コード例 #1
0
ファイル: Fun.cs プロジェクト: probuilderz/balloon
        /// <summary>
        /// Just generate a cloud of points within the given sphere
        /// </summary>
        /// <param name="engine"></param>
        public static void GenerateAFuckTonneOfCubes(Engine.Engine engine, ChannelAndInstrument ci, Note scaleNote, int numberOfCubes, Point3D point, double radius, double cubeRadius) {
            Scale scale = new Scale(scaleNote, Scale.Major);
            Random random = new Random();
            OutputDevice device = OutputDevice.InstalledDevices[0];
            Channel channel = ci.Channel;
            Instrument instrument = ci.Instrument;
            int rootOctave = 3;

            int thisOctave = rootOctave;
            for (int i = 0; i < numberOfCubes; i++) {

                double x = point.X + (random.NextDouble() - 0.5) * radius;
                double y = point.Y + (random.NextDouble() - 0.5) * radius;
                double z = point.Z + (random.NextDouble() - 0.5) * radius;
                Point3D cubePoint = new Point3D(x * radius, y * radius, z * radius);
                Pitch thisPitch;
                
                // limit it to 3 octaves
                if (i % 21 == 0)
                    thisOctave = rootOctave;

                thisPitch = scale.NoteSequence[i % 7].PitchInOctave(thisOctave);

                // increment the octave if we have run out of notes
                if (i % 7 == 0)
                    thisOctave++;

                SingleNoteCube a = new Cubes.SingleNoteCube(cubePoint, cubeRadius, thisPitch, instrument, App.OutputDevice, channel);

                engine.AddCube(a);
            }
        }
コード例 #2
0
 public static void PlayTact(Note root, Pattern pattern, OutputDevice outputDevice)
 {
     PlayAccord(root, pattern, Direction.Down, outputDevice);
     Thread.Sleep(400);
     PlayAccord(root, pattern, Direction.Down, outputDevice);
     Thread.Sleep(150);
     PlayAccord(root, pattern, Direction.Up, outputDevice);
     Thread.Sleep(400);
     PlayAccord(root, pattern, Direction.Up, outputDevice);
     Thread.Sleep(200);
     PlayAccord(root, pattern, Direction.Down, outputDevice);
     Thread.Sleep(150);
     PlayAccord(root, pattern, Direction.Up, outputDevice);
     Thread.Sleep(200);
     PlayAccord(root, pattern, Direction.Down, outputDevice);
     Thread.Sleep(400);
     PlayAccord(root, pattern, Direction.Down, outputDevice);
     Thread.Sleep(150);
     PlayAccord(root, pattern, Direction.Up, outputDevice);
     Thread.Sleep(400);
     PlayAccord(root, pattern, Direction.Up, outputDevice);
     Thread.Sleep(200);
     PlayAccord(root, pattern, Direction.Down, outputDevice);
     //Thread.Sleep(150);
     //PlayAccord(root, pattern, Direction.Up, outputDevice);
     Thread.Sleep(400);
 }
コード例 #3
0
ファイル: MidiLibRepository.cs プロジェクト: Orphee3/Windows
        public void PlayNote(Note note)
        {
            var noteOn = new NoteOnMessage(this._outputDevice, this.PlayerParameters.Channel, note, this._velocity, this._clock.BeatTime);
            var noteOff = new NoteOffMessage(this._outputDevice, this.PlayerParameters.Channel, note, this._velocity, this._clock.BeatTime + 1);

            this._clock.Schedule(noteOn);
            this._clock.Schedule(noteOff);
        }
コード例 #4
0
ファイル: ShortMsg.cs プロジェクト: Robertorob/GuitarMaster
 /// <summary>
 /// Encodes a Note On short message.
 /// </summary>
 /// <param name="channel">The channel.</param>
 /// <param name="note">The note.</param>
 /// <param name="velocity">The velocity 0..127.</param>
 /// <returns>A value that can be passed to midiOutShortMsg.</returns>
 public static UInt32 EncodeNoteOn(Channel channel, Note note, int velocity)
 {
     channel.Validate();
     note.Validate();
     if (velocity < 0 || velocity > 127)
     {
         throw new ArgumentOutOfRangeException("Velocity is out of range.");
     }
     return (UInt32)(0x90 | ((int)channel) | ((int)note << 8) | (velocity << 16));
 }
コード例 #5
0
ファイル: ShortMsg.cs プロジェクト: Robertorob/GuitarMaster
 /// <summary>
 /// Decodes a Note On short message.
 /// </summary>
 /// <param name="dwParam1">The dwParam1 arg passed to MidiInProc.</param>
 /// <param name="dwParam2">The dwParam2 arg passed to MidiInProc.</param>
 /// <param name="channel">Filled in with the channel.</param>
 /// <param name="note">Filled in with the note.</param>
 /// <param name="velocity">Filled in with the velocity, 0.127</param>
 /// <param name="timestamp">Filled in with the timestamp in microseconds since
 /// midiInStart().</param>
 public static void DecodeNoteOn(UIntPtr dwParam1, UIntPtr dwParam2,
     out Channel channel, out Note note, out int velocity, out UInt32 timestamp)
 {
     if (!IsNoteOn(dwParam1, dwParam2))
     {
         throw new ArgumentException("Not a Note On message.");
     }
     channel = (Channel)((int)dwParam1 & 0x0f);
     note = (Note)(((int)dwParam1 & 0xff00) >> 8);
     velocity = (((int)dwParam1 & 0xff0000) >> 16);
     timestamp = (UInt32)dwParam2;
 }
コード例 #6
0
        public static Pitch PitchFromString(string pitchString)
        {
            var parsePos = 0;
            var note = Note.ParseNote(pitchString, ref parsePos);
            var octave = int.Parse(pitchString.Substring(parsePos));

            // Support B#.
            if (note.Letter == 'B' && note.Accidental == 1)
            {
                note = new Note('C');
                octave++;
            }

            // Do not allow flats and double accidentals (YAGNI).
            if (note.Accidental < 0 || note.Accidental > 1)
            {
                throw new ArgumentException("Flats and double accidentals are not supported.");
            }

            return note.PitchInOctave(octave);
        }
コード例 #7
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 public static Button FindButtonAndChangeColor(Note note, Button[,] buttons, Note[,] grifNotes, out bool visible)
 {
     for (int i = 0; i < 6; i++)
     {
         for (int j = 0; j < 16; j++)
         {
             if (grifNotes[i, j] == note)
             {
                 buttons[i, j].BackColor = System.Drawing.Color.Red;
                 visible = buttons[i, j].Visible;
                 if(buttons[i,j].InvokeRequired)
                     buttons[i,j].Invoke(new Action(() => {buttons[i,j].Visible = true;}));
                 //buttons[i, j].Visible = true;
                 if (Form1.ActiveForm != null && Form1.ActiveForm.InvokeRequired)
                     Form1.ActiveForm.Invoke(new Action(() => { Form1.ActiveForm.Refresh(); }));
                 return buttons[i, j];
             }
         }
     }
     visible = false;
     return buttons[0, 0];
 }
コード例 #8
0
        public static void PlayAccord(Note root, Pattern pattern, Direction direction, OutputDevice outputDevice)
        {
            if (pattern == Pattern.Minor)//тоника на 5 струне
            {
                if (direction == Direction.Down)
                {
                    outputDevice.SendNoteOn(Channel.Channel1, root, 80);
                    Thread.Sleep(15);//20
                    outputDevice.SendNoteOn(Channel.Channel1, (Note)((int)root + 7), 80);
                    Thread.Sleep(15);
                    outputDevice.SendNoteOn(Channel.Channel1, (Note)((int)root + 12), 80);
                    Thread.Sleep(15);
                    outputDevice.SendNoteOn(Channel.Channel1, (Note)((int)root + 12 + 3), 80);
                    Thread.Sleep(15);
                    outputDevice.SendNoteOn(Channel.Channel1, (Note)((int)root + 12 + 7), 80);
                }
                else
                {
                    outputDevice.SendNoteOn(Channel.Channel1, (Note)((int)root + 12 + 7), 80);
                    Thread.Sleep(15);
                    outputDevice.SendNoteOn(Channel.Channel1, (Note)((int)root + 12 + 3), 80);
                    Thread.Sleep(15);
                    outputDevice.SendNoteOn(Channel.Channel1, (Note)((int)root + 12), 80);
                    Thread.Sleep(15);
                    outputDevice.SendNoteOn(Channel.Channel1, (Note)((int)root + 7), 80);
                    Thread.Sleep(15);
                    outputDevice.SendNoteOn(Channel.Channel1, root, 80);
                }
            }
            else //Мажор, тоника на 6 струне
            {
                if (direction == Direction.Down)
                {
                    outputDevice.SendNoteOn(Channel.Channel1, root, 80);
                    Thread.Sleep(15);
                    outputDevice.SendNoteOn(Channel.Channel1, (Note)((int)root + 7), 80);
                    Thread.Sleep(15);
                    outputDevice.SendNoteOn(Channel.Channel1, (Note)((int)root + 12), 80);
                    Thread.Sleep(15);
                    outputDevice.SendNoteOn(Channel.Channel1, (Note)((int)root + 12 + 4), 80);
                    Thread.Sleep(15);
                    outputDevice.SendNoteOn(Channel.Channel1, (Note)((int)root + 12 + 7), 80);
                    Thread.Sleep(15);
                    outputDevice.SendNoteOn(Channel.Channel1, (Note)((int)root + 24), 80);
                }
                else
                {
                    outputDevice.SendNoteOn(Channel.Channel1, (Note)((int)root + 24), 80);
                    Thread.Sleep(15);
                    outputDevice.SendNoteOn(Channel.Channel1, (Note)((int)root + 12 + 7), 80);
                    Thread.Sleep(15);
                    outputDevice.SendNoteOn(Channel.Channel1, (Note)((int)root + 12 + 4), 80);
                    Thread.Sleep(15);
                    outputDevice.SendNoteOn(Channel.Channel1, (Note)((int)root + 12), 80);
                    Thread.Sleep(15);
                    outputDevice.SendNoteOn(Channel.Channel1, (Note)((int)root + 7), 80);
                    Thread.Sleep(15);
                    outputDevice.SendNoteOn(Channel.Channel1, root, 80);
                }
            }

        }
コード例 #9
0
        /// <summary>
        /// Проигрывает мелодию в указанном ритме от указанной ноты. 
        /// С фиксированной продолжительностью такта. 
        /// Играется столько нот, сколько звучащих 
        /// нот в ритме(столько, сколько единиц в массиве ритма)
        /// </summary>
        /// <param name="sd">Aggregates OutputDevice and Channel</param>
        /// <param name="notes">Массив нот</param>
        /// <param name="rhythm">Массив, описывающий ритм</param>
        /// <param name="tonica">Нота, от которой играется мелодия</param>
        /// <param name="duration">Продолжительность такта в секундах с точностью до тысячных</param>
        public static void PlayMelodyWithRhythm(SoundDevices sd, int[] notes, int[] rhythm, Note tonica, double duration, Note[,] grifNotes, Button[,] buttons, CancellationToken ct)
        {
            /* Продолжительность такта в миллисекундах */
            int dur = (int)(duration * 1000);
            
            int divisor = 0, k = 0, l = 0;
            while(k < notes.Length && l < rhythm.Length)
            {
                divisor++;
                if (rhythm[l] == 1)
                    k++;

                l++;
            }
            /* Продолжительность звучания одной ноты(или паузы) */
            int oneNoteDur = dur / divisor;

            Note note = Note.A0;

            int j = 0;
            for (int i = 0; i < rhythm.Length; i++)
            {
                if (ct.IsCancellationRequested)
                    return;
                if (rhythm[i] == 0)
                {
                    System.Threading.Thread.Sleep(oneNoteDur);
                }
                else
                {
                    /* 40 - E2, 
                     * 79 - G5 */

                    int n = ((int)tonica - 1 + notes[j]);

                    while (n > 79)
                        n = n - 12;
                    while (n < 40)
                        n = n + 12;

                    sd.output.SendNoteOff(sd.channel, note, 80);
                    note = (Note)n;

                    sd.output.SendNoteOn(sd.channel, note, 80);
                    bool visible;
                    Button button = FindButtonAndChangeColor(note, buttons, grifNotes, out visible);                    
                    
                    System.Threading.Thread.Sleep(oneNoteDur);                    

                    button.BackColor = default(System.Drawing.Color);
                    if (!visible && button.InvokeRequired)
                        button.Invoke(new Action(() => { button.Visible = false; }));

                    if (Form1.ActiveForm != null && Form1.ActiveForm.InvokeRequired)
                        Form1.ActiveForm.Invoke(new Action(() => { Form1.ActiveForm.Refresh(); }));

                    j++;
                    if (j == notes.Length)
                        return;
                }
            }
            sd.output.SendNoteOff(sd.channel, note, 80);
        }
コード例 #10
0
 public static void PlayMelodyWithRhythm(SoundDevices sd, Melody melody, Note tonica, double duration, Note[,] grifNotes, Button[,] buttons, CancellationToken ct)
 {
     sd.output.SilenceAllNotes();
     int[] notes = melody.Notes;
     int[] rhythm = melody.Rhythm;
     PlayMelodyWithRhythm(sd, notes, rhythm, tonica, duration, grifNotes, buttons, ct);
 }
コード例 #11
0
ファイル: Scale.cs プロジェクト: Robertorob/GuitarMaster
 /// <summary>
 /// Returns true if note would be in this scale when decending through the note.
 /// </summary>
 /// <param name="note">The note</param>
 /// <returns>True if note is included when decending.</returns>
 /// <exception cref="ArgumentOutOfRangeException">note is out-of-range.</exception>
 public bool ContainsWhenDescending(Note note)
 {
     return descendingMask[note.SemitonesAbove(Tonic)];
 }
コード例 #12
0
 /// <summary>
 /// Sends a Note Off message to this MIDI output device.
 /// </summary>
 /// <param name="channel">The channel.</param>
 /// <param name="note">The note.</param>
 /// <param name="velocity">The velocity 0..127.</param>
 /// <exception cref="ArgumentOutOfRangeException">channel, note, or velocity is
 /// out-of-range.</exception>
 /// <exception cref="InvalidOperationException">The device is not open.</exception>
 /// <exception cref="DeviceException">The message cannot be sent.</exception>
 public void SendNoteOff(Channel channel, Note note, int velocity)
 {
     lock (this)
     {
         CheckOpen();
         CheckReturnCode(Win32API.midiOutShortMsg(handle, ShortMsg.EncodeNoteOff(channel,
             note, velocity)));
     }
 }
コード例 #13
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        string transpose(string musicKey, string targetKey, int direction, bool flat,out Midi.Pitch outpitch)
        {
            //convert the key to a number:
            //"G8" = 8 * "8" + 7
            bool black = musicKey.Contains("Sharp");
             musicKey = musicKey.Replace("Sharp", "");
            string scale = "CDEFGABC";
            int y = int.Parse(""+musicKey[1]);
            int x = scale.IndexOf(musicKey[0]);

            if (flat && black) //add1 to x
                x = (x + 1);
            if (x == 7)
            {
                x %= 7;
                y++;
            }

            int keyID = y * 7 + x;
            switch(targetKey)
            {
                case "G":
                    direction = 3;
                    break;
                case "A": direction = 2;
                    break;

                case "B":
                    direction =1;
                    break;

            }

            keyID += direction;

            ;

            y = keyID / 7;
            x = keyID % 7;
               string preout = "" + scale[x] +  ((black)?("Sharp"):("")) +y.ToString();

               string cnote = "" + preout[0];
              // bool sharp = musicKey.Contains("Sharp");

              if (black)
               cnote += "#";
            Midi.Note outnote = new Midi.Note(cnote);
            outpitch = outnote.PitchInOctave(y);
               return preout;
        }
コード例 #14
0
ファイル: Note.cs プロジェクト: bejotka77/midi-dot-net
 /// <summary>
 /// Returns true if this note name is enharmonic with otherNote.
 /// </summary>
 /// <param name="otherNote">Another note.</param>
 /// <returns>True if the names can refer to the same pitch.</returns>
 public bool IsEharmonicWith(Note otherNote)
 {
     return this.positionInOctave == otherNote.positionInOctave;
 }
コード例 #15
0
ファイル: Messages.cs プロジェクト: Robertorob/GuitarMaster
 /// <summary>
 /// Protected constructor.
 /// </summary>
 protected NoteMessage(DeviceBase device, Channel channel, Note note, int velocity,
     float beatTime)
     : base(device, channel, beatTime)
 {
     note.Validate();
     if (velocity < 0 || velocity > 127)
     {
         throw new ArgumentOutOfRangeException("velocity");
     }
     this.note = note;
     this.velocity = velocity;
 }
コード例 #16
0
        private void Form1_Load(object sender, EventArgs e)
        {
            savedMelodysList = new List<Melody>();
            savedMelodysList = Parser.GetAllMelodys();
            for (int i = 0; i < savedMelodysList.Count; i++)
            {
                savedMelodysComboBox.Items.Add(savedMelodysList[i].Name + "(" + savedMelodysList[i].ScaleName.ToString() + ")");
            }
            if(savedMelodysComboBox.Items.Count != 0)
                savedMelodysComboBox.SelectedIndex = 0;
            nameLabel.Text = "Сгенерируйте мелодию!";
            notesTextBox.Text = "";
            rhythmTextBox.Text = "";
            notesCountTextBox.Text = "16";

            //Melody.Number = melodyList.Count + 1;

            generatedMelodysList = new List<Melody>();

            gridButtons = new int[6, 16];

            /* Гаммы можно менять, но их длина должна оставаться прежней.
             * В противном случае, нужно произвести изменения в файле MyRandom.cs
             */
            minorScale = new int[7] { 2, 1, 2, 2, 1, 2, 2 };
            majorScale = new int[7] { 2, 2, 1, 2, 2, 2, 1 };
            flamencoScale = new int[7] { 1, 3, 1, 2, 1, 3, 1 };
            bluesScale = new int[] { 3, 2, 1, 1, 3, 2 };
            flamenco2Scale = new int[7] { 1, 3, 1, 2, 1, 2, 2 };

            int[] scaleIntervals = minorScale;
            ScaleName scaleName = ScaleName.Minor;
            selectedScale = new MyScale(scaleName, scaleIntervals);

            tonica = Note.A3;

            scaleComboBox.SelectedIndex = 0;

            buttons = new Button[6, 16];
            player = new MediaPlayer();
            player.Volume = 0.3;
            outputDevice = ExampleUtil.ChooseOutputDeviceFromConsole();
            outputDevice.Open();
            outputDevice.SendProgramChange(Channel.Channel1, Instrument.AcousticGuitarSteel);

            grifNotes = new Note[6, 16];

            //Заполняем 6 струну
            for (int i = 0; i < grifNotes.GetLength(1); i++)
            {
                grifNotes[5, i] = (Note)(40 + i);
            }
            //Заполняем 5 струну
            for (int i = 0; i < grifNotes.GetLength(1); i++)
            {
                grifNotes[4, i] = (Note)(45 + i);
            }
            //Заполняем 4 струну
            for (int i = 0; i < grifNotes.GetLength(1); i++)
            {
                grifNotes[3, i] = (Note)(50 + i);
            }
            //Заполняем 3 струну
            for (int i = 0; i < grifNotes.GetLength(1); i++)
            {
                grifNotes[2, i] = (Note)(55 + i);
            }
            //Заполняем 2 струну
            for (int i = 0; i < grifNotes.GetLength(1); i++)
            {
                grifNotes[1, i] = (Note)(59 + i);
            }
            //Заполняем 1 струну
            for (int i = 0; i < grifNotes.GetLength(1); i++)
            {
                grifNotes[0, i] = (Note)(64 + i);
            }

            int tabindex = 4;
            for (int i = 0; i < 6; i++)
            {
                for (int j = 0; j < 16; j++)
                {
                    buttons[i, j] = (Button)this.Controls["s" + (i + 1).ToString() + j.ToString()];
                    buttons[i, j].TabIndex = tabindex;
                    tabindex++;
                }
            }

            //Создание надписей над аппликатурой
            labels = new Label[6, 16]; this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
            for (int i = 0; i < 6; i++)
            {
                for (int j = 0; j < 16; j++)
                {
                    labels[i, j] = new Label();
                    labels[i, j].AutoSize = true;
                    labels[i, j].Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
                    labels[i, j].ForeColor = System.Drawing.Color.Black;
                    Point p = new Point();
                    p.X = buttons[i, j].Location.X;// +buttons[i, j].Width / 2;
                    p.Y = buttons[i, j].Location.Y;
                    labels[i, j].Location = p;
                    labels[i, j].Name = "label" + i.ToString() + j.ToString();
                    labels[i, j].Size = new System.Drawing.Size(15, 13);
                    //labels[i, j].TabIndex = 113;
                    labels[i, j].Text = "T";
                    labels[i, j].Visible = false;
                    labels[i, j].BackColor = System.Drawing.Color.Transparent;
                    this.Controls.Add(labels[i, j]);
                    labels[i, j].BringToFront();
                }
            }

            for (int j = 0; j < 6; j++)
            {
                for (int k = 0; k < 16; k++)
                {
                    buttons[j, k].Click += grif_Click;
                }
            }
        }
コード例 #17
0
ファイル: Messages.cs プロジェクト: Robertorob/GuitarMaster
 /// <summary>
 /// Constructs a Note Off message.
 /// </summary>
 /// <param name="device">The device associated with this message.</param>
 /// <param name="channel">Channel, 0..15, 10 reserved for percussion.</param>
 /// <param name="note">Note, 0..127, middle C is 60.</param>
 /// <param name="velocity">Velocity, 0..127.</param>
 /// <param name="beatTime">Milliseconds since the music started.</param>
 public NoteOffMessage(DeviceBase device, Channel channel, Note note, int velocity,
     float beatTime)
     : base(device, channel, note, velocity, beatTime) { }
コード例 #18
0
ファイル: Pitch.cs プロジェクト: bejotka77/midi-dot-net
 /// <summary>
 /// Returns the note that would name this pitch if it used the given letter.
 /// </summary>
 /// <param name="pitch">The pitch being named.</param>
 /// <param name="letter">The letter to use in the name, in ['A'..'G'].</param>
 /// <returns>The note for pitch with letter.  The result may have a large number of
 /// accidentals if pitch is not easily named by letter.</returns>
 /// <exception cref="ArgumentOutOfRangeException">letter is out of range.</exception>
 public static Note NoteWithLetter(this Pitch pitch, char letter)
 {
     if (letter < 'A' || letter > 'G')
     {
         throw new ArgumentOutOfRangeException();
     }
     Note pitchNote = pitch.NotePreferringSharps();
     Note letterNote = new Note(letter);
     int upTo = letterNote.SemitonesUpTo(pitchNote);
     int downTo = letterNote.SemitonesDownTo(pitchNote);
     if (upTo <= downTo)
     {
         return new Note(letter, upTo);
     }
     else
     {
         return new Note(letter, -downTo);
     }
 }
コード例 #19
0
        private void btnCreate_Click(object sender, RoutedEventArgs e) {
            // scale mode?
            if (!(bool)chkScaleMode.IsChecked)
                currentScaleNoteIndex = 0;

            // otherwise, create a cube that matches the specifications we just set
            Cube cube = new NullCube(Engine.Engine.Origin, 0);

            // yank values from comboboxes n shit
            Note note = new Note((string)((ComboBoxItem)cmbNote.SelectedItem).Content);
            int octave = int.Parse((string)((ComboBoxItem)cmbOctave.SelectedItem).Content);
            
            ChordPattern chordPattern = Chord.Major;
            ScalePattern scalePattern = Scale.Major;

            switch ((string)((ComboBoxItem)cmbScale.SelectedItem).Content) {
                case "Major": scalePattern = Scale.Major; break;
                case "HarmonicMinor": scalePattern = Scale.HarmonicMinor; break;
                case "MelodicMinorAscending": scalePattern = Scale.MelodicMinorAscending; break;
                case "MelodicMinorDescending": scalePattern = Scale.MelodicMinorDescending; break;
                case "NaturalMinor": scalePattern = Scale.NaturalMinor; break;
            }
            
            switch ((string)((ComboBoxItem)cmbChordType.SelectedItem).Content) {
                case "Major": chordPattern = Chord.Major; break;
                case "Minor": chordPattern = Chord.Minor; break;
                case "Seventh": chordPattern = Chord.Seventh; break;
                case "Augmented": chordPattern = Chord.Augmented; break;
                case "Diminished": chordPattern = Chord.Diminished; break;
            }
            Scale scale = new Scale(note, scalePattern);

            // scalemode translation
            note = scale.NoteSequence[currentScaleNoteIndex++ % 7];

            Pitch pitch = note.PitchInOctave(octave);

            int chordInversion = int.Parse((string)((ComboBoxItem)cmbInversion.SelectedItem).Content);
            Chord chord = new Chord(note, chordPattern, chordInversion);

            // single note cube
            if ((bool)Note.IsChecked) {
                cube = new SingleNoteCube(Engine.Engine.Origin, _Constants.CreateHandDistance / 2.0, pitch, CurrentInstrument, App.OutputDevice, CurrentChannel);
            }

            if ((bool)Chord2.IsChecked) {
                cube = new ChordCube(Engine.Engine.Origin, _Constants.CreateHandDistance / 2.0, chord, octave, CurrentInstrument, App.OutputDevice, CurrentChannel);
            }

            
            // give the cube a random colour
            Random randomGen = new Random();
            KnownColor[] names = (KnownColor[])Enum.GetValues(typeof(KnownColor));
            KnownColor randomColorName = names[randomGen.Next(names.Length)];
            System.Drawing.Color tempColor = System.Drawing.Color.FromKnownColor(randomColorName);
            System.Windows.Media.Color randomColor = System.Windows.Media.Color.FromArgb(tempColor.A, tempColor.R, tempColor.G, tempColor.B);
            cube.SolidColorBrush.Color = randomColor;

            // now set the engine to create mode, and assign this as the cube to be created
            App.Engine.SetCreateCube(cube);
        }
コード例 #20
0
ファイル: Chord.cs プロジェクト: bejotka77/midi-dot-net
 /// <summary>
 /// Constructs a chord from a string.
 /// </summary>
 /// <param name="name">The name to parse.  This is the same format as the Name property:
 /// a letter in ['A'..'G'], an optional series of accidentals (#'s or b's), then an
 /// optional inversion specified as a '/' followed by another note name.  If the
 /// inversion is present it must be one of the notes in the chord.</param>
 /// <exception cref="ArgumentNullException">name is null.</exception>
 /// <exception cref="ArgumentException">cannot parse a chord from name.</exception>
 public Chord(string name)
 {
     if (name == null)
     {
         throw new ArgumentNullException("name is null.");
     }
     if (name.Length == 0)
     {
         throw new ArgumentException("name is empty.");
     }
     int pos = 0;
     this.root = Note.ParseNote(name, ref pos);
     this.pattern = null;
     foreach (ChordPattern p in Chord.Patterns)
     {
         if (pos + p.Abbreviation.Length > name.Length)
         {
             continue;
         }
         if (String.Compare(name, pos, p.Abbreviation, 0, p.Abbreviation.Length) != 0)
         {
             continue;
         }
         if (pos + p.Abbreviation.Length == name.Length ||
             name[pos+p.Abbreviation.Length] == '/')
         {
             pos += p.Abbreviation.Length;
             this.pattern = p;
             break;
         }
     }
     if (this.pattern == null)
     {
         throw new ArgumentException("name does not match a known chord pattern.");
     }
     // At this point, we know the note and pattern (but not yet the inversion).  Build
     // the chord prior to inversion.
     this.positionInOctaveToContains = new bool[12];
     Note[] uninvertedSequence = new Note[pattern.Ascent.Length];
     Build(root, pattern, this.positionInOctaveToContains,
         uninvertedSequence);
     this.noteSequence = new Note[pattern.Ascent.Length];
     // Now see if there's an inversion.
     this.inversion = 0;
     if (pos < name.Length)
     {
         if (name[pos] != '/')
         {
             throw new ArgumentException(String.Format("unexpected character '{0}' in name.",
                 name[pos]));
         }
         pos++;
         Note bass = Note.ParseNote(name, ref pos);
         if (name.Length > pos)
         {
             throw new ArgumentException(String.Format("unexpected character '{0}' in name.",
                 name[pos]));
         }
         this.inversion = Array.IndexOf(uninvertedSequence, bass);
         if (inversion == -1)
         {
             throw new ArgumentException("invalid bass note for inversion.");
         }
     }
     RotateArrayLeft(uninvertedSequence, this.noteSequence, inversion);            
 }
コード例 #21
0
ファイル: Note.cs プロジェクト: bejotka77/midi-dot-net
 /// <summary>
 /// Returns the number of semitones it takes to move down to the next otherNote.
 /// </summary>
 /// <param name="otherNote">The other note.</param>
 /// <returns>The number of semitones.</returns>
 public int SemitonesDownTo(Note otherNote)
 {
     int semitoneDelta = positionInOctave - otherNote.positionInOctave;
     if (semitoneDelta < 0)
     {
         semitoneDelta += 12;
     }
     return semitoneDelta;
 }
コード例 #22
0
ファイル: Messages.cs プロジェクト: Robertorob/GuitarMaster
 /// <summary>
 /// Constructs a Note On/Off message.
 /// </summary>
 /// <param name="device">The device associated with this message.</param>
 /// <param name="channel">Channel, 0..15, 10 reserved for percussion.</param>
 /// <param name="note">Note, 0..127, middle C is 60.</param>
 /// <param name="velocity">Velocity, 0..127.</param>
 /// <param name="beatTime">Milliseconds since the music started.</param>
 /// <param name="duration">Milliseconds of duration.</param>
 public NoteOnOffMessage(DeviceBase device, Channel channel, Note note, int velocity,
     float beatTime, float duration)
     : base(device, channel, note, velocity, beatTime)
 {
     this.duration = duration;
 }
コード例 #23
0
 /// <summary>
 /// If the specified key is one of the computer keys used for mock MIDI input, returns true
 /// and sets note to the value.
 /// </summary>
 /// <param name="key">The computer key pressed.</param>
 /// <param name="note">The note it mocks.</param>
 /// <returns></returns>
 public static bool IsMockNote(ConsoleKey key, out Note note)
 {
     if (mockKeys.ContainsKey(key))
     {
         note = (Note)mockKeys[key];
         return true;
     }
     note = 0;
     return false;
 }
コード例 #24
0
ファイル: Scale.cs プロジェクト: krowe/MidiPi
 /// <summary>
 /// Constructs a scale from its tonic and its pattern.
 /// </summary>
 /// <param name="tonic">The tonic note.</param>
 /// <param name="pattern">The scale pattern.</param>
 /// <exception cref="ArgumentNullException">tonic or pattern is null.</exception>
 public Scale(Note tonic, ScalePattern pattern)
 {
     if (tonic == null || pattern == null)
     {
         throw new ArgumentNullException();
     }
     this.tonic = tonic;
     this.pattern = pattern;
     this.positionInOctaveToSequenceIndex = new int[12];
     this.noteSequence = new Note[pattern.Ascent.Length];
     int numAccidentals;
     Build(this.tonic, this.pattern, this.positionInOctaveToSequenceIndex, this.noteSequence,
         out numAccidentals);
 }
コード例 #25
0
ファイル: Chord.cs プロジェクト: bejotka77/midi-dot-net
 /// <summary>
 /// Constructs a chord from its root note, pattern, and inversion.
 /// </summary>
 /// <param name="root">The root note of the chord.</param>
 /// <param name="pattern">The chord pattern.</param>
 /// <param name="inversion">The inversion, in [0..N-1] where N is the number of notes
 /// in pattern.</param>
 /// <exception cref="ArgumentNullException">pattern is null.</exception>
 /// <exception cref="ArgumentOutOfRangeException">inversion is out of range.</exception>
 public Chord(Note root, ChordPattern pattern, int inversion)
 {
     if (pattern == null)
     {
         throw new ArgumentNullException();
     }
     if (inversion < 0 || inversion >= pattern.Ascent.Length)
     {
         throw new ArgumentOutOfRangeException("inversion out of range.");
     }
     this.root = root;
     this.pattern = pattern;
     this.inversion = inversion;
     this.positionInOctaveToContains = new bool[12];
     Note[] uninvertedSequence = new Note[pattern.Ascent.Length];
     Build(root, pattern, this.positionInOctaveToContains,
         uninvertedSequence);
     this.noteSequence = new Note[pattern.Ascent.Length];
     RotateArrayLeft(uninvertedSequence, this.noteSequence, inversion);
 }
コード例 #26
0
ファイル: Scale.cs プロジェクト: krowe/MidiPi
 /// <summary>
 /// Builds a scale.
 /// </summary>
 /// <param name="tonic">The tonic.</param>
 /// <param name="pattern">The scale pattern.</param>
 /// <param name="positionInOctaveToSequenceIndex">Must have 12 elements, and is filled with
 /// the 0-indexed scale position (or -1) for each position in the octave.</param>
 /// <param name="noteSequence">Must have pattern.Ascent.Length elements, and is filled with
 /// the notes for each scale degree.</param>
 /// <param name="numAccidentals">Filled with the total number of accidentals in the built
 /// scale.</param>
 private static void Build(Note tonic, ScalePattern pattern,
     int[] positionInOctaveToSequenceIndex, Note[] noteSequence, out int numAccidentals)
 {
     numAccidentals = 0;
     for (int i = 0; i < 12; ++i)
     {
         positionInOctaveToSequenceIndex[i] = -1;
     }
     Pitch tonicPitch = tonic.PitchInOctave(0);
     for (int i = 0; i < pattern.Ascent.Length; ++i)
     {
         Pitch pitch = tonicPitch + pattern.Ascent[i];
         Note note;
         if (pattern.Ascent.Length == 7)
         {
             char letter = (char)(i + (int)(tonic.Letter));
             if (letter > 'G')
             {
                 letter = (char)((int)letter - 7);
             }
             note = pitch.NoteWithLetter(letter);
         }
         else
         {
             note = pitch.NotePreferringSharps();
         }
         noteSequence[i] = note;
         positionInOctaveToSequenceIndex[pitch.PositionInOctave()] = i;
     }
 }
コード例 #27
0
ファイル: Chord.cs プロジェクト: bejotka77/midi-dot-net
 private static void Build(Note root, ChordPattern pattern,
     bool[] positionInOctaveToContains, Note[] noteSequence)
 {
     for (int i = 0; i < 12; ++i)
     {
         positionInOctaveToContains[i] = false;
     }
     Pitch rootPitch = root.PitchInOctave(0);
     for (int i = 0; i < pattern.Ascent.Length; ++i)
     {
         Pitch pitch = rootPitch + pattern.Ascent[i];
         char letter = (char)(pattern.LetterOffsets[i] + (int)(root.Letter));
         while (letter > 'G')
         {
             letter = (char)((int)letter - 7);
         }
         noteSequence[i] = pitch.NoteWithLetter(letter);
         positionInOctaveToContains[pitch.PositionInOctave()] = true;
     }
 }
コード例 #28
0
ファイル: Scale.cs プロジェクト: Robertorob/GuitarMaster
 /// <summary>
 /// Returns the sequence of notes generated by this scale when moving from start to finish.
 /// </summary>
 /// <param name="start">The first note in the traversal.</param>
 /// <param name="finish">The last note in the traversal.</param>
 /// <returns>The sequence of notes.  The result always includes start and finish, and then
 /// includes whichever intervening notes are implied by scale when moving in that direction.
 /// </returns>
 /// <exception cref="ArgumentOutOfRangeException">start or finish is out-of-range.
 /// </exception>
 public List<Note> Traverse(Note start, Note finish)
 {
     start.Validate();
     finish.Validate();
     List<Note> result = new List<Note>();
     if (finish > start)
     {
         for (Note n = start; n <= finish; ++n)
         {
             if (n == start || n == finish || ContainsWhenAscending(n))
                 result.Add(n);
         }
     }
     else if (finish < start)
     {
         for (Note n = start; n >= finish; --n)
         {
             if (n == start || n == finish || ContainsWhenDescending(n))
                 result.Add(n);
         }
     }
     else
     {
         result.Add(start);
     }
     return result;
 }