public bool IsDefault() { BeatEffect def = new BeatEffect(); return(Stroke == def.Stroke && HasStrummed == def.HasStrummed && PickStroke == def.PickStroke && FadeIn == def.FadeIn && Vibrato == def.Vibrato && TremoloBar == def.TremoloBar && SlapEffect == def.SlapEffect); }
private Beat() { Voice = null; Voices = new List <Voice>(); Measure = null; Duration = new Duration(); Start = (int)Durations.QuarterTime; Effect = new BeatEffect(); Octave = Octaves.None; Display = new BeatDisplay(); Notes = new List <Note>(); Status = BeatStatuses.Normal; Text = new BeatText(); }