private void OnUpdateFrame(object sender, MonoGameAndroidGameView.FrameEventArgs frameEventArgs) { GameView.MakeCurrent(); Threading.Run(); if (_game != null) { if (!GameView.IsResuming && _game.Platform.IsActive && !ScreenReceiver.ScreenLocked) //Only call draw if an update has occured { _game.Tick(); } else if (_game.GraphicsDevice != null) { _game.GraphicsDevice.Clear(Color.Black); if (GameView.IsResuming && Resumer != null) { Resumer.Draw(); } _game.Platform.Present(); } } }
private void OnRenderFrame(object sender, MonoGameAndroidGameView.FrameEventArgs frameEventArgs) { GameView.MakeCurrent(); Threading.Run(); }