/// <summary> /// Алгоритм отрисовки кисти /// </summary> /// <param name="graphics"></param> /// <param name="gameTime"></param> /// <param name="position"></param> public override void AlgorithmDrawable(Graphics graphics, GameTime gameTime, Vector2 position) { Point p = position.ConvertToPoint(); AlgorithmDrawable(graphics, gameTime, new Rectangle(p.X, p.Y, Texture.Width, Texture.Height)); }