CreateNoteData(List <MidiNote> midinotes, KeySignature key, TimeSignature time) { int len = midinotes.Count; NoteData[] notedata = new NoteData[len]; for (int i = 0; i < len; i++) { MidiNote midi = midinotes[i]; notedata[i] = new NoteData(); notedata[i].number = midi.Number; notedata[i].leftside = true; notedata[i].whitenote = key.GetWhiteNote(midi.Number); notedata[i].duration = time.GetNoteDuration(midi.EndTime - midi.StartTime); notedata[i].accid = key.GetAccidental(midi.Number, midi.StartTime / time.Measure); if (i > 0 && (notedata[i].whitenote.Dist(notedata[i - 1].whitenote) == 1)) { /* This note (notedata[i]) overlaps with the previous note. * Change the side of this note. */ if (notedata[i - 1].leftside) { notedata[i].leftside = false; } else { notedata[i].leftside = true; } } else { notedata[i].leftside = true; } } return(notedata); }
/** Given the raw midi notes (the note number and duration in pulses), * calculate the following note data: * - The white key * - The accidental (if any) * - The note duration (half, quarter, eighth, etc) * - The side it should be drawn (left or side) * By default, notes are drawn on the left side. However, if two notes * overlap (like A and B) you cannot draw the next note directly above it. * Instead you must shift one of the notes to the right. * * The KeySignature is used to determine the white key and accidental. * The TimeSignature is used to determine the duration. */ private static NoteData[] CreateNoteData(List<MidiNote> midinotes, KeySignature key, TimeSignature time) { int len = midinotes.Count; NoteData[] notedata = new NoteData[len]; for (int i = 0; i < len; i++) { MidiNote midi = midinotes[i]; notedata[i] = new NoteData(); notedata[i].number = midi.Number; notedata[i].leftside = true; notedata[i].whitenote = key.GetWhiteNote(midi.Number); notedata[i].duration = time.GetNoteDuration(midi.EndTime - midi.StartTime); notedata[i].accid = key.GetAccidental(midi.Number, midi.StartTime / time.Measure); if (i > 0 && (notedata[i].whitenote.Dist(notedata[i-1].whitenote) == 1)) { /* This note (notedata[i]) overlaps with the previous note. * Change the side of this note. */ if (notedata[i-1].leftside) { notedata[i].leftside = false; } else { notedata[i].leftside = true; } } else { notedata[i].leftside = true; } } return notedata; }
/** Return whether any of the notes in notedata (between start and * end indexes) overlap. This is needed by the Stem class to * determine the position of the stem (left or right of notes). */ private static bool NotesOverlap(NoteData[] notedata, int start, int end) { for (int i = start; i < end; i++) { if (!notedata[i].leftside) { return true; } } return false; }
/** Given the note data (the white keys and accidentals), create * the Accidental Symbols and return them. */ private static AccidSymbol[] CreateAccidSymbols(NoteData[] notedata, Clef clef) { int count = 0; foreach (NoteData n in notedata) { if (n.accid != Accid.None) { count++; } } AccidSymbol[] symbols = new AccidSymbol[count]; int i = 0; foreach (NoteData n in notedata) { if (n.accid != Accid.None) { symbols[i] = new AccidSymbol(n.accid, n.whitenote, clef); i++; } } return symbols; }