public GamePage() { InitializeComponent(); // Get the application's ContentManager content = (Application.Current as App).Content; timer = new GameTimer { UpdateInterval = TimeSpan.FromTicks(333333) }; timer.Update += OnUpdate; timer.Draw += OnDraw; dispatcherTimer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(50) }; dispatcherTimer.Tick += (sender, e1) => Detect(); if (GameState.getInstance(false) != null) { GameState.getInstance().resetTurn(); } //setup microphone and configure delegates that handle events microphone.BufferDuration = TimeSpan.FromSeconds(1); microphoneBuffer = new byte[microphone.GetSampleSizeInBytes(microphone.BufferDuration)]; BasicHttpBinding binding = new BasicHttpBinding() { MaxReceivedMessageSize = int.MaxValue, MaxBufferSize = int.MaxValue }; EndpointAddress address = new EndpointAddress(voiceRecognitionServerIP); speechRecognitionClient = new ARVRClient(binding, address); microphone.BufferReady += delegate { microphone.GetData(microphoneBuffer); microphoneMemoryStream.Write(microphoneBuffer, 0, microphoneBuffer.Length); }; speechRecognitionClient.RecognizeSpeechCompleted += new EventHandler<RecognizeSpeechCompletedEventArgs>(_client_RecognizeSpeechCompleted); }
public void Animate(GameTimer timer, Player player) { if (player.IsAlive) this.Position += direction * velocity * (float)timer.UpdateInterval.TotalSeconds; if (this.assetName != "bomb") { if (currentFrame < animate.Length) { Source = sources[animate[currentFrame]]; currentFrame++; } else currentFrame = 0; } else { if (this.Scale < 0.75f && smallest) this.Scale += 0.6f * (float)timer.UpdateInterval.TotalSeconds; else { smallest = false; biggest = true; } if (this.Scale > 0.4f && biggest) this.Scale -= 0.6f * (float)timer.UpdateInterval.TotalSeconds; else { smallest = true; biggest = false; } } }
public void Update(GameTimer timer) { this.Position += gravity * velocity * (float)timer.UpdateInterval.TotalSeconds; if (this.Rotation < wRotation) this.Rotation += 0.02f; }
public GamePage() { InitializeComponent(); // Obtenir le gestionnaire de contenu de l’application contentManager = (Application.Current as App).Content; // Créer un minuteur pour cette page timer = new GameTimer(); timer.UpdateInterval = TimeSpan.FromTicks(333333); timer.Update += OnUpdate; timer.Draw += OnDraw; this.map = new Map(this); server = new Network(); this.plist = new List<Player>(); this.elist = new List<Egg>(); this.tlist = new List<string>(); this.lbc = new Queue<string>(); this.screen = new Microsoft.Xna.Framework.Rectangle(0, 0, 800, 480); this.inventory_details = null; this.inventory_timer = TimeSpan.Zero; this.dot = new Vector2(640, 360); this.end = false; this.winner = "toto"; }
public GameOverPage() { InitializeComponent(); App app = Application.Current as App; Score.Text = "Score: " + app.Score.ToString("#,#"); app.Leaderboard.AddEntry(app.Score); //for(int e = 0; e < app.Leaderboard.Entries.Count; e++) //{ // Leaderboard.Text += app.Leaderboard.Entries[e].Rank + ". " + app.Leaderboard.Entries[e].Date + " " + app.Leaderboard.Entries[e].Score + "\n"; //} graphicsDevice = SharedGraphicsDeviceManager.Current.GraphicsDevice; // Get the content manager from the application contentManager = (Application.Current as App).Content; // Create a timer for this page timer = new GameTimer(); timer.UpdateInterval = TimeSpan.FromTicks(333333); timer.Update += OnUpdate; timer.Draw += OnDraw; LayoutUpdated += new EventHandler(GameOverPage_LayoutUpdated); }
public void Update(GameTimer timer, ContentManager theContentManager, PowerupHandler pu, Player player, bool soundMuted) { enemiesInLevel = (background.Period + 1) * 3; elapsedTime += (float)timer.UpdateInterval.TotalSeconds; if (elapsedTime > 45f / enemiesInLevel && readyEnemies.Count > 0) //45f = time to 4000px to pass (current background width = 2000px) { elapsedTime = 0; readyEnemies[0].Position = new Vector2(player.Position.X + random.Next(760, 810), random.Next(110, 450)); visibleEnemies.Add(readyEnemies[0]); readyEnemies.Remove(readyEnemies[0]); } foreach (Enemy e in visibleEnemies) { if (e.Position.X < player.Position.X - 100) { if (e.IsAlive && player.IsAlive) player.score.AddPoints(-5); e.IsAlive = true; e.Hitpoints = maxHealth; e.ExplosionCreated = false; e.explosionHandler.explosions.Clear(); readyEnemies.Add(e); visibleEnemies.Remove(e); break; } e.Update(timer, pu, theContentManager, player, soundMuted); } }
public GamePage() { InitializeComponent(); // Get the content manager from the application contentManager = (Application.Current as App).Content; // Create a timer for this page timer = new GameTimer(); //timer.UpdateInterval = TimeSpan.FromTicks(333333); // Using TimeSpan.Zero causes the update to happen // at the actual framerate of the device. This makes // animation much smoother. However, this will cause // the speed of the app to vary from device to device // where a fixed UpdateInterval will not. timer.UpdateInterval = TimeSpan.Zero; timer.Update += OnUpdate; timer.Draw += OnDraw; // Use the LayoutUpdate event to know when the page layout // has completed so we can create the UIElementRenderer LayoutUpdated += new EventHandler(GamePage_LayoutUpdated); LayoutUpdated += new EventHandler(GamePage_LayoutUpdated); }
Random rand; //random number generator #endregion Fields #region Constructors //must pass lanewidth from Game1 object public GameBoard( int displayWidth ) { int laneWidth = displayWidth / ( laneCount ); //set up random numbers this.rand = new Random(); this.Lanes = new int[7]; for( int i = 0; i < laneCount; i++ ) { this.Lanes[i] = i * laneWidth; } this.currentNutList = new List<Nut>(); this.removeNutList = new List<Nut>(); //this.currentPineCones = new List<PineCone>(); //this.removePineCones = new List<PineCone>(); //sets up event, to affect frequency of nuts, adjust update interval...perhaps add randomness? this.nutsFalling = new GameTimer(); nutsFalling.UpdateInterval = TimeSpan.FromSeconds(nutFrequency); nutsFalling.Update += new EventHandler<GameTimerEventArgs>(generateNuts); nutsFalling.Start(); //sets up level up timer this.levelTimer = new GameTimer(); levelTimer.UpdateInterval = TimeSpan.FromSeconds(levelFrequency); levelTimer.Update += new EventHandler<GameTimerEventArgs>(levelUp); levelTimer.Start(); }
private void GamePage_Loaded(object sender, RoutedEventArgs e) { if (!pageLoaded) { manager = SharedGraphicsDeviceManager.Current; manager.PreferredBackBufferWidth = (int)this.ActualWidth; manager.PreferredBackBufferHeight = (int)this.ActualHeight; manager.SwapChainPanel = this; manager.ApplyChanges(); gameTimer = new GameTimer(); gameTimer.UpdateInterval = TimeSpan.FromTicks(166666); gameTimer.Update += Update; gameTimer.Draw += Draw; this.SizeChanged += GamePage_SizeChanged; // Le contenu est chargé une fois LoadContent(); pageLoaded = true; } // L'initialisation doit se faire à chaque rechargement Initialize(); }
public Menu() { InitializeComponent(); timer = new GameTimer(); timer.UpdateInterval = TimeSpan.FromTicks(333333); timer.Update += OnUpdate; this.image_PlayGame.Tap += new EventHandler<GestureEventArgs>(image_PlayGame_Tap); }
public void Update(GameTimer timer, bool move, bool soundMuted) { foreach (Explosion e in explosions) { e.Explode(soundMuted); if (move) e.Position += direction * velocity * (float)timer.UpdateInterval.TotalSeconds; } }
/// <summary> /// Creates a new map game page view using the given content manager. /// </summary> /// <param name="contentManager"></param> public MapGamePageView(ContentManager contentManager) { // Get the content manager from the application _contentManager = contentManager; // Create a timer for this page _timer = new GameTimer(); _timer.UpdateInterval = TimeSpan.FromTicks(333333); _timer.Update += OnUpdate; _timer.Draw += OnDraw; }
public void initializeGameTimer() { Microsoft.Xna.Framework.GameTimer gameTimer = new Microsoft.Xna.Framework.GameTimer(); gameTimer.UpdateInterval = TimeSpan.FromMilliseconds(33); gameTimer.Update += delegate { try { FrameworkDispatcher.Update(); } catch { } }; gameTimer.Start(); FrameworkDispatcher.Update(); }
public PlayLevel() { InitializeComponent(); goalReached = false; gameTime = new GameTimer(); gameTime.UpdateInterval = TimeSpan.FromSeconds(0.03); gameTime.Update += new EventHandler<GameTimerEventArgs>(gameTime_Update); levelName = "levelname"; GObjs = new List<GameObject>(); //deserializeJsonAsync(); // Load Level to the canvas /* EnemyTemp = new Enemy(); enemyNoGravity = false; Enemies = new List<Enemy>(); Enemies.Add(new Enemy(10,10,10,10,10,1,1000,true,false)); Enemies.Add(new Enemy(10,100,10,10,10,1,1000,false,true)); foreach (Enemy e in Enemies) { Canvas.SetLeft(e.hitbox, e.Left); Canvas.SetTop(e.hitbox, e.Top); canvasWorld.Children.Add(e.hitbox); } */ kbLeft = false; kbRight = false; topTemp = 0; jump = 0; doubleJumpAvaivable = true; /* //GObjs.Add(new GameObject(10,10,100,10)); GObjs.Add(new GameObject(100, 10, 100, 10)); GObjs.Add(new GameObject(150, 110, 100, 10)); GObjs.Add(new GameObject(200, 210, 100, 10)); GObjs.Add(new GameObject(250, 310, 100, 10)); foreach (GameObject go in GObjs) { Canvas.SetLeft(go.hitbox, go.Left); Canvas.SetTop(go.hitbox, go.Top); canvasWorld.Children.Add(go.hitbox); } */ //MessageBox.Show("Start Game"); //gameTime.Start(); }
public void Animate(GameTimer timer, Player player) { foreach (Powerup pu in powerups) { pu.Animate(timer, player); if (pu.X < -16) { powerups.Remove(pu); break; } } }
public GamePage() { InitializeComponent(); // Get the content manager from the application contentManager = (Application.Current as App).Content; // Create a timer for this page timer = new GameTimer(); timer.UpdateInterval = TimeSpan.FromTicks(333333); timer.Update += OnUpdate; timer.Draw += OnDraw; }
public Couteau() { InitializeComponent(); // Obtenir le gestionnaire de contenu à partir de l'application contentManager = (Application.Current as App).Content; // Créez une minuterie pour cette page timer = new GameTimer(); timer.UpdateInterval = TimeSpan.FromTicks(333333); timer.Update += OnUpdate; timer.Draw += OnDraw; }
public BuilderPage() { InitializeComponent(); // Obtenga el administrador de contenido de la aplicación contentManager = (Application.Current as App).Content; LayoutUpdated += new EventHandler(XNARendering_LayoutUpdated); // Crear un temporizador para esta página timer = new GameTimer(); timer.UpdateInterval = TimeSpan.FromTicks(333333); timer.Update += OnUpdate; timer.Draw += OnDraw; }
/// <summary> /// Initialize all components and timers /// </summary> public GamePage() { InitializeComponent(); // Inhalts-Manager aus der Anwendung abrufen contentManager = (Application.Current as App).Content; // Timer für diese Seite erstellen timer = new GameTimer(); timer.UpdateInterval = TimeSpan.FromTicks(333333); timer.Update += OnUpdate; timer.Draw += OnDraw; }
public MainPage() { this.InitializeComponent(); this.Loaded += this.OnLoad; this.gameTimer = new GameTimer(); this.gameTimer.Draw += this.OnDraw; this.gameTimer.Update += this.OnUpdate; this.gameTimer.UpdateInterval = TimeSpan.Zero; var services = new AppServiceProvider(); services.AddService(typeof(IGraphicsDeviceService), SharedGraphicsDeviceManager.Current); }
public GamePage() { InitializeComponent(); // Get the content manager from the application _contentManager = ((App) Application.Current).Content; // Create a timer for this page _timer = new GameTimer {UpdateInterval = TimeSpan.FromTicks(333333)}; _timer.Update += OnUpdate; _timer.Draw += OnDraw; _screenHeight = SharedGraphicsDeviceManager.Current.GraphicsDevice.Viewport.Height - 162; _screenWidth = SharedGraphicsDeviceManager.Current.GraphicsDevice.Viewport.Width; }
public void Scroll(GameTimer timer, Player p) { if (p.IsAlive) this.X += direction * velocity * (float)timer.UpdateInterval.TotalSeconds; #region END_OF_TEXTURE_CHECK if (this.X % clouds.Width < 0 && this.X % clouds.Width > -5f && !textureChanged) { period += 1; textureChanged = true; } if (this.X % clouds.Width < -5f && textureChanged) textureChanged = false; #endregion }
public GamePage() { InitializeComponent(); // Get the application's ContentManager content = (Application.Current as App).Content; // Create a timer for this page timer = new GameTimer(); timer.UpdateInterval = TimeSpan.FromTicks(333333); timer.Update += OnUpdate; timer.Draw += OnDraw; scoreboardRenderer = new UIElementRenderer(scoreboard, 456, 60); }
public GamePage() { InitializeComponent(); // Get the content manager from the application contentManager = (Application.Current as App).Content; // Create a timer for this page timer = new GameTimer(); timer.UpdateInterval = TimeSpan.FromTicks(333333); timer.Update += OnUpdate; timer.Draw += OnDraw; ThreadPool.QueueUserWorkItem(new WaitCallback(LoadMedia)); }
public GamePage() { InitializeComponent(); // Get the application's ContentManager content = (Application.Current as App).Content; // Create a timer for this page timer = new GameTimer(); timer.UpdateInterval = TimeSpan.FromTicks(333333); timer.Update += OnUpdate; timer.Draw += OnDraw; LayoutUpdated += new EventHandler(GamePage_LayoutUpdated); }
public GamePage() { InitializeComponent(); // Get the content manager from the application contentManager = (Application.Current as App).Content; TouchPanel.EnabledGestures = GestureType.Flick;// | GestureType.DragComplete; // Create a timer for this page timer = new GameTimer(); timer.UpdateInterval = TimeSpan.FromTicks(333333); timer.Update += OnUpdate; timer.Draw += OnDraw; }
public LevelSelectPage() { InitializeComponent(); gameContext = ServiceLocator.Get<GameContext>(); // Create a timer for this page running at 30 fps timer = new GameTimer(); timer.UpdateInterval = TimeSpan.FromTicks(33333); timer.Update += OnUpdate; timer.Draw += OnDraw; InitializeAudio(); TouchPanel.EnabledGestures = GestureType.Flick | GestureType.Tap; }
public GamePage() { InitializeComponent(); // Get the content manager from the application _contentManager = (Application.Current as App).Content; // Create a timer for this page _timer = new GameTimer {UpdateInterval = TimeSpan.FromTicks(333333)}; _timer.Update += OnUpdate; _timer.Draw += OnDraw; TouchPanel.EnabledGestures = GestureType.Tap; Ships = new List<Ship>(); }
public GamePlay1() { InitializeComponent(); // Get the content manager from the application contentManager = (Application.Current as App).Content; // Create a timer for this page timer = new GameTimer(); timer.UpdateInterval = TimeSpan.FromTicks(333333); timer.Update += OnUpdate; timer.Draw += OnDraw; // Event binding for XNA Rendering // LayoutUpdated += XNARendering; }
public GamePage() { InitializeComponent(); // Get the content manager from the application contentManager = (Application.Current as App).Content; // Create a timer for this page timer = new GameTimer(); timer.UpdateInterval = TimeSpan.FromTicks(166667); timer.Update += OnUpdate; #if USE_THREAD_LOCKED_VERSION timer.FrameAction += PreDraw; #else #endif }