptCurr.Y - ptPrev.Y, true);

			return true;
		}
コード例 #43
0
        private void updateSideMiddleAttachment(Attachment att, InteractionState ist)
        {
            int        side;
            PointF     ptPrev = new PointF(0, 0);
            PointF     ptCurr = new PointF(0, 0);
            RectangleF rc;

            side = att.attData;
            switch (side)
            {
            case 0:
                ptPrev.X = prevRect.Left + prevRect.Width / 2;
                ptPrev.Y = prevRect.Top;
                rc       = mainObj.getBoundingRect();
                ptCurr.X = rc.Left + rc.Width / 2;
                ptCurr.Y = rc.Top;
                break;

            case 1:
                ptPrev.X = prevRect.Right;
                ptPrev.Y = prevRect.Top + prevRect.Height / 2;
                rc       = mainObj.getBoundingRect();
                ptCurr.X = rc.Right;
                ptCurr.Y = rc.Top + rc.Height / 2;
                break;

            case 2:
                ptPrev.X = prevRect.Left + prevRect.Width / 2;
                ptPrev.Y = prevRect.Bottom;
                rc       = mainObj.getBoundingRect();
                ptCurr.X = rc.Left + rc.Width / 2;
                ptCurr.Y = rc.Bottom;
                break;

            case 3:
                ptPrev.X = prevRect.Left;
                ptPrev.Y = prevRect.Top + prevRect.Height / 2;
                rc       = mainObj.getBoundingRect();
                ptCurr.X = rc.Left;
                ptCurr.Y = rc.Top + rc.Height / 2;
                break;
            }

            if (followMasterRotation && ist.SelectionHandle == 9 && mainObj is Node)
            {
                Node  mainNode = mainObj as Node;
                float newAngle = mainNode.rotation();
                if (newAngle != prevRotation)
                {
                    PointF pivot = mainNode.getCenter();
                    PointF center = att.node.getCenter();
                    float  a = 0, r = 0;
                    Geometry.Geometry2D.Convert.DekartToPolar(
                        pivot, center, ref a, ref r);
                    a -= newAngle - prevRotation;

                    ptPrev = ptCurr = center;
                    Geometry.Geometry2D.Convert.PolarToDekart(
                        pivot, a, r, ref ptCurr);
                }
            }

            if (flowChart.DisabledGroups)
            {
                ptCurr = ptPrev;
            }
            att.node.modifyTranslate(
                ptCurr.X - ptPrev.X, ptCurr.Y - ptPrev.Y, true);
        }