public void OnMove() { if (m_MainChara != null) { m_MainChara.OnMove(); } Cf3MapObjectEelPitcher.OnMoveAll(); Cf3MapObjectGeasprin.OnMoveAll(); Cf3MapObjectmrframe.OnMoveAll(); Cf3MapObjectNeedle.OnMoveAll(); Cf3MapObjectIce.OnMoveAll(); Cf3MapObjectFire.OnMoveAll(); Cf3MapObjectBase.UpdateCPosAll(); if (m_MainChara != null) { m_MainChara.Synergy(); } Cf3MapObjectBanana.SynergyAll(); Cf3MapObjectEelPitcher.SynergyAll(); Cf3MapObjectGeasprin.SynergyAll(); Cf3MapObjectmrframe.SynergyAll(); Cf3MapObjectNeedle.SynergyAll(); Cf3MapObjectIce.SynergyAll(); Cf3MapObjectFire.SynergyAll(); }
public Cf3Map(Cf3StageFile lp, int stage, bool playable = true) { byte[] buf; string text; uint[] bgm = new uint[(int)BGMNumber.BGMN_SIZE]; m_pDIBBuf = CDIB32.Create(); m_pDIBBuf.CreateSurface(320, 240); m_Stage = (byte)stage; m_bPlayable = playable; Cf3MapObjectBase.SetParent(this); m_nGotBanana = m_nTotalBanana = 0; m_Wind = null; m_pObject = null; // キャラ m_MainChara = null; // タイトル m_Title = ""; if ((text = lp.GetStageDataString(GetChunkType(CT.CT_TL00, stage))) != null) { m_Title = text; } // マップチップ m_MapChip[0] = ReadMapChip(lp, 0); m_MapChip[1] = ReadMapChip(lp, 1); m_MapChip[2] = ReadMapChip(lp, 2); // 当たり判定 Array.Copy(m_defHit, m_Hit, 240); if ((buf = lp.GetStageData(CT.CT_HITS)) != null) { Array.Copy(buf, m_Hit, Math.Min(buf.Length, 240)); } // マップデータ(下層) if ((buf = lp.GetStageData(GetChunkType(CT.CT_M000, stage))) != null) { m_Width[0] = buf[0]; m_Height[0] = buf[1]; m_MapData[0] = new byte[m_Width[0] * m_Height[0]]; Array.Copy(buf, 2, m_MapData[0], 0, m_Width[0] * m_Height[0]); } else { m_MapData[0] = null; } // マップデータ(中層) if ((buf = lp.GetStageData(GetChunkType(CT.CT_M100, stage))) != null) { m_Width[1] = buf[0]; m_Height[1] = buf[1]; var stagesize = m_Width[1] * m_Height[1]; m_MapData[1] = new byte[stagesize]; m_Wind = new float[stagesize]; m_pObject = new Cf3MapObjectBase[stagesize]; var windmap = new byte[stagesize]; Array.Copy(buf, 2, m_MapData[1], 0, stagesize); int x, y, z, n; z = 0; for (y = 0; y < m_Height[1]; y++) { for (x = 0; x < m_Width[1]; x++) { windmap[z] = 0; n = m_MapData[1][z]; if (n >= 0xf0) { if (n == 0xf0) // 主人公 { if (m_MainChara == null) { m_MainChara = Cf3MapObjectMain.Create(x, y); } bgm[(int)BGMNumber.BGMN_GAMEFUNYA] += 99; } else if (n == 0xf1) // バナナ { new Cf3MapObjectBanana(x, y); bgm[(int)BGMNumber.BGMN_GAMEBANANA] += 1; m_nTotalBanana++; } else if (n == 0xf2) // とげとげ { new Cf3MapObjectNeedle(x, y); bgm[(int)BGMNumber.BGMN_GAMENEEDLE] += 4; } else if (n == 0xf3) // ギヤバネ左向き { new Cf3MapObjectGeasprin(x, y, f3MapObjectDirection.DIR_LEFT); bgm[(int)BGMNumber.BGMN_GAMEGEASPRIN] += 10; } else if (n == 0xf4) // ギヤバネ右向き { new Cf3MapObjectGeasprin(x, y, f3MapObjectDirection.DIR_RIGHT); bgm[(int)BGMNumber.BGMN_GAMEGEASPRIN] += 10; } else if (n == 0xf5) // 風ストップ { windmap[z] = 0xC; } else if (n == 0xf6) // 風左向き { windmap[z] = 0x1; bgm[(int)BGMNumber.BGMN_GAMEWIND] += 1; } else if (n == 0xf7) // 風右向き { windmap[z] = 0x2; bgm[(int)BGMNumber.BGMN_GAMEWIND] += 1; } else if (n == 0xf8) // ミスター・フレーム { new Cf3MapObjectmrframe(x, y); bgm[(int)BGMNumber.BGMN_GAMEMRFRAME] += 40; } else if (n == 0xf9) // ウナギカズラ { new Cf3MapObjectEelPitcher(x, y); bgm[(int)BGMNumber.BGMN_GAMEEELPITCHER] += 5; } else if (n == 0xfa) // 氷 { new Cf3MapObjectIceSource(x, y); bgm[(int)BGMNumber.BGMN_GAMEICE] += 8; } else if (n == 0xfb) // 火 { new Cf3MapObjectFire(x, y); bgm[(int)BGMNumber.BGMN_GAMEFIRE] += 8; } else if (n == 0xfc) // とげとげ { new Cf3MapObjectNeedle(x, y, 1); bgm[(int)BGMNumber.BGMN_GAMENEEDLE] += 4; } else if (n == 0xfd) // とげとげ { new Cf3MapObjectNeedle(x, y, 2); bgm[(int)BGMNumber.BGMN_GAMENEEDLE] += 4; } else if (n == 0xfe) // とげとげ { new Cf3MapObjectNeedle(x, y, 3); bgm[(int)BGMNumber.BGMN_GAMENEEDLE] += 4; } m_MapData[1][z] = 0; } else { if (GetHit(x, y, HIT.HIT_LEFT)) { windmap[z] = 0x4; } else { windmap[z] = 0; } if (GetHit(x, y, HIT.HIT_RIGHT)) { windmap[z] |= 0x8; } } z++; } } z = 0; var wind = 0.0f; int dx; for (y = 0; y < m_Height[1]; y++) { for (x = 0; x < m_Width[1]; x++) { if ((windmap[z] & 0x10) != 0) { } else { wind = 0.0f; for (dx = 0; x + dx < m_Width[1]; dx++) { if ((windmap[z + dx] & 0x4) != 0) { break; } if ((windmap[z + dx] & 0x1) != 0) { wind -= 1.0f; } if ((windmap[z + dx] & 0x2) != 0) { wind += 1.0f; } windmap[z + dx] |= 0x10; if ((windmap[z + dx] & 0x8) != 0) { break; } } if (TL.IsIn(-0.01f, wind, 0.01f)) { wind = 0.0f; } else { new Cf3MapObjectWind(x, y, dx, wind); } } m_Wind[z] = wind; z++; } } Cf3MapObjectBase.UpdateCPosAll(); } else { m_MapData[1] = null; } // マップデータ(上層) if ((buf = lp.GetStageData(GetChunkType(CT.CT_M200, stage))) != null) { m_Width[2] = buf[0]; m_Height[2] = buf[1]; m_MapData[2] = new byte[m_Width[2] * m_Height[2]]; Array.Copy(buf, 2, m_MapData[2], 0, m_Width[2] * m_Height[2]); } else { m_MapData[2] = null; } // BGM uint bgmm = 0; m_BGMNumber = BGMNumber.BGMN_SIRENT; for (int i = (int)BGMNumber.BGMN_SIRENT; i < (int)BGMNumber.BGMN_SIZE; i++) { if (bgmm < bgm[i]) { bgmm = bgm[i]; m_BGMNumber = (BGMNumber)i; } } m_ScrollX = m_ScrollY = 0; if (m_MainChara != null) { m_MainChara.GetPos(out m_ScrollRX, out m_ScrollRY); } }