public LeaderboardEntry GetLeaderboard(LeaderboardIdentity leaderboardId) { // FIXME: Should we just magically have leaderboards by this point? -flibit if (!LeaderboardReader.Leaderboards.ContainsKey(leaderboardId.Key)) { latestKey = leaderboardId.Key; SteamAPICall_t call = SteamUserStats.FindLeaderboard(leaderboardId.Key); if (call.m_SteamAPICall != 0) { CallResult <LeaderboardFindResult_t> foundLeaderboard; foundLeaderboard = new CallResult <LeaderboardFindResult_t>(); foundLeaderboard.Set( call, OnLeaderboardFound ); while (GamerServicesDispatcher.UpdateAsync()) { if (string.IsNullOrEmpty(latestKey)) { break; } } } } // FIXME: Do these other parameters even matter? -flibit return(new LeaderboardEntry( null, 0, 0, LeaderboardReader.Leaderboards[leaderboardId.Key] )); }
public static LeaderboardReader Read( LeaderboardIdentity leaderboardId, IEnumerable <Gamer> gamers, Gamer pivotGamer, int pageSize ) { IAsyncResult result = BeginRead( leaderboardId, gamers, pivotGamer, pageSize, null, null ); while (!result.IsCompleted) { if (!GamerServicesDispatcher.UpdateAsync()) { // readAction.IsCompleted = true; } } return(EndRead(result)); }
public AchievementCollection GetAchievements() { IAsyncResult result = BeginGetAchievements(null, null); while (!result.IsCompleted) { if (!GamerServicesDispatcher.UpdateAsync()) { statReceiveAction.IsCompleted = true; } } return(EndGetAchievements(result)); }
public void PageUp() { IAsyncResult result = BeginPageUp(null, null); while (!result.IsCompleted) { if (!GamerServicesDispatcher.UpdateAsync()) { // readAction.IsCompleted = true; } } EndPageUp(result); }
public static LeaderboardReader Read( LeaderboardIdentity leaderboardId, int pageStart, int pageSize ) { IAsyncResult result = BeginRead( leaderboardId, pageStart, pageSize, null, null ); while (!result.IsCompleted) { if (!GamerServicesDispatcher.UpdateAsync()) { readAction.IsCompleted = true; } } return(EndRead(result)); }