GetBlendEquationMode() public static method

public static GetBlendEquationMode ( this function ) : BlendEquationMode
function this
return BlendEquationMode
コード例 #1
0
ファイル: BlendState.cs プロジェクト: conankzhang/fez
 internal void ApplyState(GraphicsDevice device)
 {
     GL.Enable(EnableCap.Blend);
     GL.ColorMask((this.ColorWriteChannels & ColorWriteChannels.Red) == ColorWriteChannels.Red, (this.ColorWriteChannels & ColorWriteChannels.Green) == ColorWriteChannels.Green, (this.ColorWriteChannels & ColorWriteChannels.Blue) == ColorWriteChannels.Blue, (this.ColorWriteChannels & ColorWriteChannels.Alpha) == ColorWriteChannels.Alpha);
     GL.BlendEquation(GraphicsExtensions.GetBlendEquationMode(this.ColorBlendFunction));
     GL.BlendFunc(GraphicsExtensions.GetBlendFactorSrc(this.ColorSourceBlend), GraphicsExtensions.GetBlendFactorDest(this.ColorDestinationBlend));
 }
コード例 #2
0
ファイル: BlendState.cs プロジェクト: conankzhang/fez
 internal void ApplyState(GraphicsDevice device)
 {
     if (this.ColorSourceBlend != Blend.One || this.ColorDestinationBlend != Blend.Zero || this.AlphaSourceBlend != Blend.One || this.AlphaDestinationBlend != Blend.Zero)
     {
         GL.Enable(EnableCap.Blend);
     }
     else
     {
         GL.Disable(EnableCap.Blend);
     }
     GL.BlendColor((float)this.BlendFactor.R / (float)byte.MaxValue, (float)this.BlendFactor.G / (float)byte.MaxValue, (float)this.BlendFactor.B / (float)byte.MaxValue, (float)this.BlendFactor.A / (float)byte.MaxValue);
     GL.ColorMask((this.ColorWriteChannels & ColorWriteChannels.Red) == ColorWriteChannels.Red, (this.ColorWriteChannels & ColorWriteChannels.Green) == ColorWriteChannels.Green, (this.ColorWriteChannels & ColorWriteChannels.Blue) == ColorWriteChannels.Blue, (this.ColorWriteChannels & ColorWriteChannels.Alpha) == ColorWriteChannels.Alpha);
     GL.BlendEquation(GraphicsExtensions.GetBlendEquationMode(this.ColorBlendFunction));
     GL.BlendEquationSeparate(GraphicsExtensions.GetBlendEquationMode(this.ColorBlendFunction), GraphicsExtensions.GetBlendEquationMode(this.AlphaBlendFunction));
     GL.BlendFuncSeparate(GraphicsExtensions.GetBlendFactorSrc(this.ColorSourceBlend), GraphicsExtensions.GetBlendFactorDest(this.ColorDestinationBlend), GraphicsExtensions.GetBlendFactorSrc(this.AlphaSourceBlend), GraphicsExtensions.GetBlendFactorDest(this.AlphaDestinationBlend));
 }