コード例 #1
0
        public void Render3D(EventType eventType, IPluginViewSettings pluginViewSettings, viz.Context context, viz.Texture texture)
        {
            if (eventType == EventType.Monitor)
            {
                lock (this.lockObj)
                {
                    if (pluginViewSettings is AudioPlugin3DViewSettings)
                    {
                        if (this.beamConfidence > 0.0f)
                        {
                            viz.Effect effectBeam = new viz.Effect()
                            {
                                EnableLighting = true,
                                Ambient        = new viz.Vector(0.0f, 1.0f, 0.0f, 0.5f),
                            };

                            float[] matrixFloats = new float[16];
                            unsafe
                            {
                                fixed(float *pMatrix = &matrixFloats[0])
                                {
                                    MatrixHelper.CalculateBeamMatrix(this.beamAngle, pMatrix);
                                }
                            }

                            viz.Matrix mat = new viz.Matrix();
                            mat.R0 = new viz.Vector(matrixFloats[0], matrixFloats[1], matrixFloats[2], matrixFloats[3]);
                            mat.R1 = new viz.Vector(matrixFloats[4], matrixFloats[5], matrixFloats[6], matrixFloats[7]);
                            mat.R2 = new viz.Vector(matrixFloats[8], matrixFloats[9], matrixFloats[10], matrixFloats[11]);
                            mat.R3 = new viz.Vector(matrixFloats[12], matrixFloats[13], matrixFloats[14], matrixFloats[15]);

                            this.beamMesh.Render(viz.MeshRenderMode.IndexedTriangleList, mat, effectBeam, null);
                        }
                    }
                }
            }
        }
コード例 #2
0
        public void Render3D(EventType eventType, IPluginViewSettings pluginViewSettings, viz.Context context, viz.Texture texture)
        {
            if (eventType == EventType.Monitor) 
            {
                lock (this.lockObj)
                {
                    if (pluginViewSettings is AudioPlugin3DViewSettings)
                    {
                        if (this.beamConfidence > 0.0f)
                        {
                            viz.Effect effectBeam = new viz.Effect()
                                {
                                    EnableLighting = true,
                                    Ambient = new viz.Vector(0.0f, 1.0f, 0.0f, 0.5f),
                                };

                            float[] matrixFloats = new float[16];
                            unsafe
                            {
                                fixed (float* pMatrix = &matrixFloats[0])
                                {
                                    MatrixHelper.CalculateBeamMatrix(this.beamAngle, pMatrix);
                                }
                            }

                            viz.Matrix mat = new viz.Matrix();
                            mat.R0 = new viz.Vector(matrixFloats[0], matrixFloats[1], matrixFloats[2], matrixFloats[3]);
                            mat.R1 = new viz.Vector(matrixFloats[4], matrixFloats[5], matrixFloats[6], matrixFloats[7]);
                            mat.R2 = new viz.Vector(matrixFloats[8], matrixFloats[9], matrixFloats[10], matrixFloats[11]);
                            mat.R3 = new viz.Vector(matrixFloats[12], matrixFloats[13], matrixFloats[14], matrixFloats[15]);

                            this.beamMesh.Render(viz.MeshRenderMode.IndexedTriangleList, mat, effectBeam, null);
                        }
                    }
                }
            }
        }