コード例 #1
0
ファイル: SheetMusic.cs プロジェクト: yugsh/PianoGame
        /** Notes with the same start times in different staffs should be
         * vertically aligned.  The SymbolWidths class is used to help
         * vertically align symbols.
         *
         * First, each track should have a symbol for every starttime that
         * appears in the Midi File.  If a track doesn't have a symbol for a
         * particular starttime, then add a "blank" symbol for that time.
         *
         * Next, make sure the symbols for each start time all have the same
         * width, across all tracks.  The SymbolWidths class stores
         * - The symbol width for each starttime, for each track
         * - The maximum symbol width for a given starttime, across all tracks.
         *
         * The method SymbolWidths.GetExtraWidth() returns the extra width
         * needed for a track to match the maximum symbol width for a given
         * starttime.
         */
        private void AlignSymbols(List<MusicSymbol>[] allsymbols, SymbolWidths widths)
        {
            for (int track = 0; track < allsymbols.Length; track++) {
            List<MusicSymbol> symbols = allsymbols[track];
            List<MusicSymbol> result = new List<MusicSymbol>();

            int i = 0;

            /* If a track doesn't have a symbol for a starttime,
             * add a blank symbol.
             */
            foreach (int start in widths.StartTimes) {

                /* BarSymbols are not included in the SymbolWidths calculations */
                while (i < symbols.Count && (symbols[i] is BarSymbol) &&
                    symbols[i].StartTime <= start) {
                    result.Add(symbols[i]);
                    i++;
                }

                if (i < symbols.Count && symbols[i].StartTime == start) {

                    while (i < symbols.Count &&
                           symbols[i].StartTime == start) {

                        result.Add(symbols[i]);
                        i++;
                    }
                }
                else {
                    result.Add(new BlankSymbol(start, 0));
                }
            }

            /* For each starttime, increase the symbol width by
             * SymbolWidths.GetExtraWidth().
             */
            i = 0;
            while (i < result.Count) {
                if (result[i] is BarSymbol) {
                    i++;
                    continue;
                }
                int start = result[i].StartTime;
                int extra = widths.GetExtraWidth(track, start);
                result[i].Width += extra;

                /* Skip all remaining symbols with the same starttime. */
                while (i < result.Count && result[i].StartTime == start) {
                    i++;
                }
            }
            allsymbols[track] = result;
            }
        }
コード例 #2
0
ファイル: SheetMusic.cs プロジェクト: yugsh/PianoGame
        /** Create a new SheetMusic control, using the given midi filename.
         *  The options can be null.
         */
        //public SheetMusic(string filename, MidiOptions options) {
        // MidiFile file = new MidiFile(filename);
        // init(file, options);
        //}
        /** Create a new SheetMusic control, using the given raw midi byte[] data.
         *  The options can be null.
         */
        //public SheetMusic(byte[] data, string title, MidiOptions options) {
        //    MidiFile file = new MidiFile(data, title);
        //     init(file, options);
        // }
        /** Create a new SheetMusic control.
         * MidiFile is the parsed midi file to display.
         * SheetMusic Options are the menu options that were selected.
         *
         * - Apply all the Menu Options to the MidiFile tracks.
         * - Calculate the key signature
         * - For each track, create a list of MusicSymbols (notes, rests, bars, etc)
         * - Vertically align the music symbols in all the tracks
         * - Partition the music notes into horizontal staffs
         */
        public void Load(MidiFile file, MidiOptions options)
        {
            if (options == null) {
            options = new MidiOptions(file);
            }
            zoom = 1.0f;
            filename = file.FileName;

            SetColors(options.colors, options.shadeColor, options.shade2Color);
            pen = new Pen(Color.Black, 1);

            List<MidiTrack> tracks = file.ChangeMidiNotes(options);
            SetNoteSize(options.largeNoteSize);
            scrollVert = options.scrollVert;
            showNoteLetters= options.showNoteLetters;
            TimeSignature time = file.Time;
            if (options.time != null) {
            time = options.time;
            }
            if (options.key == -1) {
            mainkey = GetKeySignature(tracks);
            }
            else {
            mainkey = new KeySignature(options.key);
            }

            numtracks = tracks.Count;

            int lastStart = file.EndTime() + options.shifttime;

            /* Create all the music symbols (notes, rests, vertical bars, and
             * clef changes).  The symbols variable contains a list of music
             * symbols for each track.  The list does not include the left-side
             * Clef and key signature symbols.  Those can only be calculated
             * when we create the staffs.
             */
            List<MusicSymbol>[] symbols = new List<MusicSymbol> [ numtracks ];
            for (int tracknum = 0; tracknum < numtracks; tracknum++) {
            MidiTrack track = tracks[tracknum];
            ClefMeasures clefs = new ClefMeasures(track.Notes, time.Measure);
            List<ChordSymbol> chords = CreateChords(track.Notes, mainkey, time, clefs);
            symbols[tracknum] = CreateSymbols(chords, clefs, time, lastStart);
            }

            List<LyricSymbol>[] lyrics = null;
            if (options.showLyrics) {
            lyrics = GetLyrics(tracks);
            }

            /* Vertically align the music symbols */
            SymbolWidths widths = new SymbolWidths(symbols, lyrics);
            // SymbolWidths widths = new SymbolWidths(symbols);
            AlignSymbols(symbols, widths);

            staffs = CreateStaffs(symbols, mainkey, options, time.Measure);
            CreateAllBeamedChords(symbols, time);
            if (lyrics != null) {
            AddLyricsToStaffs(staffs, lyrics);
            }

            /* After making chord pairs, the stem directions can change,
             * which affects the staff height.  Re-calculate the staff height.
             */
            foreach (Staff staff in staffs) {
            staff.CalculateHeight();
            }

            braces = CreateBraceSymbols(staffs);

            BackColor = Color.White;

            SetStyle(ControlStyles.UserPaint, true);
            SetStyle(ControlStyles.AllPaintingInWmPaint, true); // ��ֹ��������.
            SetStyle(ControlStyles.DoubleBuffer, true);
        }
コード例 #3
0
        void AlignSymbols(List <MusicSymbol>[] allsymbols, SymbolWidths widths)
        {
            for (int track = 0; track < allsymbols.Length; track++)
            {
                List <MusicSymbol> symbols = allsymbols[track];
                List <MusicSymbol> result  = new List <MusicSymbol>();

                int i = 0;

                /* If a track doesn't have a symbol for a starttime,
                 * add a blank symbol.
                 */
                foreach (int start in widths.StartTimes)
                {
                    /* BarSymbols are not included in the SymbolWidths calculations */
                    while (i < symbols.Count && (symbols[i] is BarSymbol) &&
                           symbols[i].StartTime <= start)
                    {
                        result.Add(symbols[i]);
                        i++;
                    }

                    if (i < symbols.Count && symbols[i].StartTime == start)
                    {
                        while (i < symbols.Count &&
                               symbols[i].StartTime == start)
                        {
                            result.Add(symbols[i]);
                            i++;
                        }
                    }
                    else
                    {
                        result.Add(new BlankSymbol(start, 0));
                    }
                }

                /* For each starttime, increase the symbol width by
                 * SymbolWidths.GetExtraWidth().
                 */
                i = 0;
                while (i < result.Count)
                {
                    if (result[i] is BarSymbol)
                    {
                        i++;
                        continue;
                    }
                    int start = result[i].StartTime;
                    int extra = widths.GetExtraWidth(track, start);
                    result[i].Width += extra;

                    /* Skip all remaining symbols with the same starttime. */
                    while (i < result.Count && result[i].StartTime == start)
                    {
                        i++;
                    }
                }
                allsymbols[track] = result;
            }
        }
コード例 #4
0
        /** Create a new SheetMusic control.
         * MidiFile is the parsed midi file to display.
         * SheetMusic Options are the menu options that were selected.
         *
         * - Apply all the Menu Options to the MidiFile tracks.
         * - Calculate the key signature
         * - For each track, create a list of MusicSymbols (notes, rests, bars, etc)
         * - Vertically align the music symbols in all the tracks
         * - Partition the music notes into horizontal staffs
         */
        public void init(MidiFile file, MidiOptions options)
        {
            if (options == null)
            {
                options = new MidiOptions(file);
            }
            zoom     = 1.0f;
            filename = file.FileName;

            SetColors(options.colors, options.shadeColor, options.shade2Color);
            pen = new Pen(Color.Black, 1);

            List <MidiTrack> tracks = file.ChangeMidiNotes(options);

            SetNoteSize(options.largeNoteSize);
            scrollVert      = options.scrollVert;
            showNoteLetters = options.showNoteLetters;
            TimeSignature time = file.Time;

            if (options.time != null)
            {
                time = options.time;
            }
            if (options.key == -1)
            {
                mainkey = GetKeySignature(tracks);
            }
            else
            {
                mainkey = new KeySignature(options.key);
            }

            numtracks = tracks.Count;

            int lastStart = file.EndTime() + options.shifttime;

            /* Create all the music symbols (notes, rests, vertical bars, and
             * clef changes).  The symbols variable contains a list of music
             * symbols for each track.  The list does not include the left-side
             * Clef and key signature symbols.  Those can only be calculated
             * when we create the staffs.
             */
            List <MusicSymbol>[] symbols = new List <MusicSymbol> [numtracks];
            for (int tracknum = 0; tracknum < numtracks; tracknum++)
            {
                MidiTrack          track  = tracks[tracknum];
                ClefMeasures       clefs  = new ClefMeasures(track.Notes, time.Measure);
                List <ChordSymbol> chords = CreateChords(track.Notes, mainkey, time, clefs);
                symbols[tracknum] = CreateSymbols(chords, clefs, time, lastStart);
            }

            List <LyricSymbol>[] lyrics = null;
            if (options.showLyrics)
            {
                lyrics = GetLyrics(tracks);
            }

            /* Vertically align the music symbols */
            SymbolWidths widths = new SymbolWidths(symbols, lyrics);

            // SymbolWidths widths = new SymbolWidths(symbols);
            AlignSymbols(symbols, widths);

            staffs = CreateStaffs(symbols, mainkey, options, time.Measure);
            CreateAllBeamedChords(symbols, time);
            if (lyrics != null)
            {
                AddLyricsToStaffs(staffs, lyrics);
            }

            /* After making chord pairs, the stem directions can change,
             * which affects the staff height.  Re-calculate the staff height.
             */
            foreach (Staff staff in staffs)
            {
                staff.CalculateHeight();
            }

            BackColor = Color.White;

            SetZoom(1.0f);
        }
コード例 #5
0
ファイル: UnitTest.cs プロジェクト: Oxvalley/JMidiSheetMusic
 public void TestStartTimes()
 {
     List<MusicSymbol>[] tracks = new List<MusicSymbol>[3];
     for (int i = 0; i < 3; i++) {
         List<MusicSymbol> symbols = new List<MusicSymbol>();
         for (int j = 0; j < 5; j++) {
             symbols.Add(new TestSymbol(i*10 + j, 10));
         }
         tracks[i] = symbols;
     }
     SymbolWidths s = new SymbolWidths(tracks, null);
     int[] starttimes = s.StartTimes;
     int index = 0;
     for (int i = 0; i < 3; i++) {
         for (int j = 0; j < 5; j++) {
             Assert.AreEqual(starttimes[index], i*10 + j);
             index++;
         }
     }
 }
コード例 #6
0
ファイル: UnitTest.cs プロジェクト: Oxvalley/JMidiSheetMusic
    public void TestGetExtraWidth()
    {
        List<MusicSymbol>[] tracks = new List<MusicSymbol>[3];
        for (int i = 0; i < 3; i++) {
            List<MusicSymbol> symbols = new List<MusicSymbol>();
            symbols.Add(new TestSymbol(100, i*4));
            tracks[i] = symbols;
        }
        SymbolWidths s = new SymbolWidths(tracks, null);
        int extra = s.GetExtraWidth(0, 100);
        Assert.AreEqual(extra, 8);
        extra = s.GetExtraWidth(1, 100);
        Assert.AreEqual(extra, 4);
        extra = s.GetExtraWidth(2, 100);
        Assert.AreEqual(extra, 0);

        tracks[0].Add(new TestSymbol(200, 6));
        s = new SymbolWidths(tracks, null);
        extra = s.GetExtraWidth(0, 200);
        Assert.AreEqual(extra, 0);
        extra = s.GetExtraWidth(1, 200);
        Assert.AreEqual(extra, 6);
        extra = s.GetExtraWidth(2, 200);
        Assert.AreEqual(extra, 6);
    }