public RayParticle(Vector2 position, bool moveLeft, Unit owner) { this.Position = position; this.SpriteSheet = TextureLoader.RaySprite; this.TextureWidth = RayParticleTextureWidth; this.TextureHeight = RayParticleTextureHeight; this.SourceRect = new Rectangle(0, 0, this.TextureWidth, this.TextureHeight); this.OffsetX = 0; this.OffsetY = RayParticleInitialOffsetY; this.IsFacingLeft = moveLeft; if (this.IsFacingLeft) { this.BoundingBox = new Rectangle( (int)this.X, (int)this.Y, this.OffsetX, this.OffsetY); } else { this.BoundingBox = new Rectangle( (int)this.Position.X - RayParticleMaxExpandSize, (int)this.Position.Y, this.OffsetX, this.OffsetY); } this.Owner = owner; }
public GhostProjectile(Vector2 position, bool moveLeft, Unit owner) : base() { this.Position = position; this.SpriteSheet = TextureLoader.GhostProjectileSheet; this.TextureWidth = GhostProjectileTextureWidth; this.TextureHeight = GhostProjectileTextureHeight; this.IsFacingLeft = moveLeft; if (this.IsFacingLeft) { this.SourceRect = new Rectangle(0 * GhostProjectileTextureWidth, GhostProjectileTextureHeight * 0, GhostProjectileTextureWidth, GhostProjectileTextureHeight); } else { this.SourceRect = new Rectangle(0 * GhostProjectileTextureWidth, GhostProjectileTextureHeight * 1, GhostProjectileTextureWidth, GhostProjectileTextureHeight); } this.DefaultMovementSpeed = GhostProjectileDefaultMovementSpeed; this.MovementSpeed = this.DefaultMovementSpeed; this.BoundingBox = new Rectangle( (int)this.X, (int)this.Y, this.TextureWidth, this.TextureHeight); this.Owner = owner; }