public void Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode saveStateMode) { // GG EDIT // GG TODO implement saveStateMode Begin(sortMode, BlendState.FromSpriteBlendMode(blendMode), SamplerState.LinearClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise, null, Matrix.Identity); }
public void Begin(SpriteBlendMode blendMode) { // GG EDIT Begin(SpriteSortMode.Deferred, BlendState.FromSpriteBlendMode(blendMode), SamplerState.LinearClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise, null, Matrix.Identity); }